1st Edition AD&D: Greyhawk (Full)

airwalkrr

Adventurer
Posted below is the character sheet I would like everyone to use. If you can't find a place for something, include it at the end. I'll give everyone a week, give or take, to transfer their character information into this sheet. Please post a draft when you are done so that I can review it. After I have reviewed the first sheet, I'll put up a Rogue's Gallery. My review is mostly going to be for glaring errors or missing information. The honor system is in place for making sure you get the calculations right. If you need help with the calculations, ask me, and I will proofread them for you.

InVinoVeritas, I'll give you some extra time to get things together. We might start without you if everyone is ready, but I'll let you join in as soon as you get back if that is the case. We can just pretend your character had been there all along or whatever is convenient.

Here's a tip: copy the sheet into notepad or a similar simple-text format program for editing so that you can keep the formatting straight.

[sblock]
Code:
[B]Name:[/B] XXXX
[B]Class:[/B] XXXX
[B]Level:[/B] XXXX
[B]Race:[/B] XXXX
[B]Size:[/B] XXXX
[B]Gender:[/B] XXXX
[B]Alignment:[/B] XXXX
[B]Deity:[/B] XXXX
[B]HP:[/B] XXXX
[B]XP:[/B] XXXX

[B]Str:[/B] XX  [B]Hit:[/B] +X      [B]Dmg:[/B] +X       [B]Wt:[/B] XXX       [B]OD:[/B] X-X       [B]BB/LG:[/B] XX%
[B]Int:[/B] XX  [B]Lang:[/B] +X     [B]Know Sp:[/B] XX%  [B]Min # Sp:[/B] XX  [B]Max # Sp:[/B] XX
[B]Wis:[/B] XX  [B]Mag Atk:[/B] +X  [B]Sp Bon:[/B] XXXX  [B]Sp Fail:[/B] XX%
[B]Dex:[/B] XX  [B]Rea/Atk:[/B] +X  [B]Def:[/B] +X
         [B]PP:[/B] +XX%     [B]OL:[/B] +XX%      [B]L/RT:[/B] +XX%    [B]MS:[/B] +XX%      [B]HiS:[/B] +XX%
[B]Con:[/B] XX  [B]HP:[/B] +X       [B]Sys Shk:[/B] XX%  [B]Res Srv:[/B] XX%
[B]Cha:[/B] XX  [B]# Hnch:[/B] XX   [B]Loy Bs:[/B] +XX%  [B]Reac:[/B] +XX%
[B]Com:[/B] XX  [B]Effect:[/B] XXXX

                      [B]Base  Armor  Shld   Dex  Misc  Total[/B]
[B]Armor:[/B]                10     -X    -X     -X   +X    XX

                      [B]Base  Mod    Total[/B]
[B]Para/Pois/Death:[/B]      XX    -X     XX
[B]Petr/Poly:[/B]            XX    -X     XX
[B]Rod/Stf/Wnd:[/B]          XX    -X     XX
[B]Breath:[/B]               XX    -X     XX
[B]Spell:[/B]                XX    -X     XX

[B]Weapon                Attack   Damage (S/M)  Damage (L)[/B]
XXXX                  +X       XdXX+X        XdXX+X
XXXX                  +X       XdXX+X        XdXX+X
XXXX                  +X       XdXX+X        XdXX+X
XXXX                  +X       XdXX+X        XdXX+X

[B]Languages:[/B] XXXX

[B]Racial Traits:[/B] XXXX

[B]Class Abilities:[/B] XXXX

[B]Secondary Skills:[/B] XXXX

[B]Equipment:            Cost  Weight[/B]
XXXX                  XXcp   XXlb
XXXX                  XXsp   XXlb
XXXX                  XXgp   XXlb
XXXX                  XXgp   XXlb

