Candara : OOC Thread

Jemal

Adventurer
HI. I've never DM'd on these boards before, but I am a very experienced DM in RL, and this message board looks like it's workable. OK, here's the deal.

I'm starting a new campaign online, and need a few PCs. The campaign setting will eventually (If all goes according to plan) allow for PC's to get involved in kingdom politics and possibly a full-scale war or two(Or 10, depending on how bloodthirsty you guys are hehe). Anybody who likes combat AND politics is sure to enjoy themselves, and if you're looking to become a nobleman(or woman) or perhaps start your own kingdom with the help of your 'friends' (The other adventurers) Then join right up!

Starting level will be 6, and I'm allowing standard races and classes from the PHB, and anything else you want from PHB or DMG (This campaign will be running off the basics).
If you're interested, then reply to this post stating your character concept (Name, race, class, alignment, but no hard stats or such). Once I've found 4-6 character concepts I think will work good in the campaign, I'll ask those people to work up their characters, and I'll give them the Char. Gen. rules we'll be using.

OH, BTW, you'll have to decide amongst yourself what alignment to be, just keep in mind 2 things.
A) your alignment will affect how the game is approached. (Evil Overlords, Benevelant Leaders, or Uncaring Monarchs?)
B) I won't allow any characters with opposite alignments (If any characters are good, none are evil and vice-versa, same with law/chaos.) That means if there's even 1 paladin, nobody will be either chaotic OR evil. work it out amongst yourselves.

IF all goes according to plan, I should be posting character generation rules by the weekend. Good luck and Please reply if interested.
 
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Sounds great, it's what some people have been dying for so I've read (Creamstreaks thread).

I'd be for playing a human character of either Good or Neutral alignment. Class wise I'm a little unsure, possibly a barbarian without as much of the customary savagery, or a rogue/paladin (Dirty Harry). Give me a little time to think about it then I'll make it concrete.
 
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Hrm... the mention of my last thread is noted. Alright, I think I can manage to join in this as a player.

Now what to prepare...

I nominate Chaotic Good as our corner Alignment. That removes Lawful Good and Lawful Neutral.
 

WOOHOO!!!! I bear garyh to a game!
:D
My character concept is Finnegan mac Morn, human Fighter/Rogue. Culture would be psuedo-Celtic Irish/Scot. Is it a homebrew world?
Chaotic Good or Neutral Good is my prefernce.
I plan on taking the Leadership Feat, so let me know if this is OK.
 

Huzzah! Politics!

I would play a half-elf rogue/bard, eventually taking the spymaster PrC; under the cover of a simple wandering minstrel I would roam the land, gradually building up a vast information-gathering network. My ends will depend on my alignment, of course- either Chaotic Neutral (assuming we all agree on the chaotic good corner), meaning I would be an independent spirit whose goals would be money and power, but mostly to test my skills against the world; or chaotic good, meaning I would use my theoretical spy network to do my best to insure the freedom of others. No name as of yet....
 

yes, the world is homebrewed, but based loosely on several other campaign worlds. I'm currently working up a detailed history, but for now just think of it as your basic generic D&D campaign, some details follow.

The continent you are on is called Rekbar. There are currently 5 major countries on Rekbar, each having managed to survive the Great War (to be detailed in upcomign installments)

the Kelt Imperium (major Align= LE),
the Realms of Ukko (major Align= LG),
Extoria (major Align= NE),
the Jormungand Wasteland (major Align = CN), and
Candara (major Align= CG)

For those worried about the pantheon, there are innumerable minor dieties(basically any you could think of, but they're considered Minor dieties in this campaign).
The Major Dieties (non-race specific) are as follows :
Ukko - God of Air/Good
Thor - God of Storms
Loki - God of chaos
Mystra - Godess of Magic
Aphrodite - Godess of Beauty
Mars - God of War
Necron - God of Death
Meilikki - Goddess of Nature

If anybody has any questions, don't hesitate to ask.
 

Brock ap Malian Half elven CL Fighter 2, Bard 4 AL NG

Brief info: Hair: light sandy brown, Eyes storm blue (grey blue) Mannerisms: Brock is a silent fellow who goes from being very happy in appearance to somber, and thoughtful. He has two items that are special two him, His bow ( a well used longbow) which he made with his fathers guidance when Brock reached adulthood., and a well read journal of his great grandfathers about many things including life, violin making, various songs, and spells written into crevices, and the footnotes of the entries.

