ConcreteBuddha
First Post
Okay, I'm going to have to go with kreynolds on this one. I, on the other hand, will attempt to shed some light on my position. 
1) I have never had a weapon (or any other equipment) break in DnD under "normal" use. Ever.
2) I believe in "heroic fantasy" campaigning. All examples that use the real world are bogus (IMHO).
3) The DM should always be fair and consistent.
If I use these assumptions, the hammer should not break. Why?
Because the DM is being neither consistent nor fair, which is what I think what kreynolds was getting at (correct me if I'm wrong).
If the DM rules that the hammer would break, then the DM should come up with or find a consistent system of item breakage that "simulates" reality, and apply this to ALL situations.
For example, the hammer should take damage whenever it is used. So should long swords and cloaks and armor and etc...
If you wanted this level of realism, then a weapon should take damage whenever it damages ANYTHING weaker than it.
These rules, as kreynolds pointed out, are not in DnD. Why?
Because it is an increase in the rules for minimal benefit.
Would it be more "realistic" if items always took gradual damage from use? Yes.
Does the above level of realism add to the fun of the game? No.
So if you play the game like it is, you get "non-realistic fantasy"...
Isn't that what DnD is about?
P.S. I say the DM is just pulling things out of his butt because he doesn't like the ingenuity of the players.
In a 2ed Dark Sun campaign, I had a DM who was pissed that I Dimensional Doored past all of her dungeon. The next dungeon was an ANTI-TRANSMUTATION DUNGEON. So was the next one. And the next...
(This was the same DM who pitted the party against THIRTY TROLLS at LEVEL ONE!
When questioned on it, she said, "Oh, I thought trolls were GOBLINS...."
That was her first, and last, campaign.)

1) I have never had a weapon (or any other equipment) break in DnD under "normal" use. Ever.
2) I believe in "heroic fantasy" campaigning. All examples that use the real world are bogus (IMHO).
3) The DM should always be fair and consistent.
If I use these assumptions, the hammer should not break. Why?
Because the DM is being neither consistent nor fair, which is what I think what kreynolds was getting at (correct me if I'm wrong).
If the DM rules that the hammer would break, then the DM should come up with or find a consistent system of item breakage that "simulates" reality, and apply this to ALL situations.
For example, the hammer should take damage whenever it is used. So should long swords and cloaks and armor and etc...
If you wanted this level of realism, then a weapon should take damage whenever it damages ANYTHING weaker than it.
These rules, as kreynolds pointed out, are not in DnD. Why?
Because it is an increase in the rules for minimal benefit.
Would it be more "realistic" if items always took gradual damage from use? Yes.
Does the above level of realism add to the fun of the game? No.
So if you play the game like it is, you get "non-realistic fantasy"...
Isn't that what DnD is about?
P.S. I say the DM is just pulling things out of his butt because he doesn't like the ingenuity of the players.
In a 2ed Dark Sun campaign, I had a DM who was pissed that I Dimensional Doored past all of her dungeon. The next dungeon was an ANTI-TRANSMUTATION DUNGEON. So was the next one. And the next...
(This was the same DM who pitted the party against THIRTY TROLLS at LEVEL ONE!
When questioned on it, she said, "Oh, I thought trolls were GOBLINS...."
That was her first, and last, campaign.)
Last edited: