Ashy's Oathbound Campaign, OOC [ARCHIVED]

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Ashy said:
Ok, I need to ask you all somethings:

1. Are you still enjoying the game?
2. Do you feel like you are lost, or do you have a grip on things? (i.e. Am I being too nebulous?)
3. Is there not enough action?
4. Is there not enough roleplay?
5. Is the pace of the game too slow. too fast, or just right? (i.e. more posts a day or less, or leave it as is)...

Basically, I just want to make sure that everyone is still having a good time. I want to continue the game and want to make sure that I am giving everyone what they need... Feel free to post additional comments as well...

1 yes.
2 I feel I have a grip on most things, exceptions are our mysterious voice from the introduction and what our big picture plan is (find out who attacks our world and take them down? Is that the seven foul?)
3 I've been generally happy with the action, although I don't want to split the party up again like we were planning, I think that will only lead to some being idle while action happens.
4 Its been good so far
5 I wouldn't want it to slow down.
 

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Ferrix said:
Also, I'm sort of realizing right now that we really do not have anyone who is really good at gathering information. Which might also be a problem.

No bard, rogue or diviner type.

True, but you can always ask questions... :p
 
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Ashy said:
1. Are you still enjoying the game?
2. Do you feel like you are lost, or do you have a grip on things? (i.e. Am I being too nebulous?)
3. Is there not enough action?
4. Is there not enough roleplay?
5. Is the pace of the game too slow. too fast, or just right? (i.e. more posts a day or less, or leave it as is)...

1. Yup
2. I guess the knowledge(forge) checks are kind of strange. I often feel like it would just be nice to know what Tristan knows, rather than having to make a dice roll in order to learn what I know, so that I know how to react, you know?
3. Depending on the situation with Barbello, I think we could use more action about now, or if the uber-powerful bird lady attacks us. . . WAY TOO much action :)
4. 's good.
5. Just about right, I think.
 

hafrogman said:
2. I guess the knowledge(forge) checks are kind of strange. I often feel like it would just be nice to know what Tristan knows, rather than having to make a dice roll in order to learn what I know, so that I know how to react, you know?

This actually brings up a good point - how much do each of you know about Oathbound and the Forge? I had toyed around with letting you know most of what is in the books, but I:

1. did not know how many of you had the books
2. did not know how many of you had read the books
3. did not want to REQUIRE that you read the books

which is why I came up with the idea of the Knowledge checks. This would allow me to give your characters info, as well as possibly slip in clues/homebrew aspects as well. However, this could just as easily be dealt with in the form of flashbacks to your training or what-have-you...

I am flexible on this and if each of you has a firm knowledge about what the Forge is, how it works, etc, I can just wave my DM wand and presto - no more knowledge checks... ;)

There would still be a need to restrict some info, of course, as well as inform you of where *my* Forge differs from the way the CS/Sourcebooks are written... ;)
 

Voadam said:
2 I feel I have a grip on most things, exceptions are our mysterious voice from the introduction and what our big picture plan is (find out who attacks our world and take them down? Is that the seven foul?)

I think if you talked to your party, most folks would say that voice was the voice of Father. Your big plan is to find those responsible for invading your world and stop them. Again, I would expect your party would say that would be the Fowl... ;)
 

My oathbound knowledge,

I have fully read and reviewed Wrack and Ruin, Arena, Complete Minions, and the novel. I am mostly through Mysteries of Arena (it's next for me to review followed later by Legacies of the Forge and the Oathbound CS pdf.)

So I have an overview of the forge and a lot of knowledge about Arena in particular and a bunch of the critters and races of Arena but not having delved into the CS in depth I could not tell you much about the other fowl or the full history and workings of the Oaths and related stuff although I have some info from the supplements I have read.

I think the info that has come out in game has been a good intro to the workings of the setting.
 
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Ashy said:
I think if you talked to your party, most folks would say that voice was the voice of Father. Your big plan is to find those responsible for invading your world and stop them. Again, I would expect your party would say that would be the Fowl... ;)

Who is "Father"?

That is the big plan, but we have to figure out if the Fowl are the Enemy or not, could be but not yet clear. For instance, do they send people out of the world? They pull them in but it has not been established if they send out forces as well.
 


Ferrix said:
Also, I'm sort of realizing right now that we really do not have anyone who is really good at gathering information. Which might also be a problem.

No bard, rogue or diviner type.

Eh, Kiera's a standard cleric with every divine spell known. She can speak with dead which is a huge info gathering resource, but so is just talking to people and asking what you want to know. I'm glad I got some good info out of Yarrish before he bit it.

PC is our man now for world info.
 

Not much experience with Oathbound, I've got the CS, but I haven't actually sat down and read it. So yeah, not too much here.

oh... and by diviner, I meant more along the lines of a character who focuses on divination, which Kiera really doesn't do too much of.
 

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