Candara : OOC Thread

'k I decided on a character and did a quick description.

Thomas Reaver, male human Bbn1/Ftr4/Rog1, CG.

Description: Tommy is well built, tall, and has a light tan. He wears black pants a gray shirt and has a black coat. Across the front of his chest he has a set of eight throwing daggers slotted into place in two sashes, forming an "X". In place on the rear of his coat is a long sword in a black sheath.

Reason for class selection (Plus a very loose description of background, emphasis on loose):
Rog1 - Would be Thomas's starting class, working as a merchant's sneak in his late teens. So the majority of points into bluff, intimidate, forgery, and the general rogue skills (ms etc.).
Bbn1 - Due to a slaughter of his home town that he escaped, he harbors a great hatred for the slaughterers. And thus rages solely when in combat with the slaughterers. Could change this class to Ranger though I don't think it conveys the sense of bloodlust for the slaughterers as well. Skill points into wilderness lore/intimidate.
Ftr4 - Doing as adventurers do Tommy encountered trouble and choose to deal with it using his sword. Possibly taking Leadership so as to create a band of men to fight for "the cause", skill points into Knowledge (Tactics) etc.
 

log in or register to remove this ad

Grrrr wrong SN again... on the university, on my laptop and on my home PC all different sign in names hehe, sucky. But will just have to do and remind myself to look which name I'm currently signed in with before I post buutt... nevermind :D

I'll just extrapolate my character from another game to 6th level.
Female Elven Psion (Nomad)
 

I'd be interested in playing Kerith Lockshiel, a Paladin who lives by his own Hand.
He is not a member of a stuffy Paladin Order - he was just botn with the ability to see what Good and Right was.

What's that you said about "if a Paladin, than no Evil OR Chaotic"?
Since when does the paladin class say anything about "no chaotics"? :confused:

I do see a
"While they cannot abide evil acts by their companions, they are otherwise willing to work with a variety of people quite different from themselves."
A littel variety of outlook leads for spicier in-character dialogue.

And trust me, I can play a paladin. But if our ideas of paladins don't eventually gel, than I could just play him as a LG Ftr/Clr. (He'd actually be a bit stronger that way - he just wouldn't have a Mount)

edit: added hyperlink, and if we have too many players for the game that want to play, I volunteer my 'place' for someone else (especially if it's someone's first game and they want to play).
 
Last edited:

Since you didn't give a max number of players, I'd like to join in a good game of politics too.
I too would have liked a LG character, a cleric. (though NG could work too).

Father Antonio d'Este
He's a benevolent religious leader, that cares a lot about his people, and would like to see every people prosper in peace. He's a dreamer, but knows very well that evil exists and how to deal with it. Before becoming the spiritual leader, he was the judge of his community, and everyone knew that when father Antonio forgave a person, he truly deserved that, and that he never condamned an innocent. He serves is people with no pride or arrogance, cause he knows very well that a proud leader sooner or later will make his people suffer. He can't stand injustice, though he'll always seek a non-violent way to react. His constant care and concern has made his hair turn grey before time, and he will seem a common lean (unlike many others) priest, clad in a simple dark rope, until you notice his eyes, surprisingly light, almost like ice, that seem to look into your soul.
 

Am I too late?

Here is my character idea...

Talisian De'Artain is an elf Necromancer. (6th level neutral good)
He is the illigitimate son of the vizer to the Realms of Ukko's ruler. He has been thrown out of his fathers house for falling in love with the daughter of the king of the Jormungand Wasteland. He is very un-elvish in the fact that he has no problem being around barbarians and the "lower classes".
Tal (as he is called) specialises in Conjuration spells (not as a school specialization.. just a preference) and is always looking to perfect his art. His main objective will be to bring the Realms and the Wasteland together as a fighting force.
The reason he is a Necromancer is that he was raised in the outlands in a town called Quinath.
Quinath is a town run by a kindly necromancer who wanted to create a place where people could come and commune with thier loved ones who had passed on. Tal was born there and did not know who his father was until his 85th birthday. Tal sees necromancy as a way to improve the lives of both the living and the dead. He would never use evil spells.
 
Last edited:

Is it too late?

If it isn't too late, I'll introduce Ariel de Morceaux. Ariel is a 6th level cleric of Aphrodite, who likes to use her "people" skills for the betterment of her Church and her friends. Intrigue, passion and a desire to help those who cannot help themselves (think in a heroic bard with no clue type way) drives her on. She was born to poor parents, but was early on obviously a beautiful child. As a teenager she was allowed to join the Church of Aphrodite and became a successful acolyte. She has been in several adventuring parties due to her "people" skills. She has a natural affinity for charm spells.
 

