D&D 5E (IC) Rise of the Dracolich

OOC: Kalorn's thinking was that you usually need water walking 1 second before you fall overboard... but he didn't make his thinking clear so it's ok!
OOC2: Question 3: Is Zander not with us?

Kalorn snorted when he saw the undead figure and prepared himself, drawing his sword. Of course it was undead. No living being would be daft enough to set up an ambush here, but the undead... had patience that the living couldn't afford

His musings were rudely interrupted by the whale crashing through the ice, and Kalorn was taken off guard, sliding towards the hole

Str save near skeletal whale: 1D20+5 = [5]+5 = 10


Kalorn had a vision of him being swallowed by the whale. "NOT AGAIN!" he bellowed, and as he fell into the water he kicked at the whale with his left leg, keeping his eye riveted on the leader up on the cliff. "Shadows take me!" and with a booming sound, he vanished.

Action: Cast Thunderstep to travel to the wight leader. (location AC14 if footing permits, not 100% clear on the map)
thunderstep vs skeletal whale: 3D10 = [9, 8, 9] = 26
edit: the whale has a Con save (DC 15) for half damage

Kalorn appeared behind the wight. The burning chill of the water was already fading, as his sword protected him. "Foul Spirit! I, Kalorn, curse you, with one voice. Thus!"

Bonus action: Hexblade's curse

And with those words, he got to work

Action surge: Attack vs WightBoss
2 attacks at wight boss, GWM: 1D20+3 = [9]+3 = 12
1D20+3 = [11]+3 = 14

OOC: iiif that hit... maybe it's surprised?
2 attacks on wight boss , unsure if they will hit: 2D6+8+10 = [6, 1]+8+10 = 25
2D6+8+10 = [1, 2]+8+10 = 21
reroll d6s due to great weapon fighting style: 1D6+2D6 = [2]+[1, 4] = 7

First attack total damage is 26, second attack total damage is 23.

NOTE: If physically attacked, attacker takes 15 points of damage (armor of Agathy) .


[sblock=minisheet]Kalorn of Mulmaster, the cursed sell-sword (Fighter(eldrich knight) 3/Warlock(hexblade) 6; alt-human, soldier)
HP: 63/63, Hit dice: 8/8
Temp HP: 15
AC: 16 Temp AC:
Passive Perception 15
Saves: Str: +5, Dex: -1, Con: +5, Int: +0 , Wis: +2, Cha: +3
Warlock slots remaining = 0/2. EK slots remaining = 2/2
Action surge = 0/1. Second wind = 1/1
Potions of healing remaining: 6[/sblock]
 
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"Here we go!" Lorenn takes cover to give himself a boost.

If Sesto falls into the hole, Lorenn sends his board to catch him and drop him out of danger.

OOC: Bonus Action: Bladesong
Movement: Q4
Action: Casts Haste (AC 22)
Haste: Hide (Stealth: 1D20+10 = [15]+10 = 25)
Reaction: Shield (22-26)
Board of Flying
[..]You can send the board to travel alone to a destination within 1 mile of you[..]

[sblock=Statblock]HP: 54/54 HD: 3/3d8 - 5/5d6
AC: 17 (+3 Bladesong) (+5 Shield) (+2 Haste)
PP: 12
=============
Bladesong: 1/2
Arcane Recovery: 1/1
Spell slots:
1st: 3/4
2nd: 3/3
3rd: 2/3
Concentration: Haste
Active Spell: Mage Armor, Haste
=============
Equipment:
Horn of Valhalla: 1/1
Health Potions: 5/5
Antitoxine : 5/5
Coins:
[/sblock]
 
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"Mordguard! Slings out and attack the fish! Follow me but spread out!"

He knew he was taxing their ability to comprehend and respond, but how did you give orders to the mindless?

Orders given, Mord looked up to the Wight and giant skeleton on the cliffside. Shame they'd picked such a fragile perch for their ambush. Mord drew forth the obsidian dagger and pointed it at an invisible spot between the two as he intoned a spell. Suddenly the sound of some infernal gong sounded from the location damaging undead and the ice in it's immediate area in the process. Then, the Warlock turned his frozen steed away to climb as far away as he safely could lest they be caught up in any ensuing avalanche.

