Cleon
Legend
I've made it STR 18 and bumped CHA to 15 (that big eye....)
I was addressing that more to Ilgatto, since he fancied STR 20+ for the basic Cyclops.
I've made it STR 18 and bumped CHA to 15 (that big eye....)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 9 (–1) | 9 (–1) | 14 (+2) |
ok...soooo....description then? You wanna have a crack or shall I? Also which thread to put the battleweaver...this one or the 4e conversion thread?
OK, since the hypnoclops/xyclops/cyclopskin is not gonna follow the way of the 1E giants when they became 2E, there's probably no point in arguing that it must have scores to match.
So, rebooting my train of thought.
Considering that regular hypnoclopses are weaker than chieftains and the original chieftains have 2E STR 18/51-75, giving the rank-and-file STR 18 would be fine.
Also, in this case, making them stronger or weaker than ogres wouldn't really matter, for I only thought of them as being stronger than ogres because of my giant connection. In this light, it probably doesn't matter much if they're gonna get more, less, or the same hit points as an ogre, wherefore CON 16 or CON 17 and giving them Hit Dice in the range of 70 hit points (as suggested by @Cleon upthread because the original has 6d8 HD) would be the way to go.
Edit: Just checked the blue write-up and scores OK as far as I'm concerned, noting that STR 19 can become STR 18 as preferred by cleon for reasons mentioned above. So what's the consensus on CHA? I suppose CHA 15 as suggested by @Casimir Liber would worsen he saving throws of creatures faced with the Hypnotic Glare?
Comment: Not in favor of darkvision. Can't figure out what pP is supposed to be - I mean what the ability does, not its score.
Reasoning: Shouldn't they be attacking with clubs and therefore greatclubs rather than morning stars? I rather see the lesser cyclopes as uncivilized brutes (Odysseus) and therefore less likely to possess sophisticated weaponry. In fact, I'd even prefer some improvised weapon rather than a specific weapon.
Reasoning: Last sentence because the original says so.
Based this on mix Hypnotic Pattern and the 5E Ultrodaemon's Hypnotic Gaze.
Also: I don't think this should be a Bonus Action, for wouldn't that mean that it can incapacitate creatures into inaction with a "casual glance" rather than with some effort? Also, if you'd limit the stare in combination with attacks to a single opponent to prevent the casual glance, wouldn't that mean that the hypnoclops perhaps shouldn't be attacking that opponent because a hit in the same round would instantly negate the effect of the glare?
Comment: Perhaps "creature" should be something along the lines of "humanoid” to avoid the hypnoclops being able to affect dragons et al.? Also, it tends to raid humanoid settlements so maybe the stare only works vs them? Or would lead to all manner of complexities?
Comment: Shouldn't this mention the original name of the creature somewhere?
Come a-flaming-gain?! Is an odd-and-even ratio for scores a rule in 5E? Whatever for?As for Charisma, I like CHA 14 a bit better than 15, although that'd mean we wand an odd number in CON (i.e. 17) or DEX (i.e. 11 or 13) if we're giving it the standard three odd and three even ability scores.
Well, that messes up my vote and complicates things considerably.Of those, DEX 13 like a Troll and CON 16 like an Ogre is tempting, but I'd be equally happy making it DEX 12 & CON 17 or DEX 11 & CON 16.
Also would be fine making it a bit smarter with INT 11 (+0), WIS 11 (+0), or both. The original did not specify how intelligent cyclopes are, so they could be as clever as humans or dwarves for all we know, or even a bit smarter or more observant. Although if they were a lot more cunning and insightful than an average person, or far stupider, one would hope it'd be mentioned in their description.