Upper_Krust
Legend
Hi Toj mate! 
Yes. This is one of the problems with 3rd Ed. D&D.
One or more elements within the strength chart needs reworking.
Typical Ogre will be x2 Typical Human strength
Typical Hill Giant will be x6 (or more) Typical Human strength
Great Wyrms (or the Tarrasque) would be something like x1400 Typical Human Strength!
Strength may be a difficult feature to correct in D&D without hampering a number of other facets?
Its all about disparity; whether its skill; equipment; tactics or magic.
A big enough disparity in either could swing the outcome.
Yep. Then again, watch out for dragons!

Toj said:I have thought about this, but one thing I have a problem with is that every 5 points in strength doubles your lifting capacity. Shouldn't the damage double as well?
Yes. This is one of the problems with 3rd Ed. D&D.
One or more elements within the strength chart needs reworking.
Typical Ogre will be x2 Typical Human strength
Typical Hill Giant will be x6 (or more) Typical Human strength
Great Wyrms (or the Tarrasque) would be something like x1400 Typical Human Strength!

Toj said:This is wear I get into problems because if you do that, the dice get enormous very fast. I have thought about just saying 'oh well' and going with the d6 for every +1. Maybe that's just what I'll do.
Strength may be a difficult feature to correct in D&D without hampering a number of other facets?
Toj said:Concerning that battle with fifty vs. five, of course I agree that the characters don't have to be epically skilled if they have magic, and bettere equipment... I guess I was just thinking everyone was just normally equiped.
Its all about disparity; whether its skill; equipment; tactics or magic.
A big enough disparity in either could swing the outcome.
Toj said:It's amazing and cool what a guy can do when wearing magical full plate when armor actually reduces damage instead of increasing armor class. You actually have true "tanks."
Yep. Then again, watch out for dragons!
