Tillington
N Gnome Artificer Charlatan, Dragonmark of Scribing 1
Abilities:
STR 8 (-1)
DEX 14 (+2)
CON 12 (+1) [save +3]
INT 16 (+3) [save +5 (adv vs magic)]
WIS 12 (+1) [save adv vs magic]
CHA 14 (+2) [save adv vs magic]
Size S
Speed 25
AC 14 (16 w/ shield)
Init +2
Hit Points: 9 (1d8)
Proficiency bonus: +2
Proficiencies: light/medium armour, shield, simple weapons
Skills: Deception, Sleight of Hand, Investigation, History
Tools: calligrapher’s tools
(+1d4), forgery kit, tinker’s tools, thieves’ tools, disguise kit
Languages: Common, Gnomish
Darkvision: 60’
Attacks:
Dagger: 1d20+3, damage = 1d4+2 piercing
Light crossbow: 1d20+3, damage = 1d8+2, range 20’/60’
Background: Charlatan
* False Identity: I have a second identity and the ability to forge
Spellcasting: DC 13, attack mod +5)
-- Ritual casting. Thieves’/artisan tools as focus.
-- Cantrips: Message, Mending, Guidance
-- Scribe’s Insight: comprehend languages 1/s/l
-- additional spells on list: (1) comprehend langs, illusory script
-- 3 spells known (INT + level/2): [sample selection] cure wounds, feather fall, Tasha’s caustic brew (
TCoE)
-- slots: level 1 (2)
Artificer abilities
* Magical Tinkering:
-- w/ tinker or artisan’s tools, actin to touch tiny nonmagical object and make it: (a) shed 5’ light (+5’ dim), (b) emit 6 sec record message, (c) emit continual odor or sound, (d) static visual w/ up to 25 words. Up to 3 (INT) objects at a time
Skills:
+1 (dex) Acrobatics
+1 (wis) Animal Handling
+3 (int) Arcana
-1 (str) Athletics
+4 (cha) Deception
+5 (int) History +1d4
+1 (wis) Insight
+2 (cha) Intimidation
+5 (int) Investigation
+1 (wis) Medicine
+3 (int) Nature
+1 (wis) Perception
+2 (cha) Performance
+2 (cha) Persuasion
+3 (int) Religion
+3 (dex) Sleight of Hand
+1 (dex) Stealth
+1 (wis) Survival
Equipment:
Disguise kit
Set of fine clothes
Copy of the national seal, with the proper sealing wax
Belt pouch with 5gp
2 daggers
Light crossbow with 20 bolts.
Studded leather
Shield
Thieves’ tools
Dungeoneer’s pack
Notes:
* perhaps swap out Guidance for Mage Hand or a combat cantrip (Fire bolt?). To be determined.