D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

Plan to adopt the new core rules?

  • Yep

    Votes: 241 54.4%
  • Nope

    Votes: 202 45.6%

Yaarel

He Mage
But no, it can't be. Because in D&D, combat has always been about resource management and attrition. And combat encounters use up some types of resources like spell slots and HPs at a rate that is found nowhere in the other pillars of play.

So other challenges are, at most, a fraction of a combat encounter in terms of resource usage. Because that's how D&D is designed. And since the factor we are discussing is the recovery of those resources, we simply can not count any other type of encounter at nearly the same weight as a combat encounter without warping the solution.
I see your point, but we run into no issues. The combat resources go unused, while focusing on social challenges.

Just because one has a gun, doesnt mean it becomes necessary to shoot people.

One can reach the next level without combat. We like combat so it happens often enough. But social encounters are equally legitimate.


Likewise, if a combat turns out trivial, the advancement moves slowly. Only an encounter that burns up combat resources (or utilizes genuinely clever tactics) would be worth a full encounter. The challenge needs to "feel" satisfying to count.
 
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Yaarel

He Mage
Sure, but then just use the Gritty Realism variant in the DMG (which I've already floated past my players). 8 hours for a short rest, 7 days for a long rest. That actually helps control the short-rest-recharge classes instead of giving them everything back several times per day.
Clocking in the "rests" never works right.

Only counting the encounters works properly. That is the only time Long Rest Wizard, Short Rest Warlock, and at will Fighter match up correctly.
 


We already got erratas, and this definitely is more than patching a few things up. Then again… looking at the results so far I can understand why you say that. There are less changes than I expected, and then again more than I wanted.

Let’s wait and see what the books are like.
I did not say it is just errata. I said it is more. I criticized someone for saying it is just errata.
 



Yaarel

He Mage
That is a rather gamist solution though. It won't work for everyone.
Counting encounters feels natural. It gives the narrative total control. If players are sailing on a ship, there might only be a couple of encounters in a week or a month. If players are in an underground complex, there might many encounters in a same day. What ever makes sense is how it happens.

Oppositely, to force eight encounters per 24 hours, feels extremely gamist. To make every adventure a "ticking countdown", also feels gamist.
 

Vael

Legend
I am more interested in the DM side of the equation. While all the proposed changes to the player content, to me, is interesting and too extensive to dismiss as mere errata, it is the DM's side that requires more attention. Better support for the non-combat pillars, easier to build combat encounters, and a DMG that is better organized.
 

Lanefan

Victoria Rules
Counting encounters feels natural. It gives the narrative total control. If players are sailing on a ship, there might only be a couple of encounters in a week or a month. If players are in an underground complex, there might many encounters in a same day. What ever makes sense is how it happens.

Oppositely, to force eight encounters per 24 hours, feels extremely gamist. To make every adventure a "ticking countdown", also feels gamist.
The sol;ution is to do away with one of long-rest or short-rest classes entirely, such that everyone rests on the same "schedule". That schedule can then become whatever you want it to be.
 

Yaarel

He Mage
The sol;ution is to do away with one of long-rest or short-rest classes entirely, such that everyone rests on the same "schedule". That schedule can then become whatever you want it to be.
Fair.

I think the designers tried to do that in the playtest, when converting the Warlock into a Long Rest spell caster.

But I think they picked the wrong schedule to universalize.

The game would balance so much better if ALL spell casters were like the Warlock on a Short Rest restoration. The fewer spells at a time, reduces the effectiveness of going "nova", and makes Short Rest caster and At Will Fighter function more smoothly alongside each other.
 

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