BryonD said:
EB, I think your analysis proves the value of mine.
Four 2-hand fighters (a poor distribution to begin with) would do OVER 100 points per round (and that is excluding crits, which would occur) That would take out the titan in less than 4 rounds. (A lot less if you recall that one of those 100 point crits is very likely to happen).
I'm not sure it would be an open & shut case for the four fighters. I think an awful lot would defend upon what the Titan did with his SLAs and attacks--especially his AoOs. A successful sunder on the initial AoO while the fighters closed would change matters a lot.
And I've no idea what his Awesome Blow feat does. If it really is as awesome as it's supposed to sound, it could cut the fighter's life expectancy down significantly.
Then you start giving the fighters their other gear to bring them up to total value and it gets worse.
What offensive gear do you have in mind? As far as I can tell, your 20th level fighters have pretty much all the offensive gear they can use. Maybe you could give them +5 keen speed weapons. . . .
Then you consider that a better distributed party works better.
Then you consider that not only is a four fighter party poor distribution, it plays into the Titan's strength.
I'm not certain of that. The Titan is certainly strong in melee combat however, you've also maximized the Titan's melee opponents to fighting a Titan--from their fighting style (2 handed weapon) to the particular weapon--a greataxe's x3 crit is somewhat better against DR than the greatsword's x2 crit). If the four fighters were sword and shield fighters, the Titan would be better off. If one were an archer, the Titan would be better off (assuming a 20th level archer would have GWS, point blank and greater precise shot, an 18 strength, a 2 element mighty Speed bow, and +5 arrows, he'd have 6 attacks for 1d8+14 +2d6 each--an average of only 3.5 damage/hit before elemental damage (which the Titan may have resistance to)--he's worse off than the sword and shield fighter).
Considering other options--a party of rogues (much easier for the Titan to smash in melee although his chain lightning wouldn't be as useful), a party of wizards (1 or two PKs per round if they can't keep out of his way), or a party of clerics (better hope they can summon something), it seems like the fighter party is one of the better unbalanced parties you could come up with.
The SR is exactly where it should be for CR. It does not marginalize L21 wizards, clerics or sorcerers at all.
The SR marginalizes casters at least as much as the DR marginalizes fighters. That's what SR is supposed to do: marginalize spellcasters. (Being "where it should be" for CR just means it doesn't marginalize them quite as much as it could--SR is not a standard feature of all CR X creatures). And if they need four feats and a 30 prime attribute to even have a 20% chance of effecting the Titan with a 9th level spell targetting his weak save, I think that constitutes marginalization--especially for sorcerors and clerics for whom the four feats would represent over 50% of their total number of feats.
Are you REALLY claiming that a rogue's value should be measured by his melee combat potential? (Hint: A L21 rogue will be REAL good at helping the party avoid or ambush the titan, or probably about 200 other things that are vastly more effective that sticking a titan with a short pointy blade)
Well, since this is a discussion about the combat effectiveness of the creature, it seems to me that the rogue's combat ability is quite relevant. After all, rogues aren't supposed to be a class that doesn't contribute in combat.
About a week ago you were complaining the fights were to short.
http://enworld.cyberstreet.com/showthread.php?s=&threadid=52931
Now you are saying that a creature is to powerful when the number show that it might lst more than 3 rounds, when the deck is stacked completely in its favor.
I think you misinterpreted my question on the thread. I wasn't complaining that battles last only a couple rounds; I was simply wondering how it is that other peoples' experiences differ so markedly from mine. The four round battle I ran a few weeks ago had plenty of twists and turns in it (and nobody was even using Haste). Actually, I think it's generally a very good thing that fights are usually short--especially considering the 3.5e changes which make it much harder for PCs to amass adequate defenses. Given the amount of offense that D&D monsters have, long battles generally result in dead or very nearly dead PCs. This is even more true in encounters with a single creature. (A group of slightly weaker creatures will often last longer than a single tough creature). If the titan lasts more than four rounds, for instance, the fighter is almost certainly dead.
Nor am I committing myself to the position that the Titan is necessarily too powerful. I'm just committing myself to the position that its DR is a very significant factor and that its design minimizes the effectiveness of nearly every class's combat abilities. It doesn't look like a fun monster to fight. Whether it would take more than 20% of the resources of a 21st level party is another question. Although I suspect that a 21st level party might look to be on its last legs if it had to take on 5 of these Titans spaced 4.2 hours apart.