crazy_monkey1956
First Post
I shall be content to lurk on this one. Thanks for the offer. 

As far as putting together the party goes, can we have a little more background info at this stage? I'm not averse to in-game meet-ups, but if we are looking at putting together a workable party, I don't see any reason why we can't have had some contact or shared experience together as a group. In which case, what is that shared link? How do we know each other, why do we want to *be* with each other? There can be all sorts of reasons for being together, and trust is a fairly important thing at this stage. I know it's not my game, but I'll trot out my usual statement at this point that if anyone else pitches up with a CN 'I can do whatever I want' type PC, even if you convince the GM that you're good, you are going to have to convince *me* why my character is putting his life in your hands.
Well, saying I have a PC idea is a bit of a stretch. I would be interested in playing a spellcaster of some sort if that comes up, but like you I'm also perfectly willing to play whatever would be useful for the party. For now I think I'll leave it at that, at least until we hear from Mithrandir and Shrike and start figuring out what other party roles need to be filled.With only 4 of us, and being relatively inexperienced adventurers, we're not going to be able to do everything. What are the absolute minimum 'jobs' we need covered by somebody? And are people prepared to do those jobs? And if they aren't, how do we get round that?
The other 3 players pitched PC ideas. Are you still sticking to them? Care to give the rest of us a bit more to work with? If those are your final choices, have you given any thought to development?
As for this... I hope you don't take it amiss if I point out that it seems a strange way to approach joining a party. I would tend to think it's the responsibility of each player to come up with reasons for why their character is adventuring with the group, not the other way around.I know it's not my game, but I'll trot out my usual statement at this point that if anyone else pitches up with a CN 'I can do whatever I want' type PC, even if you convince the GM that you're good, you are going to have to convince *me* why my character is putting his life in your hands.
As for this... I hope you don't take it amiss if I point out that it seems a strange way to approach joining a party. I would tend to think it's the responsibility of each player to come up with reasons for why their character is adventuring with the group, not the other way around.