[B]Total Weight:[/B]XXlb     [B]Money:[/B] XXgp XXsp XXcp

[B]Age:[/B] XX
[B]Height:[/B] X'XX"
[B]Weight:[/B] XXXlb
[B]Eyes:[/B] XXXX
[B]Hair:[/B] XXXX
[B]Skin:[/B] XXXX
Appearance: XXXX

Background: XXXX[/sblock]
 
Last edited:

log in or register to remove this ad

possum

First Post
[sblock]
Code:
Name: Thamior Nightbreeze
Class: Fighter/Thief
Level: 1/1
Race: Elf
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Ehlenestra (Ehlonna)
HP: 5/5
XP 0/2000|0/1250

Str: 12  Hit: +0      Dmg: +0       Wt: +100       OD: 1-2       BB/LG: 04%
Int: 11  Lang: +2     Know Sp: XX%  Min # Sp: XX  Max # Sp: XX
Wis: 10  Mag Atk: +X  Sp Bon: XXXX  Sp Fail: XX%
Dex: 15  Rea/Atk: +0  Def: -1
         PP: +00%     OL: +00%      L/RT: +00%    MS: +00%      HiS: +00%
Con: 13  HP: +0       Sys Shk: 85%  Res Srv: 90%
Cha: 13  # Hnch: 05   Loy Bs: +00%  Reac: +05%
Com: 11  Effect: N/A

                      Base  Armor  Shld   Dex  Misc  Total
Armor: Leather        10     -2    -X     -1   +X    07

                      Base  Mod    Total
Para/Pois/Death:      13    +0     13
Petr/Poly:            12    +0     12
Rod/Stf/Wnd:          14    +0     14
Breath:               16    +0     16
Spell:                15    +0     15

Weapon                Attack   Damage (S/M)  Damage (L)
Longsword             +1       1d8+0         1d12+0 
Longbow (SP)          +2       1d6+2         1d6+2
XXXX                  +X       XdXX+X        XdXX+X
XXXX                  +X       XdXX+X        XdXX+X

Languages: Common, Elvish, Goblin

Racial Traits: 90% resistance to sleep & charm spells, +1 to hit while using bows and long/short swords, 60' infravision, 1/6 chance to spot concealed doors in passing, 2/6 chance while searching for secret doors, 50% likely to see concealed portals, Elvish stealth

Class Abilities: PP 35%, OL 20%, Trps 25%, MS 20%, HiS 20%, Listen 15%, Climb 85%, RL 0%

Secondary Skills: Forestry

Equipment:            Cost  Weight
Leather Armor         05gp   XXlb
36 Arrows             03gp   XXlb
Longbow               60gp   XXlb
Longsword             15gp   XXlb
Leather backpack      02gp   xxlb
Thieve's Tools        30gp   xxlb
1 wk rations          03gp   xxlb
waterskin             15sp   xxlb

Total Weight:XXlb     Money: 11gp XXsp XXcp

Age: 160
Height: 5'4"
Weight: 130lb
Eyes: Light blue
Hair: Dark brown
Skin: Fair
[/sblock]

M_Elf7.png


Bio: Born in Highfolk to a family of elves tasked with finding trees suitable enough to be harvested for local homes, Thamior spent the majority of his youth helping his father, as well as playing pranks on his friends, sneaking up and rearranging items without them noticing it. The past decade, however, a wanderlust has manifested in Thamior, and he has left his home to seek adventure away from his homeland.

The few questions I have are whether I did my saving throws correctly and where I can figure out the weight of my items.
 
Last edited:

airwalkrr

Adventurer
I'm not sure why you applied a modifier to your saving throws. Most characters get no modifier to saving throws. I only included that column for the occasional corner case.

When calculating saving throws for a multiclass character, use the lowest number applicable for all the character's classes. In case of fighter/thief, the saving throws should be as follows: 13, 12, 14, 16, 15. Other than getting breath and spell saves mixed up, your numbers are fine, sans modifier.
 


