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    Slim down the core rules *how to remove AoO's?*

    Unlimited AoO + No spellcasting in threatened zone + No 5ft step ... ... I would never dare to play a spellcaster. Once a foe has you in his melee range. Actually I don't see the problem in 5ft steps if combat is done with miniatures on a grid ... it's just "if you make a only a little step...
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    Aristocrat as a PC class

    I don't have access to most of the suggested material, anyway, but I will try to have a look at them if I can (here in Italy RPG material is less available than in the US; most shops have just the very basic books from Wizards and maybe Sword&Sorcery) As Khaalis suggested, it would be nice to...
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    Aristocrat as a PC class

    Ok, I probably was taken wrong: I'm not looking for a skill based aristocrat (such as the Noble classes from Dragonlace), but a noble knight like the many ones you find in King Arthur saga (or many works from Tolkien, by the way). I want one that is able to fight well, to lead an army or fight...
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    Aristocrat as a PC class

    Aristocrat as a PC class Why we need it There are many reasons to need a PC class suitable for aristocracy or similar educated knights. There are many examples in fantasy novels: consider for instance those from King Arthur myths, or the nobles from Middle Earth like Aragorn, Faramir, Boromir...
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    Skill based rules for Elements of Magic ?

    First Draft !! I've made the first draft of the rules, and I'm posting it here for comments. I've attached the cleanly formatted RTF file (6.5 Kb, zipped), but I'm writing it here in vB code also (without the table, but with the formula to get the table values)...
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    Skill based rules for Elements of Magic ?

    Ok, this is fine, it makes things simpler: in this way the flavour components must have a MP cost and so we don't need to balance them out with a DC modifier. Me too knows that a single check is better ... but what check ? Suppose the spell is Evoke Fire 4/Space 2/Void 1/Gen 6 1) How can I...
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    Skill based rules for Elements of Magic ?

    I'm glad to see that there is someone interested (and the RangerWicket himself, what a honor) Now some more of my ideas: To cast a spell no MP is needed, you choose the spell and make the necessary skill checks to cast the spells. There is, anyway, the limit that the maximum MP-equivalent of a...
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    Skill based rules for Elements of Magic ?

    while still waiting for the revised Elements of Magic to come out, an idea came to my mind: I have always tried to design a skill based magic system for D&D but the main problem was a good free system to create spells. But now Elements of Magic provides this, and so I only need a way to convert...
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    New 44-Page Elements of Magic (Revised) Preview!

    The teaser is very nice, and I hope the full version comes out quickly. There are two possible typos that I wanted to point out: in the beginning, talking about energy esistances: the sentence does not end ... In the transform You've probably left out the...
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    Elements of Magic teaser, Move Element list

    Trying to solve the problem of Move Time ... just rule that you can't modify the past in a way to achieve a paradox. Travelling back in time could be done a bit like what happens in the Legends series of Dragonlance (except for the kenders and gnomes) Little changes could be possible, and you...
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    Mystic Class (Long post, heavily revised from my old versions. Please read and coment

    Nice About the Arcane/Divine split: what about spell failure due to armor ? Maybe I'll keep it (I can imagine that otherwise minmaxing by adding 1 level of paladin for full armor and weapon proficiency, some additional HP, ... too good), unless, of course, you want mystics to be armored and in...
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    The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)

    Please, tell us ... when will the full product be released ? do you have at least a planned release date ? We're all waiting for what should be (from the previews) "the best free magic system ever"
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    D&D using Ars Magica Magic System

    One idea I had for adapting Ars Magica to D&D was to have magicians buy ranks in magical skills (the ones for casting spells) at a reduced cost (1/2 ? 1/3 ?). In that way they can have a good number of spell skills, but they can't drop one of them to get a fully-maxed D&D skill. Anyway now...
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    Help with an Alchemist Class

    @Draugin I'm really interested in it ... and Italian is no problem, I'm Italian too. could you please post it on the forum (even if is still chaotic and incomplete ... just to have a look)?
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    "Elements of Magic" and other systems

    Do I need to get the original Elements of Magic PDF before and the then revision, or there will be a self-sufficient revised PDF ? After reading the preview I immediatly added this to my "to buy" list, it's really cool and well done ! I just hope it comes out early It would be nice to have...
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    Bastard Sword, Mighty Bows et al.

    or, also: the Halfling has the same strength, but his arms are shorter -> he can pull the bow cord backwards for less distance -> less energy in the bow -> less energy in the blow -> less damage !
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    Parrying

    I really like the Feat versions of Parry ... I might use them in my fencing rules for my renaissance setting
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    Clerics who don't fight

    If you don't want a spontaneous divine spellcaster, I'd suggest giving: - more skills/skill points: Knowledge, NPC interaction, ... - maybe more domains ? (but the same number of spells per day, probably) - some sort of protection: monk's level-based AC, or something like a Sanctuary effect...
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    Location Templates?

    Great idea. Some time ago I was considering to give "levels" to areas such as magical forests, and I tried to use "shop ability checks" to determine if some exotic items where present. I don't think Hamleth should be a template (or the other base city sizes). Magical, instead, works well as a...
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    Alternatives to Magic Overload (long)

    The overall idea is very nice. I'm not sure about the balance of some armor qualities: maybe +2 for having SR is too cheap, while I feel that +1 for having +2 to move silently could be not so interesting as usually mid-high level rogues don't wear armor at all (I think it's because of the max...
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