[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)

GM: Everyone who was injured, please let me know how much you heal for the next time you post. If you don't, I'll go ahead and assume you heal to full without using Beatrice's ability.


The party stops to regain their breath. At least 15 minutes pass, and there is no sign of the the bird-lizards coming back. Scarm, while he is so close to the cluster of trees, notices something shiny buried inside the undergrowth! He takes a look when Beatrice has stabilized and finds a pristine tunic with a gold shimmer, as well as a mundane pair of ripped brown trousers. There doesn't seem to be a corpse belonging to the clothes or any other nearby possessions; how curious.

[sblock=treasure!]Scarm finds a Shimmering Cloth Armor +2 (from his wishlist).[/sblock]
When everyone is rested and ready, the heroes continues walking in their original heading. Barely a half hour later, the lizardfolk village finally comes into sight through the trees. The entire place is surrounded by a wooden palisade of sharpened logs, jutting outward menacingly. The wall is knocked down in several places. Inside the village, sturdy tents and a few wooden shacks litter the area with no real sense of organization. You see no lizardfolk and no bodies.

As you step into the village, you start to hear the cawing of more birds. At first it's just one or two, but soon it sounds like an entire flock. You look up and see something most ominous - an unkindness of ravens perched in the trees overhead. They glare at you with unnatural red eyes and caw angrily at your intrusion.
 
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I would have them all on a skewer if that big girl did not start attacking the lizard people...

And Eithal hears Biatrice, "Thayat gal, waz turayin' tah sayve yoah butt! An' it woulddah been nice iff'n yew wouldda hayelped!", the warden runs over to her, "Yew showah ain't yoah sayelf Beetrees."
OOC: Eithal will take 3 healing surges to full. BTW: Thanks for RPing me. Things have been really crazy for me lately. Feel free to throw me a mention if you start getting annoyed with me :blush:.
[sblock=Eithal's Ministats]Eithal Lemindt Arehei Female Goliath Warden Level 8


Initiative: +4
Speed 6
Passive Perception: 19; Passive Insight: 14; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 23; Fort: 23; Reflex: 16; Will: 18
HP: 86/86
Surge Value: 21; Surges left: 10/14
Action Points:0[sblock=At Will Powers]
:melee: Strength of Stone link +15 vs. AC
Hit: 1d12+8 damage, and Eithal gains 5 temporary hit points.

:melee: Thorn Strike link +15 vs. AC
Hit: 1d12+7 damage and Eithal pulls the target 1 square

:melee:Warden's Fury (Immediate Interrupt) link +15 vs Fortitude
Trigger: An enemy marked by Eithal makes an attack that does not include Eithal as a target

Hit: 1d12+8 damage, and the target grants combat advantage to Eithal and her allies until the end of Eithal's next turn (EONT).

Warden's Grasp (Immediate Reaction) link
Trigger: An enemy marked by Eithal that is within 5 squares of Eithal makes an attack that does not include Eithal as a target.

Effect: Eithal slides the target 1 square. The target is slowed and cannot shift until the end of it's turn. [/sblock][sblock=Encounter Powers]
:melee: Grasping Winds link 1d20+15 vs AC
Hit: 1d12+8 and Eithal pulls each enemy within 3 squares of her 2 squares.

:melee: Relentless Panther Attack link 1d20+15 vs Reflex
Hit: 2d12+8 damage, and ongoing 5 damage (save ends)

Miss: Half damage, and ongoing 2 damage (save ends).

Effect: Before the attack, Eithal shifts her speed

:close: Burst of Earth's Fury link 1d20+15 vs. AC
Hit: 1d12+8 damage, and the target cannot shift until the end of your next turn.

Mountain Hammer link 1d20+15 vs AC
Hit: 2d12+8 damage and the target takes a -5(Earthstrength) penalty to melee attack rolls until the end of Eithal's next turn

Stone's Endurance link
Effect: Eithal gains resist 5 to all damage until the end of her next turn

Warden's Tempest link
Effect: Eithal Slides the target 1 square

Second Wind [/sblock][sblock=Daily Powers]
Form of the Relentless Panther link
+2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by Eithal.