OOC: Shatter dmg:: 5D8 = [6, 8, 6, 7, 7] = 34
Fort DC 16 for half dmg.
 
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Primus weighed his options. He wasn't in a very good position. So he stepped back a bit, to give the skeletal water thing (how does that even work? Bones aren't buoyant...) a little space.

He figured he'd better conserve his power. Who knows how long this day was going to be.

So he sought out the thing's mind. Crazy to think that a skeleton had minds, but they did indeed. And they were usually horribly defenseless.

Primus switched Focuses real quick, to give his attacks an edge. Then he dove into the creature's mind, threatening to break it.

OOC: Movement: move away from bad guys as much as possible.
\Bonus Action: Switch Focus to Psychic Assault, granting +2 to psionic talents that do damage.
Action: Mind Thrust: DC 16 Int save or take [roll0] psionic damage to the skeletal whale thing.
 



The appearance of a man-shaped body up on the cliff was not really a surprise. An ambush was expected but the rumbling under him, Sesto did not expect. As he scrambled to safety he slipped and lost his footing. Slowly Sesto started to slide towards a hole in the ice, in which a whale emerged. A unicorn whale! Sesto have heard about these creatures but never seen one. This close up, they were scary creatures. And this one seemed to be undead!
As Sesto slid further down towards the whale, he shouted; By Lathander, I cannot get a hold on the ice! He did not want to end up in this beasts mouth!
Suddenly, Lorenn's flying board flew into view and hovered just in front of Sesto. Sesto reached out and grasped for the board but it was slick from ice and he lost the grip. In desperation, Sesto calls forth his spectral mace and swings it at the whale.

OOC: Action: grab hold off flying board and swing up onto it. Acrobatics skill check (unless [MENTION=59816]FitzTheRuke[/MENTION] determines something else).
Dex (acrobatics) to grab hold off and swing up on board: 1D20+1 = [1]+1 = 2
Bonus Action: Sesto casts Spiritual Weapon and attacks whale. Spiritual Weapon attack and damage: 1D20+8 = [3]+8 = 11
1D8+5 = [7]+5 = 12

This is not Sesto's day, he should have stayed in bed!
 


Kalorn, Lorenn, & Sesto vs WightBoss & Skeletal Whale

As the skeletal whale burst through the ice, Kalorn and Sesto fell into the hole it created. Lorenn sent his flying board to rescue the cleric, and turned away to head for cover. The skeletal whale spun its skull toward him as he ran away and clobbered him with its long tooth-horn. The half-elf stumbled, but he continued to run until he found a spot where the undead ambushers could not see him.

Kalorn slid into the icy water, but he was't even wholly submerged when a clap of thunder sounded that cracked the ice and some of the whale's bones and Kalorn teleported to the cliff face. Drawing his sword, he lay into the first of the undead ambushers in a furious assault. The creature ducked under his first blow, as if it had known he was going to be there before he teleported, and it swung a greatsword at him in turn. They clashed, trading blows on an icy ledge that was hard for Kalorn to keep his footing. When the wight's sword struck Kalorn's arm, ice exploded in shards at the undead creature, though it appeared to be adapted to the cold.

Sesto, who had also fallen into the ice-hole, was faring much worse; the cleric was struggling to get onto Lorenn's flying board when the skeletal whale burst high into the air above him and came slamming down hard. It caught him somewhere in its rib-cage and dragged him and the board as it slid back into the water. He felt the icy cold around him and he summoned his spirit-weapon, but he was in no position to properly direct it as he spun around in the thrashing water.