HolyMan

Thy wounds are healed!
I'm in the middle of finishing my final draft for Hanon and I see no spot for

HP or XP is this sheet anti-P or something LOL :p

Will be done hopefully tonight after work Sun nite latest.

HM
 

InVinoVeritas

Adventurer
[sblock]
Code:
Name: Valeska the Fair, Gallant of Mayaheine
Class: Paladin
Level: 1
Race: Human
Size: M
Gender: Female
Alignment: Lawful Good
Deity: Mayaheine
Str: 17/16 Hit: +1 Dmg: +1 Wt: +50lb OD: 1-3 BB/LG: 13%
Int: 15 Lang: +4 
Wis: 15 Mag Atk: +1 
Dex: 15/08 Rea/Atk: +0 Def: +1
Con: 16/10 HP: +2 Sys Shk: 95% Res Srv: 96%
Cha: 18/05 # Hnch: 15 Loy Bs: +40% Reac: +35%
Com: 20 Effect: Beautiful; Reac: +30% Fascinate at Wis 13 and below
Base Armor Shld Dex Misc Total
Armor: 10 -3 -1 -1 +0 5
HP: 9
Base Mod Total
Para/Pois/Death: 14 -2 12
Petr/Poly: 15 -2 13
Rod/Stf/Wnd: 16 -2 14
Breath: 17 -2 15
Spell: 17 -2 15
Weapon Attack Damage (S/M) Damage (L)
Lance +2 1d6+2 1d8+2
Bastard Sword 2H +1 2d4+1 2d8+1
Bastard Sword 1H +1 1d8+1 1d12+1
Horseman's Mace +1 1d6+1 1d4+1
Languages: Common, Lawful Good, 4 additional
Racial Traits: N/A
Class Abilities: 
Detect Evil 60'
Lay on Hands to cure 2 hp
Cure Disease 1/week
Protection from Evil 10'
+1 to hit, +1 damage with mounted lance
Can Parry to reduce opponents' attacks (-1 to hit)
Can attack at +1 level while mounted
85% unlikely to be thrown from the saddle, 85% unlikely to be injured if mount falls
Appraise horses: estimate hp, +2 hp/hd for steed
Paladin Code of Conduct: Can only have 10 magic items, no excess wealth, 10% tithe, 
only Lawful Good henchmen, associate with Good only, maintain Code of Chivalry
 
Secondary Skills: Bowyer/Fletcher, Fishing(Net)
Equipment: Cost Weight
Riding Horse
Bit and Bridle
Saddle
Small Saddle Bags
Ring Mail
Small Shield
Bastard Sword
Lance
Horseman's Mace
High Hard Boots
Iron Holy Symbol
Total Weight:XXlb Money: 2gp 
Age: XX
Height: X'XX"
Weight: XXXlb
Eyes: Blue
Hair: Honey Blond
Skin: Fair

Appearance:
Joan-of-Arc-leelee-sobieski-321503_600_739.jpg

Background: Born in a small fishing village along the Nyr Dyv, Valeska was always known for her fair face and kind heart. Despite being a favored pursuit growing up, she always could turn the boys away with either a kind word--or simply physically outmaneuvering them. She has embraced Mayaheine's order out of a simple joyful love of her fellows.

Akoma, Riding Horse
[sblock]
AC 7
HP 8
Move 24"
#AT 1
Damage 1-3

3450970665_1e4090cc38.jpg

Akoma is a wild horse, pale in color, and slender. Although he appears frail, he remains loyal. Valeska treats him with the utmost care, respect, and love, always knowing that Akoma's dedication is the greatest gift he can give.
[/sblock]

[sblock=photo credit]
Photo of Valeska at fanpop.
Photo of Akoma by ArchedRoof.
[/sblock]

[/sblock]
 

Kobold Stew

Last Guy in the Airlock
Supporter
Kit the Mage

Still in progress. Just a note: I will have uneven access to internet until Friday. Sorry. Also, how/where to do saves?

