Ashy's Oathbound Campaign, OOC [ARCHIVED]

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deadestdai said:
This pain in hole....! Not can move, not can talk, can even feel drool fall onto my neck! And am hungry too!

The half-orc was glad though he hadn't been left face-first in the dirt, that way no bugs could crawl up his nose. He tried his best to see what everyone else was doing around him, but couldn't move. Still. A part of him was glad he was stuck like this cos if he weren't, he'd surely have bashed ALL of them flying pukey-wing thingies and left none for anyone else. And that would have been just selfish. But sometimes, he just couldn't help himself when he was fightin'.



God this poo! Not even can turn to see what needs looking at!

Baja fumed, though none would realise it by looking.

Oh...my...side!!!! LOL!!! Yet again, you've done it!!! I'm cryin' here!!!! :)

Ok, guys - is deadestdai this funny in real life???
 

Ashy said:
Ok, guys - is deadestdai this funny in real life???
Only when he is drunk... which is about 90% of the time... so yeah, I guess so... but in all honesty... we all are, we all are :p

OK... here are the powers that I wanted to trade out
I want to give up Body Alteration (a self healing power at 3rd level) and take Telekinetic Force (a level 3 telekinisis power)
I also want to give up Body Purification (a self only ability loss heal at 3rd level) and take Energy Ray (a level 1 touch attack power with no save (to a single target only))

As stated before, I took Body Adaption and Body Purification before we got the second cleric to try to take a little of the pressure off of the one we had... but with two, I think the group will benefit with more aggressive power selections for my character.

Why I chose these two
First, My attack do very good damage to five targets but they do all get saves, which could cut my damage in half. Plus, if we face a single, more powerful critter, I can't hit it with all five missiles... only one... and if it makes the save, I'm not doing a whole lot of damage. So, even though it is a level 1 power, it has no save and can do more damage. Like most Psion powers, it can be "pumped" by spending extra power points, so I can make this a rather formidable damage dealer (though, pumping it a lot really drains me. I don't do as much damage as a wizard or sorcerer could, but I am a bit more flexible).

Secondly, I think being able to telekinetically move a max of 300 pounds at this level could be very useful in emergency situations... which, naturally, this will be a waste of a power as we simply wont be in a situation like that... yeah right! :p

Would this be ok with you? (BTW, each level, the Psion can chose any two powers to be known to a maximum level, which for me at psion level 6 is 3rd level) so I don't have to replace the level three with another level three... probably stupid of me not to, but I really think I need an attack that can't be saved against... just in case.
 
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psionic tongues

From the 3.5 srd

When the effect of a power is essentially the same as that of a spell, the power’s name is simply “Psionic” followed by the name of the spell, and it is alphabetized according to the spell name.

Tongues, Psionic
Telepathy [Mind-Affecting]
Level: Psion/wilder 2
Display: None
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
Power Points: 3
As the tongues spell, except as noted here. This power does not enable you to speak with creatures immune to mind-affecting powers.

Tongues
Divination
Level: Brd 2, Clr 4, Sor/Wiz 3
Components: V, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: No
This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect. The subject can speak only one language at a time, although it may be able to understand several languages. Tongues does not enable the subject to speak with creatures who don’t speak. The subject can make itself understood as far as its voice carries. This spell does not predispose any creature addressed toward the subject in any way.
Tongues can be made permanent with a permanency spell.
Arcane Material Component: A small clay model of a ziggurat, which shatters when the verbal component is pronounced.
 


Thanks for posting that, Voadam.

An INT check... To see if I can understand the strange language or to figure out that it's not an understandable language because that critter is not intelligent...

either way, the Int roll is 16 plus my Int mod of +4, total of 20... boy, I feel smart right now (and, my rolls have all gotten better by a couple each time... I'm liking this trend :D)
 

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