The half-dead dragon lumbered back to its feet. In a last ditch effect to fend off the attackers, the young dragon summoned all its power and spit cold fire at Kane again. The chilling blast hit, bloodying the Barbarian again, but Kane still stood his ground.
"Wait... I beg of you to spare me. Take the gold." The dragon said in a defeated tone.
[sblock=Ice Hazard]
OKay... so since the OA once per turn seems to make this thing no longer impossible, going back to the original trap. I'd say the fire spell would melt the ice in that area +1, but with my DM insight, I would save the encounter power for the battle ahead.
Treacherous Ice Sheet Level 5 Obstacle
A slick sheet of ice creates a hazardous obstacle.
Hazard: This sheet of ice fills 10 contiguous squares, turning them into difficult terrain.
Perception
No check is necessary to notice the ice.
Additional Skill: Nature DC 22: The character identifies the squares of treacherous ice.
Trigger
The ice attacks when a creature enters or begins its turn in a square of treacherous ice. It also attacks when a creature stands up from prone in a square of treacherous ice.
Attack
Opportunity Action Melee
Target: Creature on the ice
Attack: +8 vs. Reflex
Hit: 1d6+2 damage and fall prone. If the creature is already prone, no damage but its turn ends immediately.
Countermeasures
With a DC 27 Acrobatic check and a move action, a character can move into a square of treacherous ice without risk of falling. If the check fails or the character move more than 1 square, the ice attacks.
[/sblock][sblock=Mechanics]
Dragon
Effect: Takes 2 from Orb Fire
Recharge Breath:
1D6 => 6 Recharged!
Move: Stand Up
Standard: Breath Weapon vs Kane
Attack:
1D20 + 4 => 20 Hit
Damage:
3D6 + 4 => 17 Cold Damage
Effect: Kane Slowed and Weakened
[/sblock][sblock=Status]
Wil Rando: -H4
31/38 HS 7/10 AP 0
MW 0/2, Invisible-dragon Wil-TENT
Mervin: -F0
9/27 THP
4/4 HS 2/7 AP 0,
Bloodied
Hergunna: -G1
20/41 HS 8/9 AP 0
, ,
Bloodied
Kane: -M-1
14/47 THP
0/4 HS 5/10 AP 0,
Bloodied,
Slowed and Weakened
Wolf: -O2
20/20
Stanng: [Miner Hut] 28/31 THP 0/3 HS 7/10 AP 1
Captive Human: -E4
1/1
Enemies:
Young White Dragon: -O0:-N1
10/200,
Bloodied,
In fire Area,
Jinxed
Kobold Dragonshield: -O-2 0/36,DEAD
Kobold Dragonshield Axe: dead
Kobold Slyblade: -J3 dead
Kobold Minion: -L3 0/1 DEAD
Kobold Minion: -L0 0/1 DEAD
Kobold Slyblade: -L-2 0/42 DEAD
Kobold Wyrmpriest: -K-4 0/36 DEAD
Kobold Minion: -L3 0/1 DEAD
Kobold Minion: -J3 01/1 DEAD
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Young White Dragon
Initiative +1 Senses Perception +7; darkvision
HP 200; Bloodied 100; see also bloodied breath
AC 18; Fortitude 20, Refl ex 16, Will 17
Resist 15 cold
Saving Throws +5
Speed 6 (ice walk), fl y 6 (hover), overland fl ight 10
Action Points 2
Bite (standard; at-will) ✦ Cold
Reach 2; +6 vs. AC; 1d8 + 4 plus 1d6 cold damage (plus an extra
1d6 cold damage on a successful opportunity attack).
Claw (standard; at-will)
Reach 2; +6 vs. AC; 1d8 + 4 damage.
Dragon’s Fury (standard; at-will)
The dragon makes two claw attacks. If the dragon hits a single
target with both claws, it makes a bite attack against the same
target.
Breath Weapon (standard; recharge ⚄ ⚅ ) ✦ Cold
Close blast 5; +4 vs. Refl ex; 3d6 + 4 cold damage, and the target
is slowed and weakened (save ends both).
Bloodied Breath (free, when first bloodied; encounter) ✦ Cold
The dragon’s breath weapon recharges, and the dragon uses it
immediately.
Frightful Presence (standard; encounter) ✦ Fear
Close burst 5; targets enemies; +4 vs. Will; the target is stunned
until the end of the dragon’s next turn. Aftereff ect: The target
takes a –2 penalty to attack rolls (save ends).
Alignment Evil Languages Draconic
Skills Athletics +15
[/sblock][sblock=Don't forget about Leveling Your PCs/Getting Approval!]
See my prior post, if you missed it.
[/sblock]