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BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)

Sniffer warforged ranger

Seeing Fixit's puzzled brow, Sniffer continues, "The bolts will not roll off, but if you dodge, you may forget them. On your knees they stay in a place relative to your center. Also a missed arror shot at you or a leaping wolf may kick the bolts off the surface."
 

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Death from Below: Readied actions

The skittering noise gets louder and louder, until it is drowns out anything quieter than a shout. As the sickening noise reaches its climax a huge swarm of small, black beetles comes pouring out the hole in the corridor. These tiny insects seem to leave a trail of dark-yellow slime wherever they go and are about the 3 inches in length.

Everyone rolls initiative:
Kellian: 22
Zan: 22
Kerwyn: 21
Rial: 18
Meldain: 17
Fixit: 15
Mulch: 9 15
Beetles: 9
Pak: 7
Sniffer: 4

As everyone has been "readying" an action, I'm going to declare that everyone can do what they've stated they do (or state something new if you like now that you know what you are facing) with the beetles just having emerged from the hole. Note that as this is a "readied" action you can only take ONE move or standard action. Once we resolved these actions, the first official round will begin and we will proceed in the order listed above. The beetles will not get a readied action.

The beetles are represented by the big circle on the northern edge of the map.
 

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Mulch - Cleric

"Ughh, I hate insects."

Deciding that enlarging himself is not the best strategy against a bunch of small beetles, Mulch forgets about the spell, and instead reaches into his pack for his vial of Alchemist's fire. He will then hurl it at one of the beetle's in the center of the mass, trying to hit as many as possible.
 

OOC: I seem to be so lethargic in game with initiative. :p oh well. Again sorry for the delay in my postings. Life has been a bit rough lately.

"Bugs, why did it have to be bugs. Stupid crawly things. Come out where I can see ya, you little bastard!" Pak yells, echoing off the cold tomb walls. He becomes increasingly aggitated. He readies his shortsword.
 

"I can play at this game." Zan says as he beings to chant arcane phrases*.

[sblock]Zan begins to cast Summon Monster 1 (Full round spell, so should take effect on my first action, get an immediate attack, and then get an attack next round before disapearing), summoning a

Celestial Giant Fire Beetle
Small Vermin
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple: +0/–4
Attack: Bite +1 melee (2d4)
Full Attack: Bite +1 melee (2d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7
Skills: —
Feats: —
—Darkvision out to 60 feet.
—Spell resistance equal to HD + 5 (6).
Resistance: 5 Acid, 5 Cold, 5 Electricity

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
[/sblock]
 

Rial starts firing black flames from the ceiling while at the same time move on the ceiling to avoid the beetles.

[sblock]readied action would be to shoot eldritch blasts, hoping it works. Regular rounds would be using the move action to keep myself away from the beetles and continue shooting.[/sblock]
 

Realising that his bow will be useless aginst this enemy Fixit falls back 20' all the time scanning the room for anything that he might be able to use to flatten a number of the bugs.
 

"Well, sh**"

Meldain throws the dagger at the bugs. If that seems effective, he'll continue to move away and throw daggers. If not, he ponders if throwing his lamp at them might be a better option.
 

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