[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)

Damen regains his composure, slips aside, and tries to take advantage of Vahl's separation from her fellows. This time his aim is much better, striking her in the shoulder and almost felling her.
OOC: Move to P13 via Ambush Trick and attack Vahl w/ CA & Backstab from it: Hit, 30 dmg.
[sblock=Damen]Damen Bane—Male Drow Outlaw Thief 10
Initiative: +19, Passive Perception: 20, Passive Insight: 15
AC: 25, Fort: 18, Reflex: 25 Will: 21 — Speed: 6
HP: 69/69, Bloodied: 34, Surge: 18, Surges left: 7/7
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Powers -
Ambush Trick
Feinting Trick
Sneak's Trick
Tactical Trick
Fleeting Ghost
Shadow Stride

Backstab x2
Surprise Strike
Cloud of Darkness
Cunning Escape
Slip Aside

Shadowdance Armor +2 (daily)
Boltshard Hand Crossbow +2 (daily)
3 Healing Potions
Potion of Eladrin Shape
Lesser Elixir of Invisiblity
Shadow Dancer's Mask


Damen Bane - PC:Damen Bane (stonegod) - L4W Wiki[/sblock]
 

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Get up bird! Beatrice yells at Scarm. You, big girl, stop whining and start hurting! she yells at Eithal.

[sblock=actions]
MOVE: Beatrice N8

Minor: Swift recovery on Eithal, she spends her second wind.
Minor:Encouraging boost on Scarm, he spends second wind +5 hp.
[/sblock]
[sblock=Beatrice]
Beatrice Human Blackguard|Warlord 9
Initiative: +4 | Passive perception: 16 | Passive Insight: 14
AC: 26(+2 against OA) | Fort: 22 | Ref: 20 | Will: 22
HP: 28/64 | Bloodied: 32 | Surge value: 16 | Surges: 9/9
Speed: 5 | Languages: Allarian, Primordial
AP: 0| Second Wind:
Melee Basic Attack (including her permanent melee CA from pack outcast): +16 vs AC, 1d12+8 damage (+2 AC item bonus against the target EONT.) +1d6 (horned helm) & +1d8 damage (vanguard weapon) on charge.
Ranged Basic Attack: N/A (have to use daggers)
Powers: Ardent Strike, Ferocious Strike, Direct the Assault, Summon Killer
Invigorating Word, Dread Smite X1/2, Vengeance is Mine, Encouraging Boost, Swift Recovery, Battlefront Shift
Blood of the Mighty, Stand the Fallen, Wraith of the Gods, Vanguard's Weapon

Conditions:

[/sblock]
[sblock=When spending an action point(please read)]
Bravura Presence: When an ally who can see Beatrice spends an action point to take an extra action and uses the action to make an attack, the ally can choose to use this feature before the attack roll. If the attack hits he/she can either make an extra basic attack or a move action as a free action, is he misses the ally instead the ally grants CA EONT.
[/sblock]

[sblock=Vengeance is mine reaction]
Vengeance is mine (Encounter Immediate Reaction Melee weapon ✦ Martial)
Target: Personal
Trigger:
An enemy hits Beatrice.

Effect: Beatrice makes an MBA against the triggering enemy and one ally within 5 squares can move his or her speed and make a MBA against the triggering enemy as a free action.
[/sblock]
[sblock=Killer the Blink Dog]
Hp: 32/32 AC:24 Fort22: Ref:22 Will:22 Medium Fey Beast
Init=Beatrice
Perception=+8 Low-light Vision
Speed 7

Aura 1:Killer or any Ally in the aura can teleport to another square in the aura as a move action. Any enemy in the aura grants Beatrice CA.

MBA Biting Blink:
+14 vs AC, 1d8+4 and Killer teleports 2 squares.

Str:14 Dex:20 Wis:14 Con:17 Int:2 Cha:6
[/sblock]
[sblock=Battlefront Shift ]
Battlefront Shift (Encounter No Action Burst 3 ✦ Martial)
Target:
You or 1 ally in burst.

Trigger:
You roll initiative.

Effect:
The target shifts half their speed.

