[3.5] Damage Reduction & Andy Collins

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buzzard said:


Pure silver is too malleable to make a good weapon. Even silver alloys are too weak. Plating is the only reasonable option.

buzzard
[your friendly neighborhood metallurgist]

Personally, I always liked the solution that Runequest had to this question.

"Ur-thakar is a metal that looks like silver, but when tempered is hard enough to use as weapons or armor."

"Kelleas is a metal that looks a lot like lead, but when tempered is hard enough to use as weapons or armor."

"Bel-eleas is a metal that looks a lot like gold, but when tempered is hard enough to use as weapons or armor."
 

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Psion said:
Speaking of which, though, that still makes me concerned that fiends fighting each other is going to be screwed up, unless they were really careful with how the methods of creatures with DR affecting other creatures with DR work.

IIRC, the sneak peek fiends we've seen so far have said stuff like, "the x's natural weapons and wielded weapons pierce DR as if they had qualities y and z." Example: barbed devil weapons count as lawful and evil; if demons' DR can be pierced by lawful weapons, then the devils are in luck.

Even if fiendish DRs are only bypassed by good/holy weapons, the big bad fiends (who one would expect to fight the opposing big bad fiends with hefty DR) posted so far have had fairly large damage boosts, IIRC. Average claw damage from the new barbed devil is 15 pts; that means that half their hits will pierce the DR of a balor (assuming balor DR is 15, like the pit fiend's) -- and the barbed devil is significantly wimpier than a balor. The pit fiend's average damage amounts are 23 (x2), 14 (x2), 21, and 16; constrict average damage is 37 (!!).

Basically, a fight between equally matched opposing fiends will simply be a long, drawn out affair. Which is fine with me; it helps explain how their enmity lasts for eons (nobody can quite get an overwhelming advantage).

Of course, a pit fiend vs. balor fight could still have the problem it had in 3e -- the pit fiend regenerates and the balor doesn't, and the balor can't bypass the pit fiend's regen. Maybe 3.5 will give balor's regeneration, too, or let chaotic weapons bypass the pit fiend's regeneration.
 

This comment and the other comments about DR 15/can't be beaten being things PCs can deal with seem to me to substantially misunderstand the way hardness and unbeatable DR effect combats.

For instance, I haven't seen the barbed devil's stats but assuming that it also has DR 15/Can't be beat by a Balor, the effect is not a close battle that's likely to be long and drawn out. Assume that the devil has 100 hit points and 2 claw attacks for 1d8+11 damage (average 15) and that the Balor does Pit fiend damage (none of these assumptions are likely to be accurate representations of the game statistics but they will serve to accurately analyze the effect of unbeatable DR).

The Barbed devil wil likely deal no damage to the Balor 50% of the time and 1-4 points of damage the rest of the time. It works out to be an average of 1.25 points of damage per hit. Assuming a 50% hit ratio, that's some 200+ rounds for it to defeat a Balor.

The renamed Pit Fiend version of the Balor, OTOH, will deal upwards of 22 points of damage/round (more than that really--that's just taking the average damage and subtracting 15 from it which doesn't accurately calculate average damage as demonstrated in the above example where average damage-15=0 but average damage really equalled 1.25; I'm assuming that the difference between the average-15 figure and the actual figure will account for my failure to calculate the chance of hitting). At that rate, the barbed devil will only last 5 rounds.

What this reveals is that unbeatable DR on both sides emphasizes the difference between damage outputs. The Balor may deal significantly less than double the Barbed Devil's average damage per round without DR but deals over ten times the amount of average damage/round after DR is taken into account.

What happens when one side has DR and the other doesn't (note that the Titan cleverly has an adamantium warhammer--thereby negating any advantage that a PC might otherwise gain from Stoneskin) is the subject of the next analysis.

Ftr 20 Str 30, Greater Weapon Specialization, +5 Brilliant Energy Greatsword or Longsword. Attacks at +37/+32/+27/+22 ignoring armor bonusses. Deals 2d6+24 damage (greatsword) or 1d8+19 damage (longsword) for an average of 31 or 23.5 per hit.