GM: Warning: Kalorn is in a precarious place. Of course, Sesto is in dire straits himself.
Damage Taken:
(BGs) Whale 26(13) thunder; WightBoss 23 & 15(7) cold
(PCs) Lorenn 27; Kalorn 12; Sesto 26 (and he's pulled under. He has no line-of-sight to anything other than the whale)
(NPCs) None
[sblock=Notes]
Kalorn Thunderstep vs Whale. Ha! A Con save on a whale with magic resistance isn't going to work! Waitaminute. Fail!
Save: 2D20.HIGH(1)+5 = [9, 5]+5 = 14

Whale Opp Attack vs Lorenn (15' Reach); Crit!
Attack: 1D20+8 = [20]+8 = 28
3D6+5 = [5, 4, 6]+5 = 20

Crit Damage
Attack: 3D6 = [1, 5, 1] = 7

Wightboss Greatsword vs Kalorn
Attack: 1D20+5 = [16]+5 = 21
2D6+4 = [3, 5]+4 = 12
1D20+5 = [10]+5 = 15
2D6+4 = [2, 6]+4 = 12

Whale slam attack vs Sesto (and he's pulled under)
Attack: 1D20+8 = [18]+8 = 26
4D12+5 = [2, 7, 5, 7]+5 = 26

[/sblock]
 

Mord & Mordguard vs Giant Skeleton & Wight2

Mord pulled his dagger and shattered the cliff above the skeletal giant. Ice and snow rained down on the giant and the ground fell out from beneath one of the wights and it fell into the rift. A flight of sea-birds that had flown from their icy nests when Kalorn had teleported now scattered into two groups, scared out of their minds by all the loud noises near their desolate homes. There was no avalanche, though. A large chunk of ice had fallen into the rift, splitting into two large pieces and many small ones as it fell, but the rest of the solidly-frozen iceburg stayed much the same.

The giant appeared to be unaffected and it tromped out into the open as the Mordguard scattered before it. They followed their orders, spreading out and casting sling-stones at the whale. They were somewhat surprisingly effective, scoring star-shaped cracks into the creature's large skull.

From a cloud of billowing icy mist left behind the giant as it emerged from the rift, the Wight came holding its bow. It scanned for the spellcaster who had caused it to fall and it let two arrows fly at Mord, striking him in the arm as he rode his horse away and grazing his leg with the other.

Primus

It occurred to Primus as he reached out to the mind of the whale skeleton, that the same magic that gave the creature a mind was what allowed it to swim. It was a sort of necromantic echo of the creature it had been, twisted, but still a whale. This magic held its bones together, kept it buoyant, and allowed it to think. Of course, that allowed him to get in there and wreck its thinking, so he did. Just a little at first, to keep himself safe from any possible magical defences it might have.

GM: Almost there!
Damage Taken:
(BGs) Giant 34(0); Wight2 34 & 10(5) falling; Whale 3(6) & 3(6)
(PCs) Mord 8 & 4
(NPCs) None
[sblock=Notes]
Giant Skeleton vs Mord's Shatter. Saved with Evasion (no damage)
Save: 2D20.HIGH(1)+5 = [12, 13]+5 = 18

Wight2 vs Shatter
Save: 1D20+3 = [5]+3 = 8

Wight2 fall (resists non-magic bludgeoning)
_: 2D6 = [6, 4] = 10

Whale vs Primus. Yup. They suck vs Psychic.
Save: 1D20-3 = [4]-3 = 1

Mordguard vs Whale. Wow. Pretty good.
Attack: 1D20+4 = [18]+4 = 22
1D4+2 = [1]+2 = 3
1D20+4 = [10]+4 = 14
1D4+2 = [4]+2 = 6
1D20+4 = [18]+4 = 22
1D4+2 = [1]+2 = 3

Wight2 Longbow vs Mord
Attack: 1D20+4 = [18]+4 = 22
1D8+2 = [6]+2 = 8
1D20+4 = [12]+4 = 16
1D8+2 = [2]+2 = 4

[/sblock]
 
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quite note: Kalorn has only taken temp damage, and although there is not much left of it, the next hit will also inflict 15 dmg to the wight (resisted for half, but still!)
 

Primes smirks at the mental resistance of the whale, but frowns when his companion goes under. Time for a new tactic.

He lashes at the thing’s Ego, attempting to disorient it.

OOC:
Ego Whip (3 psi) - As an action, choose one creature you can see within 60 feet. The target must make an INT saving throw. On a failed save, it takes [roll0] psychic damage and is filled with self-doubt, and on its next turn, it can only take the Dodge, Disengage, or Hide action. On a successful save, half damage.

Current psi points: 41/44
 

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