Please mention in
OOC: OOC
if you are using the power.
[/sblock]
 
Last edited:

Scarmiglione is knocked into insensibility without seeing what hit him, only to be roused almost immediately by Beatrice's unholy shrieking. Pushing himself up, he is forced to confront the arrows protruding from his chest. "That looks serious," he mutters, but there doesn't seem to be anything that can be done about it at the moment....

Opening his beak, he utters a ragged "SQUAWK!", but the blazing blue-white shower has little effect on Vahl. Noting dispassionately to himself that Vahl will almost certainly kill him, Scarmiglione summons a cloud of black smoke and steps into it.

[sblock=actions]Move: get up

I made a mistake with positioning here and thought I was closer to Vahl than I was, so I tried to use thunder leap. This wouldn't work, so I'm using the same roll with blazing starfall instead (it misses, and the follow-up attack that appears in my die-roller log should be ignored).

Standard: Thunder leap vs Fort, Vahl; damage
2(1d20) +13 = 15; 8(2d6) +18 = 26
. Actually blazing starfall, and it misses, so no need to correct the damage roll. A zone centered on Vahl appears, does 2 fire if she moves out of it before EONT.

Jump to K13 without provoking, use the secondary attack on Vahl as well. Thunder leap secondary vs Fort, Vahl; damage
17(1d20) +13 = 30; 5(2d6) +13 = 18
hits for 18.


Minor: deep shroud -- Scarm's square and all adjacent squares are heavily obscured.

Interrupt: will use swift parry to turn a hit into a miss should it come up.

Free: if missed by any attack, will teleport so as not to be adjacent to anyone.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 9
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:24 (--), Fort:17, Reflex:22 (--), Will:21; Resist 5 radiant
HP:21/64, Bloodied:32, Surge Value:16, Surges left:5/7
Action Points: 0
Blazing Starfall, Sly Flourish
[x] Explosive Pyre
[x] Low Slash
[o] Spark Form
[o] Swift Parry
[o] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[x] Second Wind

[x] Shocking Magnetism
[o] Thunder Leap
[o] Knockout
[x] Deep Shroud
[x] Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

[x] First Time Bloodied: Change immediately to next phase.

Conditions: phase of the stars, shocking magnetism, bloodied, heavily obscured, sustaining deep shroud

Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)

Full sheet: Scarmiglione[/sblock]
 

Eithal looks a right mess, but she wouldn't want it any other way. Beckoning mockingly, she taunts the abominable officer, "Yew wan' summowah thayat? Thayen yew jus' come bayack heyah nayexta li'l ole Eithal!"
Vahl doesn't look too good herself, as blood trickles down her side. Despite that, she meets looks up and aims herself at Eithal. "Very well, I accept your challenge!" The Commandant dashes onto the table and runs right back at her taunter. "Face me, barbarian!"

As Vahl prepares her dark sword for another shadow-imbued attack, the archers take the opportunity to fill the center of the room with another burst of arrows. Beatrice is struck hard by one missile and she is driven back into the wall. She collapses to the ground, unconscious.

The Commandant then raises up her blade, now crackling with evil energy, and thrusts it at Eithal. Vahl misses her target by little more than a fraction of an inch. If Vahl had not pushed herself so hard to get over the table, then perhaps Eithal would not have been so lucky.

[sblock=actions]Jarel-karn's turn: Correction: 12 damage to Vahl and no mark. The AP attack missed, so no bravura movement and Jarel-karn grants CA TENT Jarel-karn. Archer 2's immediate reaction comes into effect. She shifts to G10...
Fleeing Shot vs Jarel-karn hits AC 29 for 20 damage and knocks him prone.

Damen's turn: From P13, Vahl is not within 5 squares, so Damen wouldn't get CA or backstab for the attack. I think that was just a miscalculation, so I'll move Damen to O12 instead.

Vahl: Regenerate 5 hp, up to 57/238. Run to M9 and take 2 fire damage. Vahl has -5 to attacks and grants CA TSNT Vahl. Standard: Ready an action to attack the weaker of Eithal or Beatrice after the archers fire.