Assuming that a CR 20-21 villain has an AC of 40 (ignoring armor, this is the range that the Titan and the Pit Fiend appear to be in) and 300 hit points, the greatsword works out to an average damage of 27.9+20.15+12.4+4.65 or 65.1 points of damage per round (excluding crits) before DR. At that rate, the villain will survive 5 rounds. After DR, that is 14.4+10.4+6.4+2.4 or 33.6 points of damage per round. The DR extends the villain's life to 9 rounds.

The longsword wielder, OTOH, deals 49.35 points of damage per round before and 17.85 points of damage per round after DR. The DR extends the villain's life from 6 rounds to 17 rounds.

Assuming that the opponent attacks for 4d6+27 points of damage at +37/+32/+27/+22 and the fighter's AC is 39 or 41 (+5 fullplate, +5 amulet, +5 ring, +1 dex, +5 large shield or +3 animated large shield), the opponent will deal 77.9 (AC 41) or 94.3 points of damage per round (excluding crits and quickened Spell like Abilities--a feature of both the Titan and the Pit Fiend--and the effect of unseen feats like Awesome Blow). Assuming that the fighter is quite tough (240 hit points), he will still be dead by round 3 or 4 without healing. If the fighter uses Expertise and other feats to push his AC up to 46, he'll still take an average of 45.1 points of damage per round--potentially enabling him to survive to round 6 without healing (although with decreased damage dealing capacity)

In this case, the fighter's ability to defeat the creature's DR is what makes the difference between him being a significant threat who could potentially cause serious damage to the creature to either a minor threat who can easily be killed before dealing half the creature's hit points (greatsword) or an insignificant threat who the creature can swat before he deals even 1/4 of the creature's hit points in damage.

Someone with the inclination can run the math including power attack if they want but I expect that if it does anything, it will skew the scales even further towards the creature and the greatsword fighter. However, I think this analysis makes it clear that the ability to penetrate DR--even a "mere" DR 15--is not optional--even for high level fighters.

coyote6 said:
Even if fiendish DRs are only bypassed by good/holy weapons, the big bad fiends (who one would expect to fight the opposing big bad fiends with hefty DR) posted so far have had fairly large damage boosts, IIRC. Average claw damage from the new barbed devil is 15 pts; that means that half their hits will pierce the DR of a balor (assuming balor DR is 15, like the pit fiend's) -- and the barbed devil is significantly wimpier than a balor. The pit fiend's average damage amounts are 23 (x2), 14 (x2), 21, and 16; constrict average damage is 37 (!!).

Basically, a fight between equally matched opposing fiends will simply be a long, drawn out affair. Which is fine with me; it helps explain how their enmity lasts for eons (nobody can quite get an overwhelming advantage).
 

Taluron said:
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A Chaotic party generally won't have access to lawful spells because Chaotic priests are prohibited from casting spells that oppose their alignment. A Chaotic party will not be able to use weapons with the Lawful property. Does this mean that a Chaotic party will have little chance of defeating a titan? or Lawful party have no chance of defeating a powerful creature with #/Chaotic damage reduction?
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Um, why can't they use Lawful weapons? I've never seen anything that would restrict them from doing so. Now there are specific lawful item which apply negative levels to chaotic individuals but that 's not a function of the Lawful ability (at least not in 3E).

It puts the party in the strange situation of having to carry a weapon that none of them would normally carry. In 3e, only a priest can align a weapon (aka bless) using Greater Magic Weapon and such spells. Priests are prohibited from using spells that are of a different alignment from their chosen alignment. A spell normally takes on an alignment component when it is cast. For example, a Monster Summoning spell takes on a certain alignment depending on the monster chosen. They will most likely have to eliminate this distinction to allow people to align a weapon according to the need of the moment, or we will be seeing alot of neutral priests.

The reason this a concern in my gaming group is because we have a tendency to have similarly aligned parties and polar aligned priests. We don't play alot of neutrals and the whole Chaos/Law axis could make it difficult to defeat some creatures.

If at least one of your party members can't bypass the DR of a creature like a Titan, you and your group are going to kiss the baby. I don't care if you get some damage through, it isn't going to be enough damage to kill a Titan.
 
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If at least one of your party members can't bypass the DR of a creature like a Titan, you and your group are going to kiss the baby. I don't care if you get some damage through, it isn't going to be enough damage to kill a Titan.

