D&D (2024) 2024 PHB/DMG/MM art/layout: like or dislike?

Cergorach

The Laughing One
From other threads I'm seeing some people expressing either positive or negative views on the 2024 D&D PHB/DMG/MM art, but I often don't see a reason why.

From what I've seen from the PHB and the previews of the other books I can say I dislike the art/layout of the 2024 D&D PHB/DMG/MM as a collection. Certain individual pieces I find interesting or I actually like, but only if you completely separate it from the page. But that's where the layout comes in, the art is way too dominant, it feels way too present and 'screams' from the page. Too many art styles, to bright (again dominant) on the page and often way too much of it on a spread. I feel that D&D tries to be everything to everyone and thus not pleasing anyone and in the process making it a difficult to read book.

Let me take the previewed image of the homage to the D&D animated series in a new art style. I like the idea of the homage, I dislike the execution and that's what I find with way too many of the art pieces. And I find it difficult to lay my hands exactly on why I don't like it, but again it feels like WotC is trying to please the old crowd and at the same time please the new crowd and that;s failing from my prespective. If the image wasn't a homage to something old, I could have just ignored it or maybe even have appriaciated it for what it was.

Too me art is often very important in these kinds of books (don't need/want them in novels!), thus me actively disliking a PHB is a BIG deal (to me). I must admit that I've had the 2014 5E book for almost a decade and I couldn't remember the cover of that PHB and I have it laying behind me.... I would rate the art in the 2014 PHB as not great, not bad, just forgettable... That made it way less present in the book, and thus a better reading experience. Imho I would love great art/layout in a PHB, not everything has to be great, but overall...

There is of course the fact that we didn't play often until we started playing online and most things we now look up digitally without the PHB art present. That won't change anytime soon I expect. I suspect that even with the official PHB 2024 module for Foundry VTT I preordered, it won't overwhelm me with the art as the physical book apparently does. I wasn't expecting to buy the physical book right away, but at this point I'm extremely discouraged from buying it physically. And it seems I'm not the only one in my group that kinda feels that way. Maybe we'll be happy enough with the official electronic version we're getting and just stick to that...

This is of course a personal opinion. Myself and my group are older, we played 2E, played a TON of 3E (skipped 4E), and played 5E when it came out, played for a bit then not at all for years, then back to a couple of times per year and now about twice per month (via VTT). That will propbably influence how we see D&D art, especially new D&D art. I do wonder how other people see it, not just the negative ones, also the positive ones. Why do you see the art/layout positive or negative?
 

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DrJawaPhD

Adventurer
I LOVE the art layout, for the most part. My eyes can only handle so much text on a page without some color, so I am a big fan of the art being dominant, being highly present, and screaming from the page (to borrow your words above that I agree with other than I view them as a positive rather than negative).
 

mamba

Legend
From what I've seen from the PHB and the previews of the other books I can say I dislike the art/layout of the 2024 D&D PHB/DMG/MM as a collection. Certain individual pieces I find interesting or I actually like, but only if you completely separate it from the page. But that's where the layout comes in, the art is way too dominant, it feels way too present and 'screams' from the page. Too many art styles, to bright (again dominant) on the page and often way too much of it on a spread. I feel that D&D tries to be everything to everyone and thus not pleasing anyone and in the process making it a difficult to read book.
there is a ton I have not seen, but I like much of the art I saw in Sly Flourish's video and I generally like having a lot of art in the book, so I consider that an improvement over 2014. As to the rest of the book (the actual rules and direction), I am a lot less sure about that
 

Whizbang Dustyboots

Gnometown Hero
I don't think that 5E is trying to be everything to everyone and the 2024 books definitely look like they're making an even more specific choice and going for cozier, more heroic, less grim fantasy with their art style in the PHB. (Presumably there will still be plenty of darkness in the Monster Manual.)

I suspect this direction is intended to appeal to younger gamers who are engaging with D&D on Twitch and Tiktok, where most discussion of fantasy games and fantasy in general is brighter colors, brighter tone, etc. (Insert sociological argument here about fantasy as an escape from the present.)

So, by that standard, I think it looks successful.

I've already split my roleplaying up into several different games for different modes. For instance, when I want gritty dungeoncrawling, I'm going to be going with Shadowdark, which has an aesthetic (and rules) that support that better than D&D. So I don't need my 2024 PHB to have the same kind of art the 1E PHB did.

The immediate use for my 2024 books will be to use in my ongoing Radiant Citadel campaign, and the art of the new books fits in perfectly there.
 
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Arilyn

Hero
I won't be buying the book but I do really like the art. I love the alt cover for player's book, so a little regret there. I do agree that there may be too much art. WotC is bragging about a larger player's book, but larger font and way more art makes me wonder if there is actually more content.

It is more fantastical and bright. This book is portraying a very high magic world with flying carpets and visiting dragons as somewhat common. There is definitely a more even split among species. This is fine but makes me wonder why the sample world is Greyhawk rather than a new campaign that matches the newer tone.

Anyway, I'm not leaving D&D because of tone shift. I have other more foundational problems with the direction game is going.
 


Retreater

Legend
I'm old-fashioned, but I preferred the era of not having "trade dress art" in the books. Have medieval knights in one illustration and on another page, Bronze-age warriors out of the Trojan War. Different artists interpreting thousands of imaginations to reflect the diversity of players. And in different styles - from black and white line art, full color and vivid computer generated images, woodcuts, tapestry.
It's our game(s), and the art should show that.
 

Scribe

Legend
I don't think that 5E is trying to be everything to everyone and the 2024 books definitely look like they're making an even more specific choice and going for cozier, more heroic, less grim fantasy with their art style in the PHB. (Presumably there will still be plenty of darkness in the Monster Manual.)

I suspect this direction is intended to appeal to younger gamers who are engaging with D&D on Twitch and Tiktok, where most discussion of fantasy games and fantasy in general is brighter colors, brighter tone, etc. (Insert sociological argument here about fantasy as an escape from the present.)

Regrettably, I think you are completely correct. 2014 tried to strike a good balance, but this is a post Tashas/Witchlight/Radiant Citadel world now, and Wizards has made their choice.
 

Whizbang Dustyboots

Gnometown Hero
Regrettably, I think you are completely correct. 2014 tried to strike a good balance, but this is a post Tashas/Witchlight/Radiant Citadel world now, and Wizards has made their choice.
For sure. And ironically, Witchlight is the other big 5E campaign I want to run, possibly starting it in Obojima, which has a similar tone.

If I want something grittier, I have more bespoke tools for those jobs.

But I get that fracturing of the fantasy RPG audience might frustrate some folks.
 


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