Kulan: Knightfall's Heroes of Carnell Game [OOC]

Knightfall

World of Kulan DM
Updated map...

The Dead Oasis_DGWs attack.png
 
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Knightfall

World of Kulan DM
@Neurotic, I'm going to with my original decision to have the "turned" DGW flee. I need to stop changing my mind once I make a decision. So, Maur can either make an AoO on the fleeing DGW or the charging one.
 


Knightfall

World of Kulan DM
Okay, so Caerth took 43 points of damage this round (from a crit.), and I still need to wait for @JustinCase to roll a Fortitude save and a Strength check. Litrix took 19 14 points of damage, managed to not get knocked prone, but was paralysed. Maur took 22 points of damage, saved vs. the paralysis, but was knocked prone.

Quinn tried to move and took an AoO and got hit for 21 points of damage. He saves vs. the paralysis but was also knocked prone.

@Neurotic still has his normal actions for this round, and I'll wait until he posts those actions. JustinCase will probably post on Monday, as he is usually busy on the weekends.
 
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Knightfall

World of Kulan DM
Initiative Order (Round Two)
Caerth: 19 (full attack w/spear; hits)
Aureus: 17 (full attack w/bow; hits once)
Phar: 15 (hits with scorching ray)
Angus: 14 (full attack; hits once)
Dire Ghoul Wolves [x5]: 14 (all attack)
Dire Ghoul Wolf: 14 (turned by Maur; flees)
Maur: 13 (tripped; prone; attacks and hits once)
Quinn: 8 (tripped; prone; manages to hit)
Litrix: 5 (paralysed for 6 rounds; uses helm of tactics) ⬅️

@MetaVoid, unless you can think of a purely mental action that Litrix can make, he is stuck until someone un-paralyses him.
 
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I know :(
But also, Litrix takes 5 damage less due to unbroken flesh from Annointed knight and ironward shield crystal

6 rounds!!

Only one mental action: activate helm of tactics - all allies within 60' gain +2 unnamed bonus to damage while flanking.
Lasts for 10 rounds.

@Tellerian Hawke @Neurotic @JustinCase
no more aura bonus for the time being. But the above +2 works starting next round (I'm last in the round)
 

JustinCase

the magical equivalent to the number zero
DGW bites vs. Caerth: 1D20+14 = [20]+14 = 34 (critical threat)
2D6+12 = [5, 3]+12 = 20
DGW - Confirm Critical vs. Caerth: 1D20+14 = [17]+14 = 31 (critical hit)
2D6+12 = [5, 6]+12 = 23 (That's a total of 43 points of damage)
- - -
Trip Attempt (free action, no touch attack, no AoO): DGW - Trip vs Caerth: 1D20+8+4 = [7]+8+4 = 19
(@JustinCase, roll either a Dexterity or Strength check vs. the trip, as well as a Fortitude save vs. the DGW's paralysis)

Okay, so Caerth took 43 points of damage this round (from a crit.), and I still need to wait for @JustinCase to roll a Fortitude save and a Strength check.
Strength save: 1D20+4 = [15]+4 = 19
Fortitude: 1D20+9 = [3]+9 = 12

So the trip is tied... Does that mean it's succesful or not?

Fortitude is also tied, but I know that means I made it.

Hitpoints are down to 28/71... Those things pack a punch!
 

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