• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

And So It Begins.. (Babylon 5 d20 Game)


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Dave hands out a PPG and an extra cap to those who followed him. Eventually, all meet in the cargo area on the bottom part of the ship. Rasheed's voice comes over the intercom. "We're making planetfall, I suggest hanging on to something."

Rasheed's words ring true as the ship enters the atmosphere. You almost immediately begin feeling your own body weight pressing on your muscles as gravity takes hold. An incredible sinking feeling grabs you until you are able to adjust once again to normal gravity. Before you are ready though, the ship lands with a resounding thud.

"We're here. Dave and I will go with you and Rasheed will stay with the ship. Put these on." Alison hands each of you a breathing mask as she puts on her own and opens the hatch.

Levana IV Beta is a rocky world with a rough desert surface. A few scrubby bushes and thorny plants dot the area, but nothing that would provide any significant cover. The scientist's camp is about a mile away, over a high windswept ridge. The distant sun is a bluish orb on the horizon, casting an odd glow over everything. The temperature is about 10 degrees Celsius, cool but not terribly uncomfortable. Alison and Dave pull on heavy jackets as you get going, hiking upwards towards a visible pass between two high hills.

As you walk, you note that the desert around you does indeed harbor its own ecosystem. Several hard-shelled insects scatter out of your way as you move. Here and there, you can see mounds built by some kind of unknown creature. A scaly, tailless lizard-like creatue watches you from the top of a rocky outcropping, but runs as you get clos. Nothing seems to fly in the air however, and the landscape is silent, without even a gust of wind to disturb the peace. The only sound is that of your boots crunching the sand below you.
 



Geoff looks forward, muttering to himself.

No good place for cover, anyone here could see or hear us coming.. I don't like, not one bit.

At that he begins to watch all around him as thoroughly as possible, hoping that he sees nothing, but readying himself in case he see something. Geoff pays extra attention to the mounds, thinking, you never know what could just pop out of one of those.
 



Doctor Varn Janno

Varn stays tight to the rest of the group, carrying his medical bag. He is followed by his recorder (assuming there wasn't resistance to him bringing it along).
 

The group trudges along, slowly making the climb to the pass between the hills. It is slow going because of the sand constantly shifting as your boots dig deeper into the sides of the pass. Dobar, checking the weapon over, sees that it is similar to many personal backup weapons he has seen. All one has to do is point and shoot.

Geoff swears he can see something moving underneath the mounds, but when he points it out to Dave, nothing can be seen. It isn't until David sees the same thing that he stops believing he is hallucinating.

Eventually you reach the top of the rise, whatever it is under the mounds seems to be ignoring your presence for now. Below, a rocky valley spreads out before you. In the distance, along a cluster of boulders, stands the ruins of some kind of structure. The camp, perhaps a hundred meters away, consists of seven prefab tents clustered around a portable dome. To the left, part of the terrain appears to have been scoured away, as if by a tremendous blast of wind. Nothing moves in the valley as far as you can see.
 

Into the Woods

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