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D&D General One thing I hate about the Sorcerer

Micah Sweet

Level Up & OSR Enthusiast
Your plan to give Metamagic to the wizard and delete the sorcerer? Giving all the stories of sorcerers to other classes?

I guess it does technically "deal" with the situation.
No, add the narrative of the sorcerer to the existing wizard class (along with metamagic), and let the player choose the narrative they prefer. Feel free to change the name of the class (I like "magic-user") if you're worried that otherwise the terrible wizard would "win".
 

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Micah Sweet

Level Up & OSR Enthusiast
Why would I prevent someone from playing a wizard just because I'm annoyed that the wizard class gets spells when they don't need them and the other classes don't? My frustrations with design decisions is not nearly enough of a reason to stomp on other people having fun.
If you're unwilling to change your own game, I don't really see any value in complaining about it.

I guess venting has a value of its own. Can't really debate that without being a hypocrite. But that doesn't mean I'm doing right either.
 

Micah Sweet

Level Up & OSR Enthusiast
Sugar is healthy for people, natural sugars like from fruits at least. Over-indulgence is an entirely different thing.

Also, a product that has literally nothing to do with health or health knowledge... the success and "goodness" of it is entirely based on if people like it. If people hate it, then it isn't a good product.
Depends on how many people like or hate it, and whether or not it's presence is a problem for those that hate it, if there are enough of them.
 


Micah Sweet

Level Up & OSR Enthusiast
Where is this "bards are super powerful" stuff coming from? They've never been somehow more powerful than other classes. Personally, I've found them to be a bit lackluster when people play them. Certainly good, but rarely having the impact that. say. a paladin can have on a battle.
Is how much damage they do per round our sole indicator of power in this game?
 


ezo

I cast invisibility
I don't see how. Cleric subclasses are tied to thematic concepts, Love, War, Knowledge, Death, Light; meanwhile warlock patrons are tied to types of beings, Fey, Fiend, Undead, Aberration. Those two things are not really going to overlap more than a Glamour Bard, Dream Druid, Fey Wanderer Ranger and Feylock already do... which is very very little.
Well, the most immediate that stands out its Celestial Warlock, Divine Soul Sorcerer, Life Doman Cleric, but Grave Domain Cleric, Shadow Sorcerer, The Undead Warlock is another. There are even more overlaps between Cleric and Warlock or Cleric and Sorcerer as well.

Thematic concepts are often tied to types of beings.

I don't disagree with that, I just think this is an artifact of the Arcane Skill being the skill associated with a lot of planar forces. I think the warlock HAS studied magic, because you need some magical rituals to even summon or contact an otherworldly force on purpose. But I agree the emphasis should be on the pact and the patron.
Arcana definitely makes sense for a Warlock, if you want it. But that doesn't mean the warlock has studied magic. They could, sure, but the text in the PHB is generic enough to imply it is the norm.

(bolded) Not necessarily. There are plenty of tales and stories where an entity comes to an individual and offers them power/magic in exchange for service or something else.

Why is both not an option? Why can't some of their magic and powers come from the patron bestowing power on a continual basis, some come from a single use "event", and some come from their book or blade? It only has to be one or the other if you force it to be.
I could be. My point was IME most people run it either one way or the other. Many people think once a Patron bestows magic, the Patron can't do anything to remove that magic from the Warlock. Others think that the Warlock's Pact with the Patron includes ongoing service, etc. or the Patron can deny additional power, if not remove it completely.

I, personally, am not doing anything... just highlighting the most common viewpoints IME.

