I don't think there is a bunker strong enough to endure the fanbase exploding over this.
What I especially oppose is the notion that as a fan of a game, I'm only allowed to have wants and needs that align perfectly with maximizing company profits.
And look and behold, that's not what I'm asking for.
Most new subclasses are lazy rehashes of where exactly you gain Advantage.
I'm talking about new classes. This thread is about a new class.
Your post is irrelevant and likely meant only to dismiss my credibility.
the problem is even worse.
there are data which clearly show that non-FR material is very appreaciated by fans. see for example dndBeyond data or enworld reviews about curse of strahd.
there are also data which clearly show that crunch material is very appreciated by fans, see for example the amazing selling performances of xanathar.
so actually publishing something not-FR and crunchy (for example, the Artificer) would clearly maximize wotc profits.
and they instead decide to publish the 'seasickness handbook' and leave the artificer in the fridge for a lot of years. saying that it is for 'playtesting needs'.
moreover, they clearly stated that they will never publish something related to spelljammer or mystara, and they leave both the settings blocked on dmsguild for development. maybe because do they know that non-FR stuff is very appreciated there (see wayfinder eberron)??
anyone here is obviously allowed to consider that a very good approach towards the customers and the community, also basing his appreciation on the simple fact that wotc is 'THE authority'.
but I prefer to consider that a confusingly approach at best, and I think both the community, the brand and the customers would deserve something better.
That is not what they said. They said - "not this year." That is a pretty strong implication that it is planned or in the plans for the future....moreover, they clearly stated that they will never publish something related to spelljammer or mystara, and they leave both the settings blocked on dmsguild for development.
What I especially oppose is the notion that as a fan of a game, I'm only allowed to have wants and needs that align perfectly with maximizing company profits.
Let's not go overboard here though. The reason why the artificer hasn't been released after all this time is entirely based upon when they are ready to release a 5E Eberron setting because that is where the artificer comes from and is primarily meant to be played. Now if you want to argue they should have released Eberron two year ago (and thus we'd receive an artificer two years ago too), fine. But let's not confuse that with this idea that they have deliberately held back making a new class just because they felt like it. They've held back making a new class because they wanted to fit it into a product that actually uses and needs that new class. The same way they've held back on the Psionmystic-- because its primary function has been to enhance Dark Sun. And until they are ready to produce Dark Sun, they have no place to put psionics "just because".
And as far as opening up Spelljammer or Mystara or any other settings to DMs Guild for people to produce their own material... first of all I have no idea why anyone would actually want to make things for those settings right now in the first place. Without the WotC machine producing Spelljammer and Mystara material to promote those settings, just how many copies of a Spelljammer module do you think you can sell? And without the official rules on things *like* how Spelljammers work or the types of monsters and enemies and adventures that Spelljammers deal with... just how useful of things can you really make for publication?
And then secondly of course is that WotC is under no obligation to help other people make money off their stuff. They *are* doing it because it helps keep their current storylines active for a whole heap of people, especially through Adventurer's League. But why would they want people to produce product for things that aren't currently active? How does that help anybody (either themselves, the players, or indeed the content creators?) I'll be honest... I almost think they're doing people a favor by NOT letting them make stuff for settings that practically nobody is playing right now. They're keeping content creators from making a marketing mistake by producing something for which there is legitimately almost no market. Now if you want to argue that it should be up to the creators to determine whether they want to make that mistake by producing items for setting for which there is little to no market... okay, feel free to make that argument. But I suspect you'll find very few people who would go along with you on that thinking that is was a good or smart idea.
Instead... WotC is telling all of us "If you want to make product that people will actually use, make it for the settings that are currently active, *or* make it generic and have faith that if there are small isolated pockets of fandom out there running campaigns in non-active settings, they will know how to take generic material and fit it into their specific setting. But don't waste your time and energy trying to help out a 1% marketshare group and forsake the other 99%."
After all... if we think most DMs Guild product goes flying by unnoticed by most of the gamer population NOW... it'll be even worse when you slap on a "For use with X setting" sticker that'll mean nothing to almost everybody except for a select few.
[MENTION=7006]DEFCON 1[/MENTION]
the Artificer does not come from Eberron. it was introduced in 1996 in 'players' options: spells&magic' as a wizard subclass, exactly as done in the first 5E wotc UA related to it. neither the psions were introduced in Dark Sun, they were already present in 1st edition AD&D handbook, so reasoning about those classes being tied to specific settings is pointless. both of them were firstly designed before the settings you cite, so clearly there is another reason because they are not published now, and that reason is not tied to campaign settings.
moreover, remember that wotc takes 50% of every penny gained on dmsguild, so their are not helping only authors making money, they are helping themselves a lot.