Archer 1: Walk to D4. Longbow vs Beatrice hits AC 28 for 29 damage, pushes her to P6, and drops her.

Archer 2: Takes 5 ongoing damage. Walk to D13. Longbow vs Eithal misses AC 1. Succeeds on the save vs ongoing damage.

--Vahl: Shared Agony vs Eithal just misses AC 22.[/sblock][sblock=combatants]Commandant Aliya Vahl
AC 30, Fortitude 27, Reflex 25, Will 26, Saving throws: +2, Regeneration 5
Vahl: 55/238 HP, marked by Eithal TENT Eithal, bloodied, -5 attacks and grants CA TSNT Vahl
[sblock=If you are marked by Vahl and start your turn adjacent to her (Eithal)]Commandant Vahl has an aura 1. You take 5 psychic damage and are slowed until the start of your next turn.[/sblock]

Archers
AC 24, Fortitude 22, Reflex 24, Will 21*, Immune: Fear
Devoted to Vahl: Any time the archer is hit by an attack against its Will, the archer takes damage as normal, but ignores all other effects of the attack.

If you end your turn adjacent to an Archer:
[sblock=Immediate Reaction: Fleeing Shot]The archer shifts up to 3 squares, then makes the following attack: +17 vs AC. Hit: 2d8+9 damage, and the target falls prone.[/sblock]Archer 1: 85/85 HP
Archer 2: 43/85 HP

Beatrice: -1/64, bloodied, prone, unconscious, dying
--Killer: 32/32
Damen: 69/69, grants CA TENT Damen
Eithal: 57/93, form of the oak sentinel, 5 ongoing psychic and marked by Vahl (save ends both), see Vahl's sblock
Jarel-karn: 78/96, prone
Scarmiglione: 21/64, bloodied, shrouded TENT Scarm[/sblock][sblock=terrain]It takes 2 extra squares of movement to get onto one of the tables. After getting on one, the tables are difficult terrain to move around on. While on a table, you gain a +1 bonus to melee attacks against adjacent enemies not on the table.

You can fit underneath a table while prone. You both gain and grant cover to enemies not also underneath one of the tables.

It is possible to leave the room; I just haven't drawn the rest of the fortress the map. Let me know if you want to exit the room.[/sblock][sblock=map]
castle4.png
[/sblock]
 

Damen takes another shot at Vahl, missing, and pulls a potion out, holding it out for the form sharing his shadow. Looks like you need this.
OOC: RBA w/ SA vs Vahl: (Not sure why it rolled 2d20's, so I'll take the 1d20 roll)
[sblock=Damen]Damen Bane—Male Drow Outlaw Thief 10
Initiative: +19, Passive Perception: 20, Passive Insight: 15
AC: 25, Fort: 18, Reflex: 25 Will: 21 — Speed: 6
HP: 69/69, Bloodied: 34, Surge: 18, Surges left: 7/7
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Powers -
Ambush Trick
Feinting Trick
Sneak's Trick
Tactical Trick
Fleeting Ghost
Shadow Stride

Backstab x2
Surprise Strike
Cloud of Darkness
Cunning Escape
Slip Aside

Shadowdance Armor +2 (daily)
Boltshard Hand Crossbow +2 (daily)
3 Healing Potions
Potion of Eladrin Shape
Lesser Elixir of Invisiblity
Shadow Dancer's Mask


Damen Bane - PC:Damen Bane (stonegod) - L4W Wiki[/sblock]
 

Eithal is too angry to be intimidated by Vahl's presence, "Sow yowah bayack!" Eithal puts her face inches away from Vahl's as her features begin to change. Her canines sprout into fangs and her upper lip parts to resemble the muzzle of a panther. She brings her axe up in a menacing arc that makes no contact, and settles on the goliath's shoulder.

