jbear
First Post
Kane tries to ignore the burning the spores next to him cause as they begin to strangle the air supply to his lungs. His flashing armour had saved him from a savage blow aimed at him from the creature hidden in the fungal growth that surrounds the area, so Kane had it flash once more before trying to focus his mind an his fungal assailant and bring to bear the force of his mind upon it, a difficult feat considering the type of creature concerned.
Thanking his lucky stars Kane finds a thread of thought and drives towards the strange alien mind with a thrust of his blade. As he breaks through his sword responds to these familiar creatures, the ichor of the other sentient plant that enchanted the blade in the first place snaps hold of it and bends it to Kane's will, tearing it through space where it reappears next to Aerys dazed and confused, the threat of its lashing limbs momentarily neutralized. Kane moves away from the killer spores though his body continues to foul from within, Jade badly wounded limping by his side heads into the thick of the fray with a defiant snarl. Kane positions himself in the centre of the fungus creatures and closing his eyes he reaches past his own limits, mixing his arcane talent to absorb the bright glow of his shimmering armour. His entire body begins to glow like a lighthouse before a blinding light explodes around him engulfing his enemies, pushing them away from his allies with a burning touch. When the light dies away a dim glow surrounds his body. A similar glow surrounds Aerys and Jade.
[sblock=OOC] Phew ... what a complex turn! Sheesh!
I'm really sorry about the drawing on the roll20 page. I couldn't figure it out how to delete it. The arrows mark how Kane has displaced the monsters, first with his Dislocating longsword and then with his Glorious Presence push power.
How can I eliminate those marks?
[/sblock]
[sblock=Actions]
Start of Turn: Kane takes 5 necrotic/poison dmg from spore aura and 5 necrotic/poison dmg from ongoing dmg
Jade takes 5 necrotic/poison dmg from spore aura
Standard: Phantasmal Assault vs Yellow Blood Shroom Hit: Target Grants CAdv and can't make OAtks TENT (+White Lotus Riposte)
Free Action: Dislocation Longsword: Will be moved to a square next to Aerys at I7
[sblock=Aerys and Cunning Presence this turn] I think it would be a good idea for Aerys to make the most of the miss and and Hu Li's cunning presence and slide 1 towards Hu Li. That will put Aerys in range of the Blood Shroom with threatening reach of her encounter power. She could drag it away from Hu Li if she hits freeing her up to shift away and attack at range.
Edit: moot point (but I moved her anyway) as Kane hit with Glorious Presence and moved both enemies threatening Hu Li out of range.[/sblock]
Move Action: If Aerys slides to H7 then Jade moves to H8; If not it moves to H9; +2 dmg to enemies in Jade's aura and Kane gains CAdv vs those enemies.
Kane moves to G6
Minor Action: Mark Yellow Fungus Zombie with Aegis of Shielding
Action Point: Glorious Presence with Enlarge Spell to make it a Burst 3 (-2 dmg)
Enemies caught in Burst: Blue, Green and Yellow Fungus Zombie and both Blood Shrooms
Enemies Hit: 25 vs Will Green Fungus Zombie: 16 radiant dmg: +5 vulnerability = 21 dmg and Push 2 to K5
18 vs Will Purple Blood Shroom: 16 radiant dmg +5 vulnerability = 21 dmg and Push to L5
22 vs Will Blue Fungus Zombie (with CAdv): 16 radiant dmg +5 vulnerability +2 Fey Beast Aura = 23 dmg and push 2 to G11
26 vs Will Yellow Fungus Zombie (with Cadv): 16 radiant dmg +5 vulnerability +2 Fey Beast Aura = 23 dmg and push 1 to H9
Edit: Oops: All damage is -2 due to Enlarge Spell feat
Note: No redistribution of damage needed as all fungus zombies were hit so they will all end up with same dmg anyway.
Enemies missed: 11 vs Will yellow Blood Shroom (critical miss)
Effect: Kane, Aerys and Jade gain 2 THP
End of turn: save vs ongoing dmg: 3 = FAIL!
