D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

Plan to adopt the new core rules?

  • Yep

    Votes: 245 54.3%
  • Nope

    Votes: 206 45.7%

Hriston

Dungeon Master of Middle-earth
Background features could all be boiled down to "Hey, DMs! Remember to have NPCs react to the PCs as if they are who they are!"
I couldn't disagree more. They're a player-facing part of the PC build that give capabilities to the PC related to who they are in the setting that the player can expect to be able to call upon reliably. Of course, the DM would do well to honor and not shut down this part of PC build, like any other, but the purpose of the feature is to tell the player what their character can do.
 

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Micah Sweet

Level Up & OSR Enthusiast
And I agree with pretty much all that. My only caveat is that you should have a really good reason to want to reject something. “I only want to have exactly one version of a class” is, to me, a very bad reason to reject something, but people seem oddly attached to it for aesthetic reasons that are foreign to me.
This doesn't apply to me, because I'm already using Level Up instead of the 2014 PH, but I can see why people have that issue. Let's start by not making the assumption that every 2024 mechanical element with the same name as a 2014 mechanical element is objectively superior. If one prefers the older version (say the 2014 warlock) and it is due to be replaced by a version you don't like as much (online and in the public consciousness, if not literally removed), I can see being irritated by that, particularly if you've formed any sort of emotional attachment to the older material. And people do form those attachments. In concept it's not all that different from being annoyed by WotC throwing out the old lore of a favored setting and replacing it with new lore which you don't like, but uses all the same names and effectively replaces it in public discourse.
 

James Gasik

We don't talk about Pun-Pun
Supporter
This is a bizarre 5e'ism, no not really. It's on player-Bob to admit "this is not the game for me" and find a different table rather than playing along trying to force the issue or being prickly over it through the campaign. It's weird how the GM has been simultaneously demoted to a position lacking in authority to set the terms while being expected to mediate any disparate (un)reasonable player expectations or be the one responsible for killing the game.
I've seen games dry up over people being at loggerheads about some fairly trivial offal when you get right down to it. So yeah, if there's a debate, someone is going to leave the table. In a debate between the players and the DM, if either group quits, there's no game anymore.
 

Hriston

Dungeon Master of Middle-earth
We were in a bar and were routed out by commoners. I lowered everything that could be taken as a weapon and looled very desperate in need for help.
My haunted feature made them pity me and their anger was gone and the fight which was going to break out just did not.
You as player were able to stop the commoners from attacking the party because your feature states positively "commoners will extend you every courtesy and do their utmost to help you." If your feature were replaced by a first-level feat, I wonder how that interaction might have played out in a way that honors your choice of background as a Haunted One in the setting. Maybe you could have gained advantage on a Charisma check or a bonus to initiative.
 

Oofta

Legend
I've seen games dry up over people being at loggerheads about some fairly trivial offal when you get right down to it. So yeah, if there's a debate, someone is going to leave the table. In a debate between the players and the DM, if either group quits, there's no game anymore.

In every game I've ever joined, the DM makes the final call. The DM may ask for ideas and get feedback, but someone has to make the final decision.
 


FrogReaver

As long as i get to be the frog
"People just shouldn't care about it" is not a position that is going to work for everybody, and I don't think there's anything wrong with being a person for whom that's not going to work.
Yea. It’s also a position that if applied equally to the players completely demolishes the point. If the players just don’t care about it then the whole issue goes away too.
 

Hriston

Dungeon Master of Middle-earth
but it is essentially the same as the ‘in character’ from above, just without emphasizing traits / bonds / …

My main point was that a die roll is objective however, rather than letting the DM decide what meets their standard. If they reverted back to DM judgement (by the last playtests I had lost interest) that is moot though, if that stays we are back where we started, seems to be a recurring theme…
Sure, but it's not exactly the same. By not guiding players seeking Inspiration towards their character's personality traits, bonds, etc., they are deemphasizing the importance of those elements of character build, if not outright deleting them.
 

tetrasodium

Legend
Supporter
Epic
“By default” does not imply “without discussion”. If there’s a certain campaign idea that requires some higher level of consistency, then a table can adopt that.

And I will point out that you invented the “authoritarian” designation, not me.

I don’t apologize for my belief that the DM should be, at best, a first among equals.


That might make sense if the DM player relationship was adversarial, not cooperative. I work under the assumption that everyone gets along, because if they don’t, I’m not in that group.


So much game tension can be alleviated by simply not playing with jerks and also not being a jerk.
Authoritarian table came up in 697 supporting the same allowed unless the GM meets the high bar you've been pushing for. I'm not going to link to 697 because you literally quoted one while accusing me of inventing it.

With your "invented" claim out of the way we can move back to your incorrect revisionism over if cross edition is allowed by default or not. When cross edition is not allowed by default there is no reason for the gm to have any need to present a rationale for excluding either book simply because it's not allowed any more than a 3.5 shock trooper build would be allowed. So yes, you have been pushing for it to be allowed by default and now you are using the social contract as a club against the GM so players can simply majority vote to decide for the GM who is incapable of being "among equals"(first or not). They are not"among equals" because the GM has a much larger plate of responsibilities workload & importance... If one player can't make it or pulls a no-show play usually happens anyways... If the gm does that, the game does not happen. There might be some other game, but not the one that the missing GM runs
 

FitzTheRuke

Legend
In every game I've ever joined, the DM makes the final call. The DM may ask for ideas and get feedback, but someone has to make the final decision.
Yeah, that's how it works, but the DM ought to be a benevolent dictator, and the players ought to accept DM arbitration, otherwise the group falls apart.

There are many ways to do this successfully, but the easiest way is to not hold tightly to anything that isn't all that important. In other words don't sweat the small stuff. (And it helps to allow as much as you can to count as small stuff).

If something is actually important to the quality of the game you are running or playing, you should be able to convince your players or DM of that importance. It helps to have a track record of being right about the qualities that your additions bring to the game. In this way you form trust, and with trust, the acceptance becomes easier.

This works the same for players and DMs alike, but the decisions of the DM effect the game's qualities to a greater degree, so theirs will have more weight. (Most of the time).
 

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