shaolin-monk-by-acerb.jpg


[sblock="Kit the Mage"]
Code:
[B]Name:[/B] Draskit Torvaldson (“Kit”)
[B]Class:[/B] Mage
[B]Level:[/B] 1
[B]Race:[/B] Human
[B]Size:[/B] Average
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] none

[B]Str:[/B] 18  [B]Hit:[/B] +1      [B]Dmg:[/B] +2       [B]Wt:[/B] +750       [B]OD:[/B] 1-3       [B]BB/LG:[/B] 16%
[B]Int:[/B] 17  [B]Lang:[/B] +6     [B]Know Sp:[/B] 75%  [B]Min # Sp:[/B] 8  [B]Max # Sp:[/B] 14
[B]Wis:[/B] 18  [B]Mag Atk:[/B] +4 
[B]Dex:[/B] 18  [B]Rea/Atk:[/B] +3  [B]Def:[/B] -4
[B]Con:[/B] 14  [B]HP:[/B] +0       [B]Sys Shk:[/B] 88%  [B]Res Srv:[/B] 92%
[B]Cha:[/B] 16  [B]# Hnch:[/B] 8   [B]Loy Bs:[/B] +20%  [B]Reac:[/B] +10%
[B]Com:[/B] 13 

                      [B]Base  Armor  Shld   Dex  Misc  Total[/B]
[B]Armor:[/B]                10     -0    -0     -4   +0    6

                      [B]Base  Mod    Total[/B]
[B]Para/Pois/Death:[/B]      XX    -X     XX
[B]Petr/Poly:[/B]            XX    -X     XX
[B]Rod/Stf/Wnd:[/B]          XX    -X     XX
[B]Breath:[/B]               XX    -X     XX
[B]Spell:[/B]                XX    -X     XX

[B]Weapon                Attack   Damage (S/M)  Damage (L)[/B]
XXXX                  +X       XdXX+X        XdXX+X
XXXX                  +X       XdXX+X        XdXX+X
XXXX                  +X       XdXX+X        XdXX+X
XXXX                  +X       XdXX+X        XdXX+X

[B]Languages:[/B] Common, NG

[B]Class Abilities:[/B] 
[b]Spellbook[/b]. 
Level 1: Read Magic, Sleep, Feather Fall, Detect Magic

1 spell/day (level 1). Sleep normally prepared when adventuring.

[B]Secondary Skills:[/B] none

[B]Equipment:            Cost  Weight[/B]
XXXX                  XXcp   XXlb
XXXX                  XXsp   XXlb
XXXX                  XXgp   XXlb
XXXX                  XXgp   XXlb

[B]Total Weight:[/B]XXlb     [B]Money:[/B] 0gp 4sp 7cp

[B]Age:[/B] 38
[B]Height:[/B] 5'10"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] ink-black
[B]Hair:[/B] bald
[B]Skin:[/B] olive
Appearance: XXXX

Dagger and scabbard 2gp
High hard boots 2gp
Belt 3 sp
2 robes 12sp
tinder box 1 gp
bullseye lantern 12 gp
10’ pole 3 cp
backpack 1 gp
large belt pouch 1 gp
iron rations 1 week 5 gp
5 flasks of oil.


Background: "Kit, Growing up"

Back in the day, Kit was a tough and hardy lad, who excelled his agemates in the village of Cobton in almost every way. His parents were proud, and Kit’s exceptional range of talents led his mother to hope, not entirely secretly, that he could grow to become a paladin someday. And so it might have been: in the village schoolhouse, Kit learned to read and write; he was always the best at sports, and while he would win most churchyard knife fights, he knew enough not to fight when the grownups were looking. Sure, Kit was intense, but that could be forgiven, perhaps. He had even caught the eye of Sir Reginald’s daughter, and told himself that someday, when he was worthy, he would ask for her hand, even though that would mean his mother’s hopes of him being a paladin could not come true.

