FR
usual Arcady, you can’t point out the good things about Kingdoms of Kalamar without taking your time to “try” and point out things you dislike about the Forgotten Realms. Now, Kingdoms of Kalamar is great. I love the setting. I own every book they have put out to date. Why can’t simply point out its strong points? Oh that’s right, I forgot. You have never been able to stop yourself from trying to belittle the Forgotten Realms, the people who enjoy it, or the people that created it.
Silly geography that makes NO sense.
The geography is the direct result major cataclysmic events that reshaped the land when Evermeet was formed. A fact you probably were not aware of because you didn’t take the time to find out facts before bad mouthing it.
Uber author-sex-fantasy-alter-ego NPCs.
Oh, yeah. Good reason to not like an entire setting. The Chosen, Elminster, and all the other powerful characters were NOT Greenwood’s characters. And what is wrong with having a story or character driven by sex? It happens to be a big part of life… How this makes an entire game setting less palatable is beyond me.
Silly oversized inconsistant pantheons.
In a fantasy setting where gods are made by heroic or diabolical acts and destroyed by the actions of other divine kin things may be a little different from what you learned about in some Mythology book. You try and apply what “you” deem to be consistent. From what I know about you, your world tends to be very low magic and “realistic”. That is what you enjoy, and that is great for you. Kingdoms of Kalamar tends to fall into your ideal paradigm… that’s great too. Why not judge them on their own merits and leave the FR bashing aside.?
No ethnographic cohession.
The very fact that you include this as something you are looking for makes me laugh. If it is truly important for your game to have this, then by all means run in a setting that fits your needs. But when my players are exploring the depths of a Netheril Ruin for the first time, or putting and end to the Zhentarim Spy that plagued them for a year, ethnographic cohesion tend not to cloud the fun we are having.
No logic to it's historical patterns.
What logic would that be? Worlds where entire civilizations of people can be moved by way of Gates is going to be a bit different from a world where this either isn’t available, or hasn’t happened yet. Either way, it is fantasy. Fantasy and magic. Two things that are persistent in D&D the last time I looked. If you think they are weak backbone upon which a world is based, perhaps you should be playing GURPs Russia…
See above.
Improbable status between power groups.
Ummm…. Ok?
Improbable status between humans/demihumans and 'humanoids'.
Ummm… Ok?
A meta-plot so huge it changes every DMs game every 3 months.
More house rules than you can shake a stiff kobold at
Granted, back when 1E moved over to 2E things got a big change. However, the ramifications caused by the change inspired more incredible campaigns that I have time to tell you about.
As far as house rules go? So what? Feats that are tied to the region where a character came from? I fail to see where that is a bad thing. And Prestige Classes tied to the setting? Again, I fail to see the problem.
In closing, you are a smart cat Arcady. Witty and full of a great imagination when you use it constructively. Why not give a review that builds on positive comments, rather than negative ones?