Mythic Familiar [Divine]
Your familiar developed new powers and a deeper link with you.
Prerequisite: Divine Familiary Divine Ability.
Benefit: Your familiar become the Mythic version of the base creature (a standard Imp become a Mythic Imp). If your familiar dies, you may replace it in 24 hours by calling on the source of your mythic power. However, doing so causes you to have 1 fewer uses of mythic power per day for the next 30 days.
Special: If you have the Greater Familiar Divine Ability and your familiar mythic version gains a variable mythic tier (like the mythic lycanthrope, mythic lich or mythic warm that walk), use your HD as the base creature CR for calculate the final mythic rank. Also, if you have the Greater Familiar, for select this ability, your caster level must be higher of at least three times compared to the CR of the Mythic version of the familiar (an Aboleth is a CR 7 and you can take it at caster level 21, but a Mythic Aboleth is a CR 9/MR 3 and you must have a caster level of at least 27 for select this ability with an Aboleth familiar).
Companion Cohort [Divine]
Your animal companion is more than a simple pet, it's your most precious ally.
Prerequisite: Animal Companion with Int 3+, Epic Leadership, Greater Companion.
Benefit: Your animal companion becomes your cohort. Choose one class. The creature’s Hit Dice, hit points, BAB, saving throws, feats and skill ranks are still calculated as normal for an animal companion, but it gains class abilities from the chosen class, treating its effective Hit Dice as class levels (up to the maximum cohort level allowed by your leadership score or your level –1, whichever is lower). The animal companion cannot multiclass or take prestige class. This includes any relevant ability score modifiers, ability score advancements, and favored class bonuses. If you have, or later take, the Boon Companion feat or the Legendary Companion Divine Ability, this affects only the creature’s animal companion abilities, and not its class abilities.
Special: If your animal companion have integrated class feature, when you take this ability they are removed. It still count as having integrated class features for meet prerequisites.
Divine Companion [Divine]
You share a tiny bit of your divine nature with your animal companion.
Prerequisites: You must have an animal companion.
Benefit: Your animal companion gains 1 DR and 1 Divine Ability slot. The animal companion must respect any prerequisites for this ability. Unlike normal, it cannot give up 6 feats for 1 Divine Ability slot. Instead of a Divine Ability (at the GM’s discretion), it can gain one monster mythic abilities suitable for a creature of its type, or one ability from its master’s mythic path (if any). You can take this ability more than once; each time you select it, your animal companion gains an additional Divine Rank and Divine Ability, up to a maximum of 1/2 of your own current DR.
Greater Companion [Divine]
You can choose a more powerful creature as your animal companion.
Prerequisites: You must have an animal companion.
Benefit: Any willing creature with a CR lower that your druid level (or any effective level you use for calculate your animal companion) and without class levels can become your animal companion. Subtract the chosen creature’s Challenge Rating (CR, minimum 1) from your effective Druid level to determine when you can gain it as a companion (once your effective level with that creature is 1 or more) and when it starts gaining additional bonuses. Companions with an Intelligence score of 3 or more do not gain tricks. Instead of the typical progression of an animal companion, the greater companion gains the type of HD (d6, d8, d10, etc.), BaB, saves progression, number of skills per HD and class skills as the base creature (a fey Greater Companion gains d6 Hit Die, Base attack bonus progression equal to 1/2 total Hit Dice, Good Reflex and Will Saves progressino, Skill points equal to 6 + Int modifier (minimum 1) per Hit Die and Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (geography), Knowledge (local), Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, and Use Magic Device as class skills) but some template (like a Divine template) or specific creature can not follow the general rule for the type, in that case follow the specific creature instead of the generel rule. Because of the powerful nature of this ability, for the racial ability DC and all they variables (including integrated class features or abilities from template, like the Hyperborean), they are only calculated using the base creature HD, not any extra HD gained as animal companion or gained with Legendary Companion Divine Ability. Also, you no longer lose your animal companion if it is subject to the awaken spell. The animal companion continues to progress as an animal companion instead of becoming an NPC or cohort.
Special: The creature must be suited for your portfolios and concept as a deity (a mummy is well suited for a Deity with Death and Desert portfolios but for a Deity with the Consumation and Winter portfolio a Wendigo is more suited). For gaining a non-suited creature you must make an appropriate quest.
Mythic Companion [Divine]
Your animal companion cohort developed new powers and a deeper link with you.
Prerequisite: Divine Companion, Greater Companion.
Benefit: Your animal companion become the Mythic version of the base creature (a standard Aboleth become a Mythic Aboleth). If your animal companion dies, you may replace it in 24 hours by calling on the source of your mythic power. However, doing so causes you to have 1 fewer uses of mythic power per day for the next 30 days.
Special: For select this ability, your druid level for the animal companion must be higher of at least 1 compared to the CR of the Mythic version of the animal companion (a Lamia is a CR 6, but a Mythic Lamia is a CR 7/MR 3 and you must have a druid level for the animal companion of at least 8 for select this ability with a Lamia companion). Also, if your animal companion mythic version gains a variable mythic tier (like the mythic lycanthrope, mythic lich or mythic warm that walk), use your HD as the base creature CR for calculate the final mythic rank.
Companion Versatily [Cosmic]
Your animal companion is the ultimate versatily.
Prerequisite: Companion Cohort.
Benefit: Your animal companion, with the class granted with Companion Cohort, can freely multiclass and take prestige class.
Conqueror Companion [Cosmic]
Your animal companion is more powerful.
Prerequisites: Greater Companion.
Benefit: For the racial ability DC and all they variables (including integrated class features or abilities from template, like the Hyperborean) of your animal companion, they are now calculated using the base creature HD plus any extra HD gained as animal companion (you still cannot using any extra HD gained with the Legendary Companion Divine Ability).
Cosmic Companion [Cosmic]
You share a tiny bit of your cosmic nature with your animal companion.
Prerequisites: Divine Companion, must have access normally as Cosmic Abilities (not as Esoteric).
Benefit: Your animal companion gains 1 Cosmic Ability. The animal companion must respect any prerequisites for this ability. You can take this ability more than once; each time you select it, your animal companion gains an additional Cosmic Ability.
Lord of Companion [Cosmic]
Your animal companion can contend with the gods.
Prerequisite: Companion Cohort.
Benefit: Your animal companion gains the Paragon template.
Transcendental Companion [Transcendental]
You share a tiny bit of your transcendental nature with your animal companion.
Prerequisites: Cosmic Companion, must have access normally as Transcendental Abilities (not as Esoteric).
Benefit: Your animal companion gains 1 Transcendental Ability. The animal companion must respect any prerequisites for this ability. You can take this ability more than once; each time you select it, your animal companion gains an additional Transcendental Ability.