Then he got sick. His body wasted to barely half its mass, his hair fell out, black fluid poured from his eyes instead of tears. It hurt to chew, and he could not move. After five years of this, even his mother wished he could die. Kit, thanksfully, was unaware of most of it, and doesn’t remember the screams that would keep half of Cobton awake. Sir Reginald’s daughter married (a noble from another village, much older than her, but richer than Kit), and Kit pretended he had been unaware of that too. But it was another three years befoe the black oil stopped pouring from his eyes, leaving them inky pools that would never appear human again. By this time, his family had abandoned him, of course, his illness much more than they could treat. And he might still be there today, if he had not been found by Master Kord, a wizard who also had inkdeep eyes, who read a spell that eased Kit’s pain, and took Kit away to train as an apprentice.

In Kord’s tower, he recovered, and was taught that his illness was one of the ways that magic asserts itself. It’s not a noble calling, or a particularly high one, but it was his gift, Master Kord told him. And that might be: Kit proved an apt pupil, and has now learned the basics. Now in his thirties, having lost nearly a decade to the illness, Kit has much of his strength back. His bones remain brittle, though, and his body hair never did regrow, but he did get his mass back, and he sees the possibilities in front of him. He has taken his leave of Kord. Life is full of risks, and Kit has taken some already. What’s a few more? [/sblock]
 
Last edited:

Voda Vosa

First Post
Muzdum Heavy Hand

dwarf.jpg

Strength 16 (+0 to hit, +1 damage, +350 weight allow, 3/6 open doors, 10% bend bars/lift gates)
Intelligence 13 (3 additional languages)
Wisdom 13 (no adjustment)
Dexterity 14 (no adjustment)
Constitution 17 (+3 hp/level, 97% system shock survival, 98% resurrection survival)
Charisma 10 (max 4 henchmen)
Comeliness roll 3d6-1

HP 13

AC 4 , Head AC 1

Racial abilities:
+4 to saving throws vs. poison, rods, wands, staves, spells.
60' infravision
Detect slope in passage 3/4
Detect new construction 3/4
Detect sliding/shifting walls 4/6
Detect construction traps 3/6
Determine depth underground 3/6
+1 to hit vs. orcs, goblins, hobgoblins, half-orcs
-4 AC vs. ogres, orge magi, trolls, giants, titans (this is good)

Languages: Common, Alignment Tongue, Dwarven, Gnome, Goblin, Kobold, Orcish, 2 additional

Weapon Proficiency: Take 3 slots in broadsword (+3 to hit, +3 dmg, 3 attks/round)
Broad Sword: +3 to hit, 2d4+4 dmg
Heavy Crossbow: fire rate 1/2 rounds, range 8/16/24, 1d4+1 vs. S-M, 1d6+1 vs. L, 8 lbs, 20 gp, quarrels 4 lbs and 2 gp for 20


Paralysis, Poison, or Death Magic: 14 ,18 for poison.
Petrification or Polymorph: 15
Rod, Staff, or Wand: 20
Breath Weapon: 17
Spell: 21

Equipment:
Broad Sword
Heavy Crossbow
20 heavy quarrels
Large shield
Great Helmet
Chain Mail
Leather Backpack
Low Hard Boots

Muzdum was born under a lucky star. He was the son of a noble dwarf of a city under the mountains of Yatil. He was prodigious, and ascended to compete fro the throne, but after a series of schemes by other noble, he was fooled to kill a servant. Muzdum was fooled to believe the servant was a killer, and thus skewed him with his sword.
For such an act of cruelty, Muzdum's family would have to lose his status as noble, and instead of that, they casted Muzdum away. His belongings were literally striped from his hand, and he was left outside the walls of the city with nothing than his sword to survive.
Muzdum didn't give up. In his youth he was trained as a warrior, and received the best instruction a dwarf can get. He decided to walk to one of the cities of Ket, allies of his people, and perhaps find a descent job as smith. His path was plagued with danger, and he had to use his sword to slice orcs and goblins in halves, gut bandits and all sort of monstrosities.
When Muzdum reached the first human town, he was donning an amor he took from one of his assailants, along with many things more. He found the adventurer profession much more profitable than smith. Besides he had free time for some tavern brawling, a sport he enjoyed extremely.
 
