coyote6 said:You may (or may not) want to get your house ruler ready. Witness these quotes from various WotC spotlights.
The revised barbed devil:
"Special Qualities: [...] damage reduction 10/good"
[...]
"A barbed devil's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction."
And the bone devil:
"Special Qualities: Damage reduction 10/good"
[...]
"A bone devil's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction."
BryonD said:So neglecting crits, you get 17 points of damage in per round on average.
Now add in that a L21 fighter WILL have improved crit.
His first attack has a 19% chance of being a crit.
Average crit damage = 45-15 = 30 points.
Now grab a 2hander and power attack for 5 points.
70% hit for 1d12(6.5)+5(enhance)+4(greater spec)+ 13(Str) +10(PA)- 15 is still nice. = 18.5 points damage PER hit.
7% crit rate for 3d12+96-15 = 100 points of damage.
So, the bottom line to me is that while the fighter does have the proverbial one arm tied behind his back he is FAR from useless. Any claim that he is useless is a knee-jerk response without any serious analysis.
And there SHOULD be opponents that marginalize fighters. Just as there should be opponents that marginalize wizards (constructs, etc) and marginalize rogues (undead, constructs, oozes).
BryonD said:EB, I think your analysis proves the value of mine.
Four 2-hand fighters (a poor distribution to begin with) would do OVER 100 points per round (and that is excluding crits, which would occur) That would take out the titan in less than 4 rounds. (A lot less if you recall that one of those 100 point crits is very likely to happen).
Then you start giving the fighters their other gear to bring them up to total value and it gets worse.
Then you consider that a better distributed party works better.
Then you consider that not only is a four fighter party poor distribution, it plays into the Titan's strength.
The SR is exactly where it should be for CR. It does not marginalize L21 wizards, clerics or sorcerers at all.
Are you REALLY claiming that a rogue's value should be measured by his melee combat potential? (Hint: A L21 rogue will be REAL good at helping the party avoid or ambush the titan, or probably about 200 other things that are vastly more effective that sticking a titan with a short pointy blade)
About a week ago you were complaining the fights were to short.
http://enworld.cyberstreet.com/showthread.php?s=&threadid=52931
Now you are saying that a creature is to powerful when the number show that it might lst more than 3 rounds, when the deck is stacked completely in its favor.
coyote6 said:
B) Did I fail to make clear that I wasn't commenting on the DR issue at all, but was disputing Olgar's contention that "sometimes you have to run away" as applied to threats of CR/ELs equal to the party's level? If so, let's try this phrasing: I have no opinion on whether or not a titan's DR would make it too challenging for its CR. Haven't played it out, so can't comment.
Psion said:
Why would a demon have a DR against evil? I thought the concept of the aligned DR was that only pure and holy weapons could harm them, and thus the DRs would be like 5/holy.
For example: Monks get the adamantine equivalent at 16th level; I'd expect that most creatures with DR x/adamantine begin appearing no earlier than CR 14 or so.
MerricB said:
Adamantine is the DR possessed by Golems. CR 7 and up. It is also what stoneskin confers.
Cheers!
BryonD said:
First, you are completely correct.
Second, the complaint is way overstated.
Fighter 21:
BAB +20
+5 Sword
+6 Str bonus (easily start with STR 18 add +1 at 4 levels)
+3 Str Enhancement (+6 Belt is totally reasonable for a L21 fighter)
+2 Greater Weapon Focus
= +36 to hit
Titan AC = 38. Primary attack hits unless you roll a 1.
Assume just a +5 longsword.
1d8 = 4.5
+5 (sword)
+4 (greater spec)
+9 (STR)
-15 (DR)
= 7.5 points of damage per hit.
1st attack hits 95%
2nd attack hits 70%
3rd attack hits 45%
4th attack hits 20%
So neglecting crits, you get 17 points of damage in per round on average.
Now add in that a L21 fighter WILL have improved crit.
His first attack has a 19% chance of being a crit.
Average crit damage = 45-15 = 30 points.
Now grab a 2hander and power attack for 5 points.
70% hit for 1d12(6.5)+5(enhance)+4(greater spec)+ 13(Str) +10(PA)- 15 is still nice. = 18.5 points damage PER hit.
7% crit rate for 3d12+96-15 = 100 points of damage.
So, the bottom line to me is that while the fighter does have the proverbial one arm tied behind his back he is FAR from useless. Any claim that he is useless is a knee-jerk response without any serious analysis. And there SHOULD be opponents that marginalize fighters. Just as there should be opponents that marginalize wizards (constructs, etc) and marginalize rogues (undead, constructs, oozes).
It is not nearly as bad as claimed AND it is a GOOD thing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.