[/sblock]
[sblock=Combat Summary]Yellow Blood Shroom: 11 psychic dmg; grants CAdv and no OAtks TENT; White lotus Riposte: takes 4 psychic dmg if it attacks Kane on its next turn.
Purple Blood Shroom: 19 radiant dmg
Green Fungus Zombie: 19 radiant dmg
Yellow Fungus Zombie: 21 radiant dmg; Marked by Kane
Blue Fungus Zombie: 21 radiant dmg
[/sblock]
[sblock=Kane Arcane]
PC:Kane Arcane (jbear1979) - L4W Wiki
Human Hybrid Swordmage | Wizard 5
Passive Perception/Insight 14
AC:22, Fort:17, Reflex:18, Will:18, Speed:6
HP: (+2 THP) 32/49, Bloodied:24, Surge Value:12, Surges left:10/10
Initiative +2
Action Points: 1 (encounter): USED
Conditions: 5 ongoing necrotic/poison dmg (save ends)
Powers
MBA: Dislocation Longsword +1, +8 vs AC, 1d8+2 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst
Glorious Presence: USED
Aegis of Shielding:
Channelling Shield:
Dimensional Vortex: USED
Second Wind
Flaming Sphere:
Swordmage's Shielding Fire
Dislocation Longsword: USED
Amulet of Psychic Interference:
Combat notes:
Amulet of Psychic Interference: Kane makes a SThrow vs Charm, Fear and Psychic effects at the start of his turn; if he fails he does not get another SThrow to end them at the end of his turn
White Lotus Riposte: When an enemy Kane has hit with an At Will Power attacks him on his next turn, they take 4 dmg (type is equal to the damage type dealt by at will power)
Gauntlets of Arcane Might: Kane gains 2 THP when he hits an enemy he marks with an Arcane power
Shimmering Cloth Armor: Kane's ranged and area attacks do not provoke OAtks
War Wizard's Expertise: Kane's arcane attacks vs allies take a -5 penalty to hit.
Jade, Feybeast HP (+2 THP) 3/24; AC 18 F/R/W 20/16/20
Perception +6
MBA: Claw: +10 vs AC; 1d12+2 dmg
Aura +2 dmg to all allies vs enemies in Fey Beast Aura; Kane gains CAdv vs enemies in aura
[/sblock]
Thanking his lucky stars Kane finds a thread of thought and drives towards the strange alien mind with a thrust of his blade. As he breaks through his sword responds to these familiar creatures, the ichor of the other sentient plant that enchanted the blade in the first place snaps hold of it and bends it to Kane's will, tearing it through space where it reappears next to Aerys dazed and confused, the threat of its lashing limbs momentarily neutralized. Kane moves away from the killer spores though his body continues to foul from within, Jade badly wounded limping by his side heads into the thick of the fray with a defiant snarl. Kane positions himself in the centre of the fungus creatures and closing his eyes he reaches past his own limits, mixing his arcane talent to absorb the bright glow of his shimmering armour. His entire body begins to glow like a lighthouse before a blinding light explodes around him engulfing his enemies, pushing them away from his allies with a burning touch. When the light dies away a dim glow surrounds his body. A similar glow surrounds Aerys and Jade.
[sblock=OOC] Phew ... what a complex turn! Sheesh!
I'm really sorry about the drawing on the roll20 page. I couldn't figure it out how to delete it. The arrows mark how Kane has displaced the monsters, first with his Dislocating longsword and then with his Glorious Presence push power.
How can I eliminate those marks?
[/sblock]
[sblock=Actions]
Start of Turn: Kane takes 5 necrotic/poison dmg from spore aura and 5 necrotic/poison dmg from ongoing dmg
Jade takes 5 necrotic/poison dmg from spore aura
Standard: Phantasmal Assault vs Yellow Blood Shroom Hit: Target Grants CAdv and can't make OAtks TENT (+White Lotus Riposte)
Free Action: Dislocation Longsword: Will be moved to a square next to Aerys at I7
[sblock=Aerys and Cunning Presence this turn] I think it would be a good idea for Aerys to make the most of the miss and and Hu Li's cunning presence and slide 1 towards Hu Li. That will put Aerys in range of the Blood Shroom with threatening reach of her encounter power. She could drag it away from Hu Li if she hits freeing her up to shift away and attack at range.