Last edited:

pneumatik

The 8th Evil Sage
Luth is below. Background is coming soon.

[sblock=Luth Serrick]
Code:
Name: Luth Serrick
Class: Ranger
Level: 1
Race: Human
Size: Medium
Gender: Male
Alignment: NG
Deity: St. Cuthbert

Str: 17  Hit: +1      Dmg: +1       Wt: +50       OD: 1-3       BB/LG: 13%
Int: 17  Lang: +6     Know Sp: XX%  Min # Sp: XX  Max # Sp: XX
Wis: 17  Mag Atk: +3  Sp Bon: XXXX  Sp Fail: XX%
Dex: 12  Rea/Atk: +0  Def: +0
         PP: +XX%     OL: +XX%      L/RT: +XX%    MS: +XX%      HiS: +XX%
Con: 13  HP: +0       Sys Shk: 85%  Res Srv: 90%
Cha: 14  # Hnch: 6    Loy Bs: +5%  Reac: +10%
Com: 8  Effect: none

                      Base  Armor  Shld   Dex  Misc  Total
Armor: scale armor    10     -4    -1     -0   +0    5

                      Base  Mod    Total
Para/Pois/Death:      16    -X     XX
Petr/Poly:            17    -X     XX
Rod/Stf/Wnd:          14    -X     XX
Breath:               15    -X     XX
Spell:                17    -X     XX

Weapon                Attack   Damage (S/M)  Damage (L)
Longsword             +2       1d8+3         1d12+3
Club                  +1       1d6+1         1d3+1
XXXX                  +X       XdXX+X        XdXX+X
XXXX                  +X       XdXX+X        XdXX+X

Languages: Common, Alignment, Dwarvish, Hobgoblin, Kobold, Lizardman, Orcish, Suel

Racial Traits: None

Class Abilities: +1/lvl damage vs. giant class monsters
Surprise 1-3 on 1d6
Be surprised 1 on 1d6
Tracking
Must be good alignment
Can't hire men-at-arms, etc. until 8th level
No more than three rangers in one party
Can only own what I can carry.

Secondary Skills: Farmer/gardener

Equipment:              Cost  Weight
Scale Armor             45gp   40lb
Longsword and scabbard  15gp    7lb
Small wooden shield      1gp    5lb
Dagger and scabbard      2gp    1lb
Backpack                 2gp   10lb
50 ft. rope            0.2gp   10lb
1 weeks rations          3gp    7lb
20 torches             0.1gp    2lb
Club                     0gp    3lb

Total Weight:78lb     Money:1.7gp

Age: 22
Height: 6'1"
Weight: 195lb
Eyes: brown
Hair: black
Skin: Oeridian
[/sblock]
 
Last edited:

HolyMan

Thy wounds are healed!
And here is Hanon...

[sblock]
Code:
[B]Name:[/B] Hanon the Acolyte
[B]Class:[/B] Cleric
[B]Level:[/B] 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] ??
 
[B]Str:[/B] 16  Hit: +0      Dmg: +1       Wt: +350       OD: 1-3       BB/LG: 10%
[B]Int:[/B] 13  Lang: +3     Know Sp: 55%  Min # Sp: 6  Max # Sp: 9
[B]Wis:[/B] 16  Mag Atk: +2  Sp Bon: +2 1stlvl, +2 2ndlvl  Sp Fail: 0%
[B]Dex:[/B]  8  Rea/Atk: +0  Def: +0 PP: +0%     OL: +0%      L/RT: +0%    MS: +0%      HiS: +0%
[B]Con:[/B] 15  HP: +1       Sys Shk: 91%  Res Srv: 94%
[B]Cha:[/B] 14  # Hnch: 6    Loy Bs: +5%  Reac: +10%
[B]Com:[/B] 12  Effect: no additional effect
[URL="http://invisiblecastle.com/roller/view/2495211/"]Stat rolls [/URL]
 
