Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

getting tired so I won't participate in more rule discussions but as a last thought from me, I wouldN't take double heat sinks without thinking about it for a while cause I don't think there are any replacement parts left for them.
To the anime thing: Someone said before Battletech ain't anime, it is a litte too gritty and down to earth for that. But one thing is, if you have a mech you are a special. The things are relics from times with much higher technology and the reason they are all stock is that the few who can actualy produce new ones know so few about them that they don't dare to change a thing.
And of course your double special if you actualy own an assault mech. ;)

Ich hoffe deiner Freundin gehts bald besser Douane, ist mal nen wirklich verständlicher grund warum die nicht posten willst. :)
 

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Our thanks for the kind words!

In recognition of your concern I've been given leave by the GF to "do that roleplaying stuff". ;)


First post will up this evening!

Folkert
 

So I'm not only a munchkin. I'm a bad munchkin. That's just emberrasing :o .

I think I'm going to try a different set up.
B3

Build 1
Reflexes 6
Intuition 6
Learning 6
Charisma 2

Athletic (11)
Physical (6)
Mental (6)
Social (10)

Gunnery/Mech 3 (3+)
Technician/Mech 2 (4+)
Pilot/Mech/ 2 (4+)
Computer 2 (4+)
Small Arms 1 (5+)
Survival 1 (5+)

Extra Edge

How is this? Dropped the natural aptitude and some of the skills to up my Learn. I'm not as good at fighting but I'm smart as well. Computers and repairs should give me something to do when I'm out of combat.

For my Mech I'm keeping the Thug but dropping the armor and leaving at stock form. One thing I'd like (If I'm allowed) is to add a security system to the mech and rearrange the controls so nobody but me can use it. This will make it so no one can try to take my mech just because I'm a beginner.

As for the anime. I realize that MechWarrior is not like anime. I was just using it to draw inspiration for my character. I was trying to make a counterpoint to all the hard-bitten veterans in the group.

Sorry to keep nagging but I'd still like 2 rolls on the lifepath. I'll probably use what I get there to flesh out my character more.
 

Hows it going Drakknyte32. I know what its like when you can't get the character to fit the concept. I was poking around with ideas. Its doable, but pretty ruthless in cutting back to the basics.

C5 24 points attributes, 12 points skills, Assault Mech (80-100), 3 point advantages

BLD 1, REF 6, INT 6, LRN 4, CHA 1 (24 points).

SKILLS (12 Points)

- ATHS 11+
- PHYS 6+
Gunnery/mech 3 (3+)
Pilot/mech 2 (4+)
Small Arms 1 (5+)
- MENT 8+
Security Systems 1 (7+)
Tech/mech 1 (7+)
- SOC 10+

ADVANTAGES (3 points)

Natural Apptitude (gunnery) - Roll 3d6 and select the best 2.

I don't belive that the idea of CHA 1 is unplayable. But is it going to limit your ability to shine in an "achievement" sence. It does, however, provide plenty of opportunities to shine in a "characterisation" sense.

Personally, I would consider sacrificingthe 3 points of advantages, for the 20 skill point option.

anyway, cheers.
 

Draknyyte

All mechs have security systems, its standard. To start a battlemech, You must pass a vocal analysis test given by the mech to insure you are one of its rightful users, after you are identified as a rightful user, it asks for your passcode, which is any phrase that your character would want, it gives the first part of the phrase and you finish it. Only once that whole sequence is completed does it come online.

Additionally, all pilots have to use neuro-helmets to maintain the mechs balance, and those helmets are keyed into your brain patterns. A failure in any area will lockdown a mech until Technicians and the mechs rightful owner show up to unlock it.

As far as altering the controls, all mechs have configurable controls, you can quickly reset which trigger fires which weapons, but along some rather broad lines, cockpits are pretty interchangeable on purpouse. There is no need to worry that one of us will take the mech, you own it, just as we own ours, it would be akin to stealing someones car, it'd be illegal, not to mention at 3/4 you are definitely NOT a bad pilot. Don't worry about it.
 

Oops,

just sent you an email concerning mech and pilot. :)


As for security, don't worry: Nobody can just take your mech. They are controlled by neurohelmets which read the pilot's brainwaves. If they are different from the standard set, frzzzz! :D


I'll get to the life path rolls asap; I'd just waited to get a slightly better 'grip' on your PC and his concept. (Just ask Shurai who suffered the same fate! ;) )


Folkert
 
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Woops. Was writing the above as you posted up.

The new one is more along the lines I would have persued. I think that with the 3+ and 4+'s on key skills, it makes you quite capable. From where I sit, it looks good. There was a discussion about Security Systems on another thread, but I can't remember exactly what the skill covers. It may allow you to set up your own.
 

Everyone,

thanks for helping out!


BTW: Doghead, I've not forgotten. :) Just wanted to give you something to return to, ie. the knowledge that the game has started indeed. ;) [And Wei can always come down some some sickness or the other, right?]


Folkert
 

Sorted. Ready when you are.

I found some star maps for each of the different periods. The Capellan Confederation really got its butt kicked.
 

I loved the scene at the wedding, Hanse unvails the war by having all the planets he is attacking engraved on gold plates that the dinner was served on, the Cappellans started running around throwing food to get all the plates so they could know what his plans were, lol.

Thats just one in a long line of embaressments for House Liao, everyone's favorite villians.
 

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