Hi Isawa mate!
Isawa Sideshow said:
Upper_Krust:
I fear that we, too, are going to have to agree to disagree.
As long as we part amicably thats okay mate.
Isawa Sideshow said:
We're going around in circles, since every time I point out a flaw in your system, you turn around and claim it to be a point in your favor. "That's not a bug, that's a feature!"
Well I already proved that my system easily handled your baseball activities, even though twice you changed the information yet kept the same end result to make it look as though it didn't.
Isawa Sideshow said:
As far as 19 points of damage killing a 9 HP person, I meant:
9 - 19 == -10 == death
That's why I said "if we were removing damage from hit points".
But you already knew I didn't advocate hit points like that so your initial statement (in this regard) was simply misleading.
Isawa Sideshow said:
We also seem to have a very different take on the armor issue; you see multiple DRs for armor/damage type pairs as simple, I see it as more bookkeeping than necessary. I don't think either of us is going to budge here.
Thats okay. Like I mentioned a few posts ago when my DM suggested using armour to reduce damage I was skeptical too. But after a few games I found it worked much better and became just as simple to use as before.
Isawa Sideshow said:
(And as far as fire using leather's normal DR, how do you arrive at that? I'm not questioning the decision, just wondering what logic is behind it.)
Simple. Fire is energy.
Isawa Sideshow said:
As far as BESM's damage, you're right - someone with 19 or 20 levels worth of Special Attack does 300 points of damage, which is the same damage that they list for planet-killing weapons. It's an unsually high level - most people won't have attacks that go above 45 or so - but for certain genres of anime, it makes perfect sense for characters to have planet-destroying powers. I'm looking forward to seeing GOO's Silver Age Sentinels, their supers game using the same system (except using d10s instead of d6s).
Sounds interesting! I have a penchant for high powered gaming (which is one of the reasons why I would like to see D&D scale better).
Isawa Sideshow said:
On what Hit Points represent, we're totally in disagreement here.
The term 'hit points' is simply the name given to an arbitrary game mechanic.
Whether I use the term in my system is immaterial.
Isawa Sideshow said:
I find the idea of one's ability to withstand damage being directly related to mass to be, well, ridiculous.
Yet you follow a system where they can't even explain what in actuality hit points are.
I refer you back to Ryan Danceys comments.
Isawa Sideshow said:
I shouldn't be forced to come up with a character's weight,
Yet you are okay with rolling hit points! This seems hypocritical.
Frankly I can't think of a D&D player character I have created where weight wasn't determined!
Isawa Sideshow said:
especially since body weight can mean many different things - fat vs. muscle, for example,
Exactly. Which is why its Mass + Strength. Incidently the more mass someone carries the stronger they are.
Isawa Sideshow said:
or unusual construction (such as a golem made from a very dense but fragile substance).
Material hardness would be relative to strength.
Isawa Sideshow said:
I also find that hit points that don't really count as hit points (i.e., you don't actually subtract damage from them) to be very counter-intuitive,
In 1st/2nd Ed. Armour Class was negative and so was thac0. In 3rd Ed. they reversed that.
What I propose is that instead of subtracting damage from hit points you add it up. Again hardly a major revelation.
Isawa Sideshow said:
since the idea of HP is deeply ingrained into the entire gaming industry. It's an easy system to manage, if not the most realistic, but you know what - when I game, I'm not gaming to simulate the real world. The concept of someone having a lot of hit points doesn't bother me in the least. Unless I'm playing in a supers game, if you jump into lava or off of an extremely high cliff, dead no save.
Your mileage may vary.
Gaming is about having fun, participating in a story, realism will help immerse you in that story.
Isawa Sideshow said:
Finally, on the rules set that you keep bringing up... wanting to design 4th Edition is a noble goal, to be sure.
Little more than wishful thinking at this stage. Thats not to say I couldn't do it though.
Isawa Sideshow said:
However, it does nothing to fix the problem now.
So you admit you have a problem with hit points.
Isawa Sideshow said:
If you detest HP so much, then fix it now.
I never said I detested hit points. In fact I said I was happy with them (I have used them for over 15 years after all!) - just not contented; and I think someone (whether its me or not) could create a better system.
Isawa Sideshow said:
Don't make an excuse of "HP are too core a component to change at this point."
...but they are probably the most ingrained mechanic in the entire system!
Isawa Sideshow said:
If you're going to make a fix to the system, then do it already.
Why should I have to tidy up someone elses mess?
If I was designing 4th Edition I would start from scratch. That doesn't mean it wouldn't have familiar components but I wouldn't carry dead weight just for the sake of nostalgia.
Isawa Sideshow said:
I see far too many people who complain and say that they could do it much better, but who never offer anything truly concrete as a fix. Well then, let's see what you would do, and not just in bits and pieces. Put something solid together and let the community review it.
I am too busy working on other roleplaying material at the moment - replying to this whole hit point thing was just a way for me to unwind! Even so I am happy with some of the ideas that have arisen out of it.
Like I mentioned before this thread was initially in the General Discussion Forum - not House Rules; added to that I didn't start the thread to begin with!