Your phrasing indicates that the cleric and the paladin are channeling power, that's even how the patron and warlock are doing it. Channeling power from a specific individual force. That isn't how sorcerers work. That would be like saying that a Pit Fiend's power comes from another entity, because the pit fiend was created with fiendish powers.... no? The pit fiend is, in and of itself, a source of power.
In case you didn't realize this, it isn't my phrasing, but WotC's, taken directly from the PHB. Unless you were referencing just my comments on the Sorcerer and Warlock? In which case my phrasing really doesn't imply "channeling power" like the Cleric and Paladin IMO. With the sorcerer I simply said your blood (e.g. your magic) somehow came from the Entity, such as a Dragon infusing magic for the Draconic Bloodline. For Warlock, I am actually questioning, hence the question mark, whether the magic comes directly from the Patron.

Anyway, Sorcerer's also "channel power from a specific individual force"---their own. So, they do work that way. Now, it is their's presently (as Sorcerer because of gaining it from an Entity (or their ancestor did), or from an Event.

The sorcerer's blood has an origin, sure, but that doesn't mean that they are the conduit for a dragon's magic they are INNATELY FILLED with draconic magic.
No, they are not a conduit for the dragon's magic, they are just a conduit for magic--linked by either their bloodline from an Entity or from the Event that changed their blood to be infused with magic.

You may like to think the event is an encounter with an entity, but you are wrong. Actual sorcerers I've seen in play:

  • A storm sorcerer who, as a young thief, grabbed a gemstone filled with the elemental power of storms. The gem fused with them, embedding itself in their hand, and altering them to be a sorcerer
  • A shadow sorcerer who, during an attack that they feared killed their family, was ripped into a planar portal and lost in the Shadowfell. When they finally found their way back to the prime material plane, they had been infused with shadow magic
  • A wild magic sorcerer who (I've seen this twice) either stole or created a potion of pure magic. Upon drinking the potion, they were infused with raw, uncontrollable magicks.

None of those stories involved an entity, but they all did involve an "event" a singular point in time where the magic was infused into the person.
You seem to be thinking I am voicing it is one or the other. I put them both their because they are how the PHB says a sorcerer gets their power. From the "blood"(i.e. power) of an Entity (instilled in the sorcerer's blood) or by have the magic infused in their (or ancestor's) blood by the Event. Both are options for Sorcerers. The Event doesn't have to be an encounter with an Entity, but it could be. ;)

Fully agreed. I tend to remove nature domain gods and arcane domain gods, to keep those concepts separated.
While I don't think druids as "divine", I have no issue with having Gods of Nature or Gods of Magic. In fact, the patheon we play in has both a God of Nature and a God of Magic.
 

Minigiant

Legend
Supporter
One of the biggest issue with classes in D&D 5e is the cosmology and magic has a default assumption but the designers would explicitly state it out of fear of turning people off.

Instead of saying exactly how each class gets magic and how it flow but saying you can make exceptions or changes, we get wishy washy stuff where everyone comes from different points.

D&D itself needs a Session 0.
 

ECMO3

Hero
In 1E a Sorcerer was specifically an 8th level Magic-User (and a Wizard was a 10th level Magic-User).

I would be ok with getting rid of the Sorcerer class completely and making it a subclass of Wizard. I am not down with giving them more flavor or abilities as a class.
 

Mecheon

Sacabambaspis
In 1E a Sorcerer was specifically an 8th level Magic-User (and a Wizard was a 10th level Magic-User).

I would be ok with getting rid of the Sorcerer class completely and making it a subclass of Wizard. I am not down with giving them more flavor or abilities as a class.
In 1E, a bard was some insane hybrid of Fighter/Thief/Druid, and I'm pretty sure even the biggest bard haters around don't want to go back to that hot mess. What do you see wrong, aside from the fact that 1E slapped on random pop culture names as different levels of magic user? Because I sure want more flavour and abilities, though we've established my personal sorcerer preference is going to "You semi-turn into the thing you draw power from" vibe

The sorcerer in D&D is established as a different thing from wizards and has been different from wizards longer than 1E lasted. It isn't a book nerd and if you thought the folks complaining about Warlord being removed were angry, try it on a class like Sorcerer that's been in the game since 3E
 

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