Obviously, she meant for the maneuver to do some damage, but she goes with it, brething down into the commandress's face, "Awright Sweetie! Take the fuhst swang!"[sblock=Actions]Stone's Endurance reduces aura damage to 0

Free: Save vs. OG 5 & Slowed 1d20=18

Free: Mark Vahl

Minor: Form of the Relentless Panther

Standard: Form of the Relentless Panther Attack
Target: Vahl
Attack: 1d20+15+2(CA)+1(FOTRP)=23 vs. AC Miss

[/sblock][sblock=Eithal's Ministats]Eithal Lemindt Arehei Female Goliath Warden Level 9


Initiative: +4
Speed 6
Passive Perception: 19; Passive Insight: 14; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 23; Fort: 23; Reflex: 16; Will: 18
HP: 57(52)/93
Surge Value: 23; Surges left: 10/14
Action Points:0[sblock=At Will Powers]
:melee: Strength of Stone link +15 vs. AC
Hit: 1d12+8 damage, and Eithal gains 5 temporary hit points.

:melee: Thorn Strike link +15 vs. AC
Hit: 1d12+7 damage and Eithal pulls the target 1 square

:melee:Warden's Fury (Immediate Interrupt) link +15 vs Fortitude
Trigger: An enemy marked by Eithal makes an attack that does not include Eithal as a target

Hit: 1d12+8 damage, and the target grants combat advantage to Eithal and her allies until the end of Eithal's next turn (EONT).

Warden's Grasp (Immediate Reaction) link
Trigger: An enemy marked by Eithal that is within 5 squares of Eithal makes an attack that does not include Eithal as a target.

Effect: Eithal slides the target 1 square. The target is slowed and cannot shift until the end of it's turn. [/sblock][sblock=Encounter Powers]
:melee: Grasping Winds link 1d20+15 vs AC
Hit: 1d12+8 and Eithal pulls each enemy within 3 squares of her 2 squares.

:melee: Relentless Panther Attack link 1d20+15 vs. Reflex
Hit: 2d12+8 damage, and ongoing 5 damage (save ends)

Miss: Half damage, and ongoing 2 damage (save ends).

Effect: Before the attack, Eithal shifts her speed

:melee: Oak Sentinel Attack link
Trigger: An enemy within Eithal's reach makes a melee attack against her ally

Attack: 1d20+15 vs. AC

Hit: 2d12+8 damage

Miss: Half damage

Effect: Eithal becomes the target of the triggering attack, even if she isn't within that attack’s range.

:close: Burst of Earth's Fury link 1d20+15 vs. AC
Hit: 1d12+8 damage, and the target cannot shift until the end of your next turn.

Mountain Hammer link 1d20+15 vs AC
Hit: 2d12+8 damage and the target takes a -5(Earthstrength) penalty to melee attack rolls until the end of Eithal's next turn

Stone's Endurance link
Effect: Eithal gains resist 5 to all damage until the end of her next turn

Warden's Tempest link
Effect: Eithal Slides the target 1 square

Second Wind [/sblock][sblock=Daily Powers]
Form of the Relentless Panther link
+2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by Eithal.

In addition, she can shift 2 squares as a move action.

Special: Once during this encounter, Eithal can use the Form of the Relentless Panther Attack power while she is in the form of the Relentless Panther.

Form of the Oak Sentinel link
melee reach increases by 1.

In addition, any enemy that hits Eithal with a melee attack takes 6 damage.

Storm Strike link 1d20+15 vs. AC
Hit: 1d12+8 Lightning damage and Eithal slides the target 3 squares

Miss: Half damage and Eithal slides the target 1 square

Bear's Endurance link
Trigger: Eithal drops to 0 hitpoints or fewer

Effect: Eithal regains hitpoints as if she has spent a healing surge[/sblock][sblock=Equipment][sblock=Bracers of Mighty Striking: Level 2]Property: When Eithal hits with a melee basic attack, she gains a +2 item bonus to the damage roll.[/sblock][sblock=Gloves of Grace: Level 5]Power Daily (Minor Action): An ally adjacent to Eithal makes a saving throw.[/sblock][sblock=Rope of Slave Fighting: Level 7]Property: Eithal does not take the –2 penalty to attack rolls while prone.[/sblock][sblock=Fleetrunner Boots: Level 5]Property: Running gives Eithal only a -2 penalty to attack rolls.[/sblock][sblock=Reading Spectacles: Level ]Property: Eithal can read any language (the spectacles do not grant the ability to speak or write a language).[/sblock][/sblock][sblock=Feats]
Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn.