In addition, she can shift 2 squares as a move action.

Special: Once during this encounter, Eithal can use the Form of the Relentless Panther Attack power while she is in the form of the Relentless Panther.

Storm Strike link 1d20+15 vs. AC
Hit: 1d12+8 Lightning damage and Eithal slides the target 3 squares

Miss: Half damage and Eithal slides the target 1 square

Bear's Endurance link
Trigger: Eithal drops to 0 hitpoints or fewer

Effect: Eithal regains hitpoints as if she has spent a healing surge[/sblock][sblock=Equipment][sblock=Bracers of Mighty Striking: Level 2]Property: When Eithal hits with a melee basic attack, she gains a +2 item bonus to the damage roll.[/sblock][sblock=Gloves of Grace: Level 5]Power Daily (Minor Action): An ally adjacent to Eithal makes a saving throw.[/sblock][sblock=Rope of Slave Fighting: Level 7]Property: Eithal does not take the –2 penalty to attack rolls while prone.[/sblock][sblock=Fleetrunner Boots: Level 5]Property: Running gives Eithal only a -2 penalty to attack rolls.[/sblock][sblock=Reading Spectacles: Level ]Property: Eithal can read any language (the spectacles do not grant the ability to speak or write a language).[/sblock][/sblock][sblock=Feats]
Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn.

Courage of the Lone Stag: When you mark three or more enemies with Nature’s Wrath, you gain a +2 bonus to weapon damage rolls against creatures you mark until the start of your next turn. This bonus increases to +3 at 11th level, and to +4 at 21st level.[/sblock][/sblock]
 

[SBLOCK=OOC]Jarel-karn won't spend any healing surge. He will stay at 79/89.[/SBLOCK]

"Beatrice, you were defending the one who was trying to kill us... beware next time we meet some of them. Now, let's go, I don't want any of there friend find us here, and the corpse will bring all kind of creature I am not sure I want to meet."
 

Crazy kids... Beatrice mutters to herself. She did not know why they considered the lizard people the big girl was trying to kill the enemies. They did not look dangerous to her.

Shoo! Get away you stupid birds! Beatrice yells to the birds, taking her frustrations out on them. Now let's go look for some clues before that girl starts attacking the ravens for no reason!

OOC: Perception check to look for clues = 13 :-S
 

[sblock=wishlist item]That should be shimmering cloth. Shimmering leather doesn't exist. Thanks![/sblock]
Not having been injured, "Harold" paces around restlessly while the others take a breather.

As they come within sight of the lizardfolk village, he sighs. "Not ravens again," mutters "Harold."

[sblock=”Harold”]Scarmiglione Male Kenku Rogue|Sorcerer 8
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:23 (--), Fort:17, Reflex:22 (--), Will:21; Resist 5 psychic
HP:59/59, Bloodied:29, Surge Value:14, Surges left:7/7
Action Points: 0
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[o] Low Slash
[o] Spark Form
[o] Swift Parry
[o] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[o] Second Wind

[o] Trick Strike
[o] Thunder Leap
[o] Deep Shroud
[o] Shadowdance Armor (item)
[o] Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

First Time Bloodied: Change immediately to next phase.

Conditions: phase of the moon

Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)

Full sheet: Scarmiglione[/sblock]
 




OOC: Thanks for NPCing me. Great time off, and now I'm back.


Yishim flinches at the sight of the unkindness. It wasn't so long ago that some of those almost did me in. If it weren't for the goddess's intervention... He trails off.

Prepare for anything, he cautions.
 

OOC: Now if only someone would NPC me when I take too long to post! I'll have something up tomorrow; get ready for a skill challenge to find your clues.

Mewness: Thanks, shimmering cloth armor it is. I'll retcon the last post.
 

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