D&D General Chris just said why I hate wizard/fighter dynamic

Staffan

Legend
An amusing thing a Battlemaster fighter can do if a horned devil is trying to snipe him from above is to shoot the devil with a Trip Attack. Sure, the devil has a pretty good chance of saving (+10 vs DC 17 at 11th level), but if it doesn't and gets tripped, down it goes.
 

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DND_Reborn

The High Aldwin
I'm only assuming 1 fighter, since this is a comparison of fighters to the other classes in the group. With only 3 attacks, I wouldn't fire with disadvantage. Especially when I don't need to.
One fighter would lose IMO. If you have a CR 11 creature, it should be a party of level 11 fighters (say 4) was how I did it.

If you are just one 11th level with 3 attacks, you are better shooting at disadvantage than once without it.

It doesn't get 3 attacks. It gets one as the premise put forth is that the devil is attacking the fighter with hurl flame from 150 feet away. Unless you're reading the ability to sub hurl flame in place of any melee attack(singular) as being usable in place all melee attacks(plural). I don't read it that way.
I didn't read it that way at first either, but other creatures specify when you can only replace one attack, so for the devil it would seem any, including all.
 


Maxperson

Morkus from Orkus
One fighter would lose IMO. If you have a CR 11 creature, it should be a party of level 11 fighters (say 4) was how I did it.
It's not supposed to be a one on one fight, though. The scenario was a fighter who couldn't do anything without magic items to a flying horned devil, while everyone else could. It's actually the opposite.
If you are just one 11th level with 3 attacks, you are better shooting at disadvantage than once without it.
It's not once. You are readying an attack action, so you get all 3 attacks.
I didn't read it that way at first either, but other creatures specify when you can only replace one attack, so for the devil it would seem any, including all.
Either way, it doesn't change that the fighter will do better than the casters.
 

That's like the whole point of 'from zero to hero.'
It absolutely is not. It's what some people want from "zero to hero," but for some us, "hero" stops way short of "superhero."
No different than people wanting heroic and powerful martials getting 'half the game.'
Sure. And that's fixable. People have made suggestions on how to do so in the last 29 pages.
 

DND_Reborn

The High Aldwin
It's not once. You are readying an attack action, so you get all 3 attacks.
Well, it is a different discussion but IMO and according to JC, it doesn't.

1643854454698.png


Extra Attack allows you to on your turn.

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A Readied action allows you to act on another creature's turn using your reaction. It does not make it your turn.

But you can rule it as you wish, of course, that's how we do it and it makes more sense to us that way.

Either way, it doesn't change the fact that an 11th level fighter can certainly contribute to defeating the devil.
 

Maxperson

Morkus from Orkus
Well, it is a different discussion but IMO and according to JC, it doesn't.

View attachment 151204

Extra Attack allows you to on your turn.

View attachment 151203

A Readied action allows you to act on another creature's turn using your reaction. It does not make it your turn.

But you can rule it as you wish, of course, that's how we do it and it makes more sense to us that way.

Either way, it doesn't change the fact that an 11th level fighter can certainly contribute to defeating the devil.
Well, Crawford is notorious for changed positions and the more recent Sage Advice says...

"Can you delay your turn and take it later in the round? No. When it’s your turn, either you do something or you don’t. If you don’t want to do anything, consider taking the Dodge action so that you’ll, at least, have some extra protection. If you want to wait to act in response to something, take the Ready action, which lets you take part of your turn later."
 



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