FrogReaver
As long as i get to be the frog
So since I apparently can't count today. 20ft cube is a 16 square area not a 4 square area. You will be able to easily target 3-4 enemies with it in most situations.
It provides light both inside its initial area and more if creatures move out of it, assuming it's not a vacant white room without even a rock.So far the only real situation where faerie fire is useful for in tier 1 is against invisible which is admittedely rare and a solo enemies. That doesn't seem very multi function to me. In later tiers I'm all for it but in tier 1, I'm still not seeing it. What other uses does it actually have?
It provides light both inside its initial area and more if creatures move out of it, assuming it's not a vacant white room without even a rock.
It can be placed to "reach around" corners, by placing its origin point beyond the corner.
At range combat, its spotlighting enemies for targeting, unlike tasha which knocks them prone giving disadvantage.
Again, at low tiers where you have very few spells known for a bard, the more narrow scope of THL makes it a very tough choice for a slot.
But a lot depends on the assumptions. The more bland and simple the encounters, maybe tasha gets better.
Not sure what cantrip on mine you are referring to, so will ignore that.Let's go back an reanalyze because I had the effect sized incorrectly.
If you catch even 3 of 4 enemies in the area I feel like 2 enemies affected is the typical result. At that point it's better than your cantrip. Is it better than disoonant whispers or sleep? I don't really see that happening in tier 1.
No one has taken up the question about faerie fire vs dissonant against a solo.
So, you are assessing 2 allies and DW putting out 2-3 attacks worth of damage but that's a save before anything and a failed save and then hits to get any AO thru...Dissonant whispers against a solo does half damage on a miss. That's not a lot but it's something. On a hit it does about 1 attacks worth of damage and grants probably 2 OA's when facing a solo (2 melee allies is pretty common). All in all that looks like 2-3 attacks worth of damage to me. I think that's what I computed faerie fire granting against a solo.
Is dissonant whispers better against 4 orcs than faerie fire?
So, you are assessing 2 allies and DW putting out 2-3 attacks worth of damage but that's a save before anything and a failed save and then hits to get any AO thru...
But for FF you tend to see half output at the first save chance before we get to advantage yields.
Seems to me your methodology and assumptions are bring driven by unusual notions.
So, I will leave you to your self-fulfilling analysis.
Good catch on the making a repeated save on damage. I'd forgotten that downside.
So you are saying on the solo that Faerie Fire is good? I agree it's better than tasha's. Is It better than dissonant whispers?
By the way a 20ft cube is no larger than a 20 ft ground based square. It covers 4 5x5 squares. I find it unlikely that 3 or more medium sized enemies are going to nicely align in faerie fire formation. Don't you?
As to your statistics, I'm well aware how they work. You have a low but not non-existant chance of missing with faerie fire against 2 creatures. You have a very high chance of hitting 1 or the other. You have a fairly low chance of hitting both. The hitting both and missing both roughly cancel out (not exactly as you are a little more likely to hit both than miss both)…. but for purposes of comparison it's close enough to say that on average you will hit one.
Dissonant whispers against a solo does half damage on a miss. That's not a lot but it's something. On a hit it does about 1 attacks worth of damage and grants probably 2 OA's when facing a solo (2 melee allies is pretty common). All in all that looks like 2-3 attacks worth of damage to me. I think that's what I computed faerie fire granting against a solo.
Is dissonant whispers better against 4 orcs than faerie fire?