OOC: For both my convenience and yours I am posting the following in separate chunks. You do not need to make new skill checks or one for each section. Any skill checks rolled up to this point can qualify for any of the following. I'm also reposting some stuff I already posted so it's all in one post.
General
[sblock=Dungeoneering 12
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
The stonework is of a very high, and very old quality.[/sblock]
[sblock=Dungeoneering 17
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
These underground rooms, were most likely created during the Age of Giants. The squares at P5, U5, P10 and U10, on the map represent tiles you can tell are different. They may be sensors or they may be trap doors.[/sblock]
[sblock=History 17
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
The stylization of the eye sensors, mark these rooms as crafted by members of the ancient giant empire.[/sblock]
[sblock=Arcana 21] You think that the three options below the phrases are selectable by touch.[/sblock]
The North West Sensor says, “To Connect the Lands”
1. Mabar 2. Thelanis 3. Baator
[sblock=Arcana 10
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Mabar is a land of darkness and evil devoted to the Mockery. Thelanis, is another title for the Feywild, where the Eladrin come from. Baator, is the realm of the Devils, in Syberis.[/sblock]
[sblock=Arcana 15
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Both Thelanis and Baator are associated with travel. Realm features include the river styx and mystical feylines.[/sblock]
[sblock=Arcana 20
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
The Cyclopses are sometimes said to have originated in the Feywild. Fomorians share many features with their giantkin.[/sblock]
The North East Sensor says, “To Protect Our Secrets”
1. Keep 2. Mock. 3. Shadow
[sblock=Religion 15
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
These are most likely referring three of the dark six, the keeper, the mockery, and the shadow. [/sblock]
[sblock=Religion 20
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
The Keeper is associated with death, and greed. The Mockery associated with violence and betrayal. Shadow with dark magic, and corruption.[/sblock]
[sblock=Dungeoneering 15
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Many traps and protection wards use divine magic. Undead often guard tombs and ancient treasure chambers. Illusion and shadow magic can be employed to disguise the locations of certain paths and rooms.[/sblock]
The South West Sensor says, “To Have Rights to Enter”
1. Cockatrice 2. Gorgon 3. Unicorn
[sblock=Nature 12
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
All three creatures represent magical creatures who appear throughout Khorvaire. [/sblock]
[sblock=Streetwise/History 12
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
All three are featured on the coat of arms, for Dragonmarked Houses. The Cockatrice is for Sivis, the house who controls many translation and messenger services. The Gorgon is for Cannith, responsibility for the creation of sale of many magical goods. The Unicorn is for Orien, responsible for the lightning rail and teleportation services.[/sblock]
[sblock=History 17
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
It seems highly unlikely that any of the houses were involved with the creation of dungeon from the Age of Giants.[/sblock]
The South East Sensor says, “To Bend the Stream”
1. Eldritch 2. Frost 3. Stone
[sblock=Arcana 12
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
All three list types of powerful giants. [/sblock]
[sblock=Nature 17
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Frost Giants are known to seek out only the coldest climates. Stone giants prefer hills and mountains but can occasional be found making large underground fortifications. [/sblock]
[sblock=History 17
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Stone Giants are often attributed to building of the ruins which still stand in Xendric. [/sblock]
[sblock=History 22
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Eldritch Giants are often attributed with the great artifacts and rituals than can be found in the Xendric ruins.[/sblock]
[sblock=Arcana 22
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Eldritch Giants seek out places of magical power, guarding them jealously. They have some innate abilities to tap into magic, and often make items and rituals of great power.[/sblock]