Courage of the Lone Stag: When you mark three or more enemies with Nature’s Wrath, you gain a +2 bonus to weapon damage rolls against creatures you mark until the start of your next turn. This bonus increases to +3 at 11th level, and to +4 at 21st level.[/sblock][/sblock]
 


"Terribly kind of you, but--" Scarmiglione murmurs to the dim form of Damen, before moving over near Beatrice (and dragging the thick black cloud along with him). He attempts to bind Beatrice's wounds, and actually manages to do a reasonably good job.

[sblock=actions]Move: to O7

Stealth to hide (-5 moving)
3(1d20) +16 -5 = 14
crappy, but why not

Free: turn off Shocking Magnetism (would have turned it off earlier, but I didn't realize Damen was standing next to me)

Standard: Heal DC 10 (grant second wind to Beatrice)
14(1d20) +4 = 18
succeeds, Beatrice gets second wind

Minor: sustain Deep Shroud

Interrupt: will use swift parry if he can turn a hit into a miss

Teleport: if missed by an attack, will teleport so as not to be adjacent to any enemies[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 9
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:24 (--), Fort:17, Reflex:22 (--), Will:21; Resist 5 radiant
HP:21/64, Bloodied:32, Surge Value:16, Surges left:5/7
Action Points: 0
Blazing Starfall, Sly Flourish
[x] Explosive Pyre
[x] Low Slash
[o] Spark Form
[o] Swift Parry
[o] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[x] Second Wind

[x] Shocking Magnetism
[o] Thunder Leap
[o] Knockout
[x] Deep Shroud
[x] Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

[x] First Time Bloodied: Change immediately to next phase.

Conditions: phase of the stars, bloodied, heavily obscured, sustaining deep shroud

Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)

Full sheet: Scarmiglione[/sblock]
 

Thanks, Beatrice mutters to Scarm.

Allright you! Time for a beating! she yells charging at the women, her sword glowing with dar-clang!

Rarrr! I'll get you yet! the old women yells.
[sblock=actions]
MOVE: Beatrice Stand up
Killer: L9
Minor Activating Vanguard's Bastard Sword's ability

Standard:Ardent Strike+Dread Smite 25 vs AC, miss again. 9 Cold and necrotic damage. Vanguard's Bastard Sword's ability does not do anything since I missed.
[/sblock]
[sblock=Beatrice]
Beatrice Human Blackguard|Warlord 9
Initiative: +4 | Passive perception: 16 | Passive Insight: 14
AC: 26(+2 against OA) | Fort: 22 | Ref: 20 | Will: 22
HP: 16/64 | Bloodied: 32 | Surge value: 16 | Surges: 8/9
Speed: 5 | Languages: Allarian, Primordial
AP: 0| Second Wind:
Melee Basic Attack (including her permanent melee CA from pack outcast): +16 vs AC, 1d12+8 damage (+2 AC item bonus against the target EONT.) +1d6 (horned helm) & +1d8 damage (vanguard weapon) on charge.
Ranged Basic Attack: N/A (have to use daggers)
Powers: Ardent Strike, Ferocious Strike, Direct the Assault, Summon Killer
Invigorating Word, Dread Smite X0/2, Vengeance is Mine, Encouraging Boost, Swift Recovery, Battlefront Shift
Blood of the Mighty, Stand the Fallen, Wraith of the Gods, Vanguard's Weapon

Conditions:

[/sblock]
[sblock=When spending an action point(please read)]
Bravura Presence: When an ally who can see Beatrice spends an action point to take an extra action and uses the action to make an attack, the ally can choose to use this feature before the attack roll. If the attack hits he/she can either make an extra basic attack or a move action as a free action, is he misses the ally instead the ally grants CA EONT.
[/sblock]

[sblock=Vengeance is mine reaction]
Vengeance is mine (Encounter Immediate Reaction Melee weapon ✦ Martial)
Target: Personal
Trigger:
An enemy hits Beatrice.

