I really couldn't.
But getting accused of being smart is a nice change, so thank you.
The point being that what spell is better depends totally on what you are fighting (and in general, on what kind of fights you commonly encounter).
Agree with the first point, not so much with the second. I think it rules out the kind of straightforward mathematical formula you suggest, and instead means you just have to playtest.That is not unique to the comparison of AoE spells with single-target spells, nor is it particularly relevant for balancing spells against one another.
Agree with the first point, not so much with the second. I think it rules out the kind of straightforward mathematical formula you suggest, and instead means you just have to playtest.
I am trying to compare spells for damage output.
... design new spells, nerf OP ones, buff weak ones...', or a DM trying to <???>
The DMG sets the AOE damage at 75% of single target damage, and I think this works reasonably for the majority of situations.