D&D General What Classes Would You Add to D&D?


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Yaarel

He Mage
Were you expecting it? ;)
Not such a high percentile! Then again I look at my avatar, "He Mage".

Heh, too bad Psion wasnt on the list, I would be curious.

Wizard blending Bard and Paladin, works. Even a dash of Barbarian.

The Cleric is a surprise but can make sense if an abstract transcendent kind.
 

Currently working on the following classes myself for publication:

  • Apostle (intelligence-based divine caster; can manipulate spells of themselves and share those manipulations with others as an expression of their sacred teachings and teaching others their wisdom)
  • Huntsmen (very simple class, martial ranger + slayer concept)
  • Mesmer (my version of a more fantasy-coded psion class that uses the 5E Psi Dice system)
  • Pendragon (weapon-caster and arcane gish mixed with magical tactician stuff)
  • Sage (remix of a wizard based off an Enworld thread recently that really spoke to me)
  • Scion (the monster class; also uses psi dice)
I think all of these classes could fit in vanilla tbh, though my design is deviating from vanilla a bit now (as is the zeitgeist!).

Overall, I think 5E can probably handle about 20 or so classes before it starts to feel like too much. 12 is cutting it; 8 is probably the bare minimum.
 


DEFCON 1

Legend
Supporter
I don't feel the need to add or remove classes from the game, because I can just go searching for anything I might need out in the internet-osphere and someone has probably already made a serviceable version I can use as necessary. Just starting at Kibblestasty and LaserLlama will give me more than enough additions / amendments to the 5E class pool that I wouldn't need to do a thing.
 

Scribe

Legend
Top Tier "Why do these not exist." - Psion, Warlord, Gish/Magus/Spellblade
Personal Tier "I think these should exist." - Pet based class.
 

ezo

I cast invisibility
D&D Class Test For anyone who is curious about which class might be the best for them.

Here are my test results:

Barbarian 55%
Bard 35%
Cleric 25%
Druid 35%
Fighter 25%
Monk 65% 😋
Paladin 45%
Ranger 45%
Rogue 55%
Sorcerer 35%
Warlock 55%
Wizard 55%

The Monk was a complete surprise. I didn't know I was living monastically. 😋
Awesome! Loved this!

My results:
1713714763571.png

Depending on my present age, anything scoring 65% or higher fits me very well.

Looking back on my life I would see myself on the paths of:
  1. barbarian (0-8)
  2. wizard (9-16)
  3. monk (17-21)
  4. bard (22-35)
  5. rogue (36-40)
  6. and finally ranger (41 to present).
 

Fanaelialae

Legend
Lots of good ideas in this thread.

I have offer quite a few additional classes in my games. Most of those are taken from 3pp and then rewritten until I'm completely satisfied with them. The only two of my own design are the Blood Witch (a mix of monk, warlock, and vampire, designed for a solo game at the request of the player) and the Nihaltor (a high risk / high reward warrior of the Void).

A class that I can't ever recall having seen done (in D&D) is what I'm calling the Berk (working title). Basically, an adventurer who doesn't really have the skills to survive the adventuring life, but succeeds through luck and sheer determination. The idea is that their "power source" would be luck. Kind of like Scoobies in the Buffy RPG.
 


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