Edit: moot point (but I moved her anyway) as Kane hit with Glorious Presence and moved both enemies threatening Hu Li out of range.[/sblock]
Move Action: If Aerys slides to H7 then Jade moves to H8; If not it moves to H9; +2 dmg to enemies in Jade's aura and Kane gains CAdv vs those enemies.
Kane moves to G6
Minor Action: Mark Yellow Fungus Zombie with Aegis of Shielding
Action Point: Glorious Presence with Enlarge Spell to make it a Burst 3 (-2 dmg)
Enemies caught in Burst: Blue, Green and Yellow Fungus Zombie and both Blood Shrooms
Enemies Hit: 25 vs Will Green Fungus Zombie: 16 radiant dmg: +5 vulnerability = 21 dmg and Push 2 to K5
18 vs Will Purple Blood Shroom: 16 radiant dmg +5 vulnerability = 21 dmg and Push to L5
22 vs Will Blue Fungus Zombie (with CAdv): 16 radiant dmg +5 vulnerability +2 Fey Beast Aura = 23 dmg and push 2 to G11
26 vs Will Yellow Fungus Zombie (with Cadv): 16 radiant dmg +5 vulnerability +2 Fey Beast Aura = 23 dmg and push 1 to H9
Edit: Oops: All damage is -2 due to Enlarge Spell feat
Note: No redistribution of damage needed as all fungus zombies were hit so they will all end up with same dmg anyway.
Enemies missed: 11 vs Will yellow Blood Shroom (critical miss)
Effect: Kane, Aerys and Jade gain 2 THP
End of turn: save vs ongoing dmg: 3 = FAIL!
[/sblock]
[sblock=Combat Summary]Yellow Blood Shroom: 11 psychic dmg; grants CAdv and no OAtks TENT; White lotus Riposte: takes 4 psychic dmg if it attacks Kane on its next turn.
Purple Blood Shroom: 19 radiant dmg
Green Fungus Zombie: 19 radiant dmg
Yellow Fungus Zombie: 21 radiant dmg; Marked by Kane
Blue Fungus Zombie: 21 radiant dmg
[/sblock]
[sblock=Kane Arcane]
PC:Kane Arcane (jbear1979) - L4W Wiki
Human Hybrid Swordmage | Wizard 5
Passive Perception/Insight 14
AC:22, Fort:17, Reflex:18, Will:18, Speed:6
HP: (+2 THP) 32/49, Bloodied:24, Surge Value:12, Surges left:10/10
Initiative +2
Action Points: 1 (encounter): USED
Conditions: 5 ongoing necrotic/poison dmg (save ends)
Powers
MBA: Dislocation Longsword +1, +8 vs AC, 1d8+2 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst
Glorious Presence: USED
Aegis of Shielding:
Channelling Shield:
Dimensional Vortex: USED
Second Wind
Flaming Sphere:
Swordmage's Shielding Fire
Dislocation Longsword: USED
Amulet of Psychic Interference:
Combat notes:
Amulet of Psychic Interference: Kane makes a SThrow vs Charm, Fear and Psychic effects at the start of his turn; if he fails he does not get another SThrow to end them at the end of his turn
White Lotus Riposte: When an enemy Kane has hit with an At Will Power attacks him on his next turn, they take 4 dmg (type is equal to the damage type dealt by at will power)
Gauntlets of Arcane Might: Kane gains 2 THP when he hits an enemy he marks with an Arcane power
Shimmering Cloth Armor: Kane's ranged and area attacks do not provoke OAtks
War Wizard's Expertise: Kane's arcane attacks vs allies take a -5 penalty to hit.
Jade, Feybeast HP (+2 THP) 3/24; AC 18 F/R/W 20/16/20
Perception +6
MBA: Claw: +10 vs AC; 1d12+2 dmg
Aura +2 dmg to all allies vs enemies in Fey Beast Aura; Kane gains CAdv vs enemies in aura
[/sblock]
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