Effect: Beatrice makes an MBA against the triggering enemy and one ally within 5 squares can move his or her speed and make a MBA against the triggering enemy as a free action.
[/sblock]
[sblock=Killer the Blink Dog]
Hp: 32/32 AC:24 Fort22: Ref:22 Will:22 Medium Fey Beast
Init=Beatrice
Perception=+8 Low-light Vision
Speed 7

Aura 1:Killer or any Ally in the aura can teleport to another square in the aura as a move action. Any enemy in the aura grants Beatrice CA.

MBA Biting Blink:
+14 vs AC, 1d8+4 and Killer teleports 2 squares.

Str:14 Dex:20 Wis:14 Con:17 Int:2 Cha:6
[/sblock]
[sblock=Battlefront Shift ]
Battlefront Shift (Encounter No Action Burst 3 ✦ Martial)
Target:
You or 1 ally in burst.

Trigger:
You roll initiative.

Effect:
The target shifts half their speed.

Please mention in
OOC: OOC
if you are using the power.
[/sblock]
 

Jarel-karn stands up and throw his sword at Vahl. She partially deflect and only suffer a flesh wound. The sword vanish and return to Jarel-karn hand.

[SBLOCK=OOC]Move: Stand Up
Standard: Blade Bolt vs Fort on Vahl (1d20+17=18, 4d8+13=24) Miss, so takes 12 damages and she is slowed UEoNT.[/SBLOCK]

[SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. Take the first trigger that happens during the round. If many trigger happen at once, take the first in the list.

1) Trigger: A marked enemy hit any ally within 10 squares Power: Aegis of Shielding Effect: Close Burst 10; -10 damage to triggering attack.

2) Trigger: A marked enemy with your Aegis of Shielding target Jarel-karn and at least one ally with an attack. Power: Leather Armor of Aegis Expansion +2 Effect: The damage of the triggering attack is reduced by 7.

3) Trigger: An enemy hit in melee any non-pure-defender ally within 5 squares and pushing the target 1 square would put him out of reach of the ally. Power: Countering Thunderclap Effect: Close Burst 5; +13 vs. Fort; 1d6+9 thunder damage and you push the target 1 square. If the target can no longer reach your ally, the attack misses.

4) Trigger: An enemy hit in melee any non-pure-defender ally within 5 squares and is within 5 squares of another enemy. Power: Dimensional Vortex Effect: Ranged 5; +13 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack.

5) Trigger: An enemy hit any non-pure-defender ally within 10 squares or Jarel-karn is hit by an attack. Power: Channeling Shield Effect: Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.[/SBLOCK]

[Sblock=Jarel-karn]Jarel-karn
Genasi Swordmage 10
Initiative +5
Passive Insight 16; Passive Perception 16; Normal Vision
HP 96/96; THP 0; Bloodied 48; Surge-Value 25; Surges Per-Day 13/13
AC 28; Fortitude 23; Reflex 22; Will 21
Resist Ligthning 10
Speed 6
Action Points: 1

Current Effects: None

Basic Attack: Runic Longsword +16 vs AC 1d8+7 damage

Skills: Arcana +15, Athletic +13, Endurence +19, Intimidate +12, Nature +6, Perception +6
Languages: Common, Tsugo

Powers
[X]Aegis of Shielding
[ ]Booming Blade
[ ]Lightning Lure
[ ]Duty's Virtue

[ ]Second Wind
[X]Promise Storm
[X]Wind Fury Attack
[ ]Lightning Clash
[ ]Dimensional Vortex
[ ]Echoes of Sword Magic
[X]Countering Thunderclap
[ ]Channeling Shield
[ ]Armathor's Step

[X]Dimensional Thunder
[X]Lingering Lightning
[X]Blade Bolt
[ ]Impenetrable Warding

[ ]Leather Armor of Aegis Expansion +2 [E]
[ ]Periapt of Cascading Health [E]
[ ]Warded Vambraces [E]
[ ]Boots of Fencing Master [E]
[ ]Corellon's Boon of Arcane Might [Sword Burst] [E]
[ ]Corellon's Boon of Arcane Might [Dual Lightning Strike] [D]
[/sblock]
 

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