Finnegan Mac Morn
Human Rogue 3/Fighter 2/Cleric of Frelnyr 1 AL:NG or CG (whichever works better with the Party)

Born to Arnbull Mac Morn of the Clan Mac Morn of Caer Eurodynne, Finnegan was destined to assume the Mantle of Clan Chief following his father and all of his Forefathers before him as Guardian of the Northern Marches. Not only were the Mac Morn's engaged in ceaseless war with the Goblin tribes of the North, but they were also, quite secretly, involved in a war to undermine the corrupt Emperor. All this changed when, on the eve of his 13th birthday, a vicious attack by Clan Druagh (Loyalist forces allied with the Kelt Emperor) caused havoc among Clan Mac Morn. Nearly all of the Clan was killed or hauled off to face slavery, torture or worse at the hands of the Druagh and the Emperor's Crellaigh (Lawkeepers). Finnegan would have suffered a similar fate, had not Auldurveg (his father's Advisor) spirited the youth away to the care of allies to the South. Under the tutelage of Agents in a half dozen cities, Finnegan grew wise in the ways of Stealth, Intrigue and War. The young boy grew into a young Man on raids against the Emperor's tax collectors, his favored Merchant Houses and even against his Crellaigh. There came a day when Auldurveg returned to the young Mac Morn, bearing a parcel wrapped in bear fur. Within the furs was a Sword both long of blade and handle.
'This is Brellaign, your father's blade. I returned North when I had delivered you and found the Sword lying in the charred ruins of Caer Eurodynne.
'Brellaign…' Finnegan mused, 'Dawn-Hand'.
'It is time for you to take up your father's blade, Finn…and to receive the calling of Frelnyr, Patron God of the Clan Mac Morn.'
And so Auldurveg brought to Finnegan his Birthright, and set him upon a most Dire and Fell course, for his Wyrrd was to challenge and destroy the Emperor himself.
Now Auldurveg has sworn himself to Finnegan, and the young Finnegan has set out to defeat his Nemesis. Traveling abroad in the hopes of gaining allies, Finnegan has embarked on a Path that might take years or even decades to accomplish, but he is a patient man.

OOC: Frelnyr is a Minor God of the North, Patron of Heroes, Bravery, and Warfare against Tyranny. Domains: Fate, Good, Luck, and War. Favored Weapon: Greatsword.

Brellaign will be a magic Greatsword. Will you allow the 'Leveled Treasures' rules from Dragon #289? The sword would be +2 equivalent initially, but would have the option of increasing in power by spending Exp. If you don't have the Dragon, I could type up the progression etc… It would be very cool to have the Sword's power 'Awakened' as I move along in story/play.


Auldurveg is a Wizard (Diviner) Cohort Level 5.

OK, let me know if this is OK
-Ron
 
Last edited:

Felosial Naïl
Female Elf (Half elf/Half Unseelie) Psion (Nomad) 6
Medium-size humanoid
HD: 6d4 + 0 (20hp)
PP: 15 + 26 (41pp)
Init: +12
Speed: 30ft
AC: 22 (+6 dex, +2 large wooden shield, +4 Inertial Armor)
Attacks: longbow +11
Damage: 1d8 longbow
SQ/SA: Elven racial traits, psicrystal
Saves: Fort: +2, Ref: +8, Will +3 (+5 vs enchantments)
Abilities: Str 8, Dex 23, Con 10, Int 12, Wis 12, Cha 12
Skills: Escape Artist +10, Psicraft (+10), Knowledge Psionics (+10), Concentration (+9), Intuit Direction (+5), search +3, Spot +3, Listen +3, Hide +25, Move Silently +20
Feats: Improved Initiative, Resculp Mind, Inertial Armor, Psionic Focus (Psychoportation), Greater Psionic Focus (Psychoportation)
Appearance: Age 82, height 5'2", 126 lbs
Alignment: Chaotic Good
Deity: None
Languages: Common, Elven, Auran

Powers: (DC 1d20 +Ability Modifier (6) +Power Level, +5 for psychoportation powers.)
0 - level Psion Powers (talents)
Minor body adjustment
Burst
Know direction
Inkling
Far hand

1st - level Psion Powers
Deceleration
Spider climb
Call Weaponry

2nd - level Psion Powers
Mass Deceleration
Chameleon

3rd - level Psion Powers
Time Hop

Psionic Combat Modes:
Ego Whip
Empty Mind
Mind Blast
Mental Barrier
Id insinuation

Displays:
See PsiHB exept for:

Visual (Vi):
Manifester covered in black flames for the duration of the power.