                     [B]Base  Armor  Shld   Dex  Misc  Total[/B]
[B]Armor:[/B]                10     -4    -2     -0   +0     4
[B]Hit Points:[/B] [URL="http://invisiblecastle.com/roller/view/2495215/"]9 (1d8+1)[/URL]
[B]Experience Points:[/B] 0    Needed: 1,500 (+10%)
 
[B]                   Base  Mod    Total[/B]
[B]Para/Pois/Death:      10    -0     10[/B]
[B]Petr/Poly:            13    -0     13[/B]
[B]Rod/Stf/Wnd:          14    -0     14[/B]
[B]Breath:               16    -0     16[/B]
[B]Spell:                15   -2     13[/B]
 
[B][U]Weapon                Attack   Damage (S/M)  Damage (L)[/U][/B]
Mace,footman's        +0       1d6+2         1d6+1
hammer                +0       1d4+2         1d4+1
 
[B]Languages:[/B] Common, Alignment, Celestial, Infernal
 
[B]Racial Traits:[/B] no bonuses or penalties
 
[B]Class Abilities:[/B] 
Armor-any, Shield-any, Weapons- club, flail, [COLOR=yellow]hammer[/COLOR], [COLOR=yellow]mace[/COLOR], staff, lasso, sap, staff sling, 
Oil: yes 
Poison: no
Turn Undead- DM use only
inital # of Prof. 2(highlighted above), Non-weapon prof penalty -3, Added prof. per lvl 1/4
 
[B]Secondary Skills:[/B] limner, painter
 
[B][U]Equipment:                         Cost  Weight[/U][/B]
Chain                              75gp
Shield,Large                       15gp
Mace,footman's                      8gp
Hammer                              1gp
Holy Symbol,iron                    2gp
Belt                                3sp
Boots,low and hard                  1gp
Robe                                6sp
Backpack                            2gp
Sack,large                         16cp
Tinderbox                           1gp
Waterskin                          15sp
Belt Pouch,small                   15sp
Torches(2)                          2cp
Prayer Beads                        1gp
Incense Sticks(5)                   5gp
Holy Water(1)                      25gp
 
[B]Total Weight: [/B]unknown     [B]Money:[/B] 2gp 19sp 2cp
 
[B]Age:[/B] 19
[B]Height:[/B] 5'11"
[B]Weight:[/B] 179lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] lightly complexed

Appearance: Wearing the basic brown robe of his order over his armor it is hard to tell that the young man inside is athletic and muscular. His average looks and bowl style hair cut add to this. Hanon keeps clean shaven and often the cuts on his face can be seen admist the acne of the young priest.

Personality: Being "thrown" out in the chaos of an adventure's life has brought forth a certain doubt in Hanon. He constently worries if he is doing alright or if his actions were wrong. It may take time and "experience" before the young man comes to believe in himself and his abilities. This has also brought on a slight case of stuttering when nervous.

Background: Brought up by the church Hanon has known no other life. He has been taught skills useful to the abbey and maybe later to himself should he decide the life of a cloistered cleric be not for him. It is at this crossroads that currently plauges young Hanon. He has begun to "serach the way to serve" a time when the young are set up as adventuring/wandering priest. The goal set by the tenets long ago is to see if a person is best suited to the life of an adventurer or should remain inside the church walls. This is how the church decides who is best suited to preach the words of the faithful, and represent the docturine to the masses. Hanon equiped as best he believes he can be is nervous but ready to find his place among the faithful.[/sblock]
 

Attachments

  • Hanon.jpg
    Hanon.jpg
    46.4 KB · Views: 65
Last edited:

Remove ads

Top