I actually see this as a good thing. Some groups forget that there are times they should run away -- particularly higher level ones. Those are the encounters that encourage tactics other than frontal assaults.
 

Olgar Shiverstone said:

I actually see this as a good thing. Some groups forget that there are times they should run away -- particularly higher level ones. Those are the encounters that encourage tactics other than frontal assaults.

First, you are completely correct.

Second, the complaint is way overstated.

Fighter 21:

BAB +20
+5 Sword
+6 Str bonus (easily start with STR 18 add +1 at 4 levels)
+3 Str Enhancement (+6 Belt is totally reasonable for a L21 fighter)
+2 Greater Weapon Focus

= +36 to hit

Titan AC = 38. Primary attack hits unless you roll a 1.
Assume just a +5 longsword.

1d8 = 4.5
+5 (sword)
+4 (greater spec)
+9 (STR)
-15 (DR)
= 7.5 points of damage per hit.

1st attack hits 95%
2nd attack hits 70%
3rd attack hits 45%
4th attack hits 20%

So neglecting crits, you get 17 points of damage in per round on average.

Now add in that a L21 fighter WILL have improved crit.
His first attack has a 19% chance of being a crit.
Average crit damage = 45-15 = 30 points.


Now grab a 2hander and power attack for 5 points.
70% hit for 1d12(6.5)+5(enhance)+4(greater spec)+ 13(Str) +10(PA)- 15 is still nice. = 18.5 points damage PER hit.

7% crit rate for 3d12+96-15 = 100 points of damage.

So, the bottom line to me is that while the fighter does have the proverbial one arm tied behind his back he is FAR from useless. Any claim that he is useless is a knee-jerk response without any serious analysis. And there SHOULD be opponents that marginalize fighters. Just as there should be opponents that marginalize wizards (constructs, etc) and marginalize rogues (undead, constructs, oozes).

It is not nearly as bad as claimed AND it is a GOOD thing.
 
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Olgar Shiverstone said:


I actually see this as a good thing. Some groups forget that there are times they should run away -- particularly higher level ones. Those are the encounters that encourage tactics other than frontal assaults.

There are ways around it like paying a lawful or neutral priest to align your weapon or just attacking with the negative level penalty. I just think the change will push people towards neutrality so they don't have to worry about outside help for aligning weapons or penalties when wielding a weapon of a certain alignment. I think alignment DR is a bad idea for this reason. I don't particular like the idea that a picking a certain alignment will now be required to ensure that one is able to properly strike through a creatures DR.

I still have to see how they addressed the issue of aligning weapons. Hopefully my concern is not validated.
 

Celtavian said:

There are ways around it like paying a lawful or neutral priest to align your weapon or just attacking with the negative level penalty. I just think the change will push people towards neutrality so they don't have to worry about outside help for aligning weapons or penalties when wielding a weapon of a certain alignment. I think alignment DR is a bad idea for this reason. I don't particular like the idea that a picking a certain alignment will now be required to ensure that one is able to properly strike through a creatures DR.

I find this to be the same old boring 3E DR think.
DR is either ignored because you have the weapon to ignore it, or you run away.
 

coyote6 said:

IIRC, the sneak peek fiends we've seen so far have said stuff like, "the x's natural weapons and wielded weapons pierce DR as if they had qualities y and z." Example: barbed devil weapons count as lawful and evil; if demons' DR can be pierced by lawful weapons, then the devils are in luck.

Okay, where does this leave yugoloths, who are canonically mercenaries/interlopers in the blood war.

What about clashes between demons in the abyss. In an environment where one demon cannot hurt another, it seems that the environment would become rather utopian for a plane of chaos and evil...
 

Don't forget this 3.0E rule:
"For purposes of harming other creatures with damage reduction, a creature's natural weapons count as weapons of the type that can ignore its own innate damage reduction."

Thus, a demon with DR 5/evil ignores all DR */evil.

I doubt such a rule would be removed. (If it has been, it'll be house-ruled back in!) It is possible it has been extended to the non-natural weapons they use as well, though I am not sure of the likelihood of that.

Cheers!
 

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