Material (Ma):
A visible bright green matrix appears around the target area or target for a brief moment and disappears after one round. The matrix is utterly inert.
(You know, a 3D grid of bright green lines)

Auditory (Au):
From the manifester's vicinity or in the vicinity of the power's subject (manifester's choice), a high-pitched sound issues, eerily akin to a panicked scream. The sound grows in a heartbeat from hardly noticable to as loud as a loud scream, which can be heard within 100 feet. At the manifester's option, the instantaneous sound can be so soft that it can only be heard within 15 feet with a succesfull Listen check (DC 10). Some powers describe unique auridoty displays.


Equipment:
Nestiphae (Hostile Quick Psicrystal)
masterwork longbow
Psionatrix of Psychoportation (+1 Psychoportation powers save DC)
Skin of the Chameleon (+15 hide)
Boots of the Dark Elves (+10 move silently and spiderclimb)
large wooden shield
2 quivers of 25 masterwork arrows
5 psionic tatoos of lesser body adjustment

Gear:
Bedroll
Blanket
2 grapling hooks
50' silk rope
10 days worth of trail rations
Small Mirror
Sissors
Razor
Dagger
flint and steel
1lb soap
empty sack
2 waterskins
a set of dice
a deck of playing cards
8gp and change

Deceleration
Psychoportation (Dex)
Level: Psion 1
Display: Au, Ma
Manifestation Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 1 minute/level
Saving Throw: Reflex negates
Power Resistance: Yes
Power Points: 1
You warp space around an individual, hindering the subject’s ability to move. The subject’s speed and maximum jumping distances are both halved. These effects count as enhancement penalties (so multiple uses of this power do not stack).

Mass Deceleration
Psychoportation (Dex)
Level: Psion 2
Display: Au, Ma
Manifestation Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature/level
Duration: 1 minute/level
Saving Throw: Reflex negates
Power Resistance: Yes
Power Points: 3
As deceleration except it affects more targets.


The child of an Unseelie Nymph and an Elven thrall, Felosial was born in a twisted and dark wood far to the cold North. Beneath the corrupted branches of her mothers wood, she lived her life shrouded in twilight and ever roaming the shadows beneath the endless trees... searching...

Her mother had felt the strange power since she carried her in her womb. And when Felosial finally first looked upon the cold dark wood in the North a shiver went through the forest, and her mother rejoiced. Her child, a gifted one.

As the years passed the twisted wood expanded under the influence of the new evil that resided under its leaves. And along with the corruption, fueled by the newborn, Felosial and her mother grew strong.

The evil and corrupted forest of Felosial and her mother was greatly feared in the lands around. What went into those woods never appeared again. The only thing that ever returned from those woods were the endless echos of screams from deep within that black maze.

One day the gloom of the wood was pierced by lights. A group of men wielding torches had entered the wood, seeking to slay the evil that resided within. The evil and corruption that was ever spreading across the surrounding lands. The bold men of that band of tresspassers sealed their fate the moment they made their first fire in the forest. The small campfire, lit to cook a decent meal meant fire, fire in the forest. Such insolence would not go unpunished and quickly the Nymph and her daughter decended upon the unweary adventurers.

But there is no escape from Felosial and the wrath of a Nymph scorned. Several of them fell under the charm of the Nymph and turned quickly on their friends. The others now seeing their friends turn on them before they could even reach for their weapons ran, they ran for their lives. From the corners of their eyes they caught glimpses of a long haired slender shape walking towards them. They ran as fast as they could but no matter how hard they didn't lose their persuer, and it came closer...

They tried to run but somehow they didn't get away from their stalker and the lone figure simply followed them untill they were exhausted. Then a giggle echod in their minds and within seconds several black arrows flashed through the shadows and put an end to their pitifull existances.

Felosial grew to become a young woman and her mother felt that it was time for her to explore a the world and seek to uncover more of her powers that lay buried deep within her mind. Because in the forest she was strong and wielded great mental powers but outside of the forest her power dwindled and she was to rely on just her basic powers. Now she was to venture beyond the walls of twisted wood and shadow and devellop het skills in the world beyond her mothers realm. It was her mothers wish so she complied.

Felosial's mother:
Nymaii
Unseelie Nymph Druid10/Bligher6

notes and campaign possibilities for the DM:
*Mentally bound to her mothers twisted wood Felosial's power is greatly enhanced there.
(possibilities, she is 5 levels higher in the corrupted wood, or she has access to many powerfull spelllike abilities or such)
*As the daughter of a Unseelie Nymph it is uncertain what kind of abilities she might devellop during the rest of her life.
 



Remove ads

Top