(Skills I will focus on are Craft: (Bowmaking); Perform ( Violin) Craft (Violin making) Perform (Guitar) Perform (Jigs& Reels), and Ride )


(Will you allow stuff from the Dragon Articles, Namely the Swashbuckler stuff, and the Masterwork Performances. If not its fine) Also a psuedo Celtic society) Would focus on the Ride skill, and Archery a lot.
 

(Name, race, class, alignment, but no hard stats or such)

Gustaf, Human, Fighter/Sorcerer, Chaotic Good/Neutral Good

Gustaf is nephew of Gustave the XIII, The King of Steal, a powerful man who lacked the ability to use spell-arts, but was also extremely resistant to magic. Gustave was killed in a tragic battle between himself and the Edilritter, though Gustaf knows nothing of this. Gustaf's father was transformed into a dragon when he was 7 years old, and was undergoing the firebrand ceremony.

In more detail
Gustaf's Family Line

Gustave I, King of Finney
|
V
>Gustave XII , King of Finney
->Gustave XIII, the Exile, Lord of Hahn Nova, killed by the Edilritter
->Phillippe I, Brother of Gustave the Exile, Half Brother of Gustave XIV, killed in the firebrand tragedy
->Gustave the XIV, Half Brother to Gustave and Phillipe, killed by Gustave
-->Phillippe II, Son of Phillippe I, now known as Gustaf to conceal his identity

Gustave XIII was exiled because his anima (spirit) lacked the ability to appropriately move the ebb and flow of energy in magic, which all kings in Finney were expected to be gifted with. He later usurped a minor lord under the count of jade, and eventually started a war with his home country after his fathers death. He killed Gustave the XIV, his half brother, and became the new ruler of Finney. He soon forfeited the title to his brother Phillippe, and created his own duchy, called Hahn Nova.

The people did not accept Phillippe as king because he had not undertaken the firebrand ceremony as a child. This ceremony is a test of a persons own magical strength, and the ability to control it. It must be performed during youth, or the forces involved could transform a person into a monster as it consumes their anima.

His son, Phillippe the second would undertake the ceremony, but was stabbed in the stomach by an assassin during it. His father, in the process, grasped the firebrand and executed the assassin, but was consumed by his own anima, and turned into a red dragon. This dragon flew off with Phillippe the second in hand, and mystery shrouds what would happen to the younger Phillippe.

Gustave, however, would eventually be slain by the edilritter, a powerful creature that immitated Gustave himself to usurp his power. After this happened, Gustaves fine non-magical sword would disappear. Soon, the Firebrand too would be taken to master Cielmer, a caretaker of the now deceased royal family.

Phillippe was eventually taken from his father, who had been attempting to hoard his own son. Phillippe the I, as a red dragon, eventually forgot his entire human history, and now thinks himself entirely draconic, hoarding treasure and commiting himself to evil. Phillippe the II would be renamed Gustaf to conceal his identity. His caretaker is master Cielmer who has provided him with his fathers weapon.

Gustaf will likely fight with two weapons, a longsword and his fathers sword (masterwork non-magical steel (adamantium) bastard sword), and later on; the Firebrand (+x magical flaming/flaming burst longsword). He will have 2 or more levels in fighter, and 2 or more levels in sorcerer in order to best entail his magical/mundane abilities. He will have a few motivations from the start, incuding discovering his uncles fate, slaying his own father who has become a horribly evil red dragon, and hunting down the Edilritter. He also would like to reclaim the Finney kingdom for himself, from the bureocracy (magocracy) that currently controls the old kingdom.

What do you think?
 
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Alright, some campaign setting questions,

What would the equivelent of Finney be: A magocracy headed originally by a sorcerer king, now run by a beurocratic and aristocratic group of wizards with no-use-for-a-king.

What would the equivelent of Hahn-Nova be: A small duchy/county headed by a democracy, that believes in treating everyone equally whether they are a mage, man, soldier, smith, or govorner. Always has a lord, but this lord tends to be elected because of his strength of mind, not strength of blade or good looks.
 
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