Candara : OOC Thread


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Jemal said:
Well, that's 1 character done.
Talisian De’Artain

Mage/Necromancer level 6 Neutral Good
(Opposed school: Illusion)
High Elf. Age: 124 Weight 116lbs Eyes: Silver gray Hair: Black
Strength: 10 Dex: 13 Con: 10 Int: 19 (+1 from level) Wis: 10 Cha: 13
Reputation: +2
Hit Points: 19 Ref: +3 Fort: +2 Will: +5 BAB: +3

Feats:
1) Spell Penetration
2) Spell focus: Conjuration
3) Improved Initiative

Wizard Feats
1) Scribe Scroll (bonus)
2) Familiar: Cat (Class Ability)
3) Spell Mastery (to be decided later)

Class Skills
1) Knowledge Arcana: 9
2) Knowledge History: 9
3) Knowledge: Kingdoms and Nobles: 9
4) Concentration: 3
5) Spellcraft: 9
6) Scry: 9

Cross Class Skills:
1) Diplomacy: 3

Magic Items:
+1 Ring of Protection
+2 Bracers of Armor
Cloak of Resistance
Hand of the Mage (keeps concealed in public)
Wand of Monster Summoning 2 (50 charges)
Quiver of Ehlonna (for wands, staves and rods)

(total cost for magic is 14,300 GP)

(magic item adds are NOT done to stats. and Skills are Rank only)
 
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Father Antonio d'Este
Human Male
5’8” 130 lbs. Grey/Ice Blue
Cleric 6 (Chrystalla)
STR: 10 2 points
DEX: 14 6 points
CON: 12 4 points
INT: 14 6 points
WIS: 18 10 points +2 Periapt of Wisdom
CHA: 13 4 points +1 for 4th level
Alignment: Neutral Good

Reputation Score: 4 (3 for levels, 1 for Charisma)

AC: 17 HP: 44 (9 at first, 6 every level thereafter, +5 for con)

Domains: Knowledge (Granted Power: All Knowledge skills are class skills. You cast divinations at +1 caster level.)
Protection (Granted Power: You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on her next saving throw equal to your level. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.)

BAB: +4

Melee: +4 Quarterstaff, 1d6, Crit x2
Ranged: +7 Light Crossbow, 1d8 Crit 19-20 x2

Saves: F/R/W +7/+5/+10

Feats: Cosmopolitan (Sense Motive), Skill Focus (Sense Motive), Extra Turning, Divine Cleansing

Skills (45 points)
Concentration +10 (9 ranks)
Diplomacy +7 (5 ranks +2 sinergy)
Heal +12 (6 ranks +2 healer's kit)
Knowledge: Religion +10 (8 ranks)
Knowledge: Law +10 (8 ranks)
Sense Motive +14 (9 ranks +2 cosmopolitan +2 skill focus)

Spells per day: 5 / 4+1 / 4+1 / 3+1 ( DC 14 / 15 / 16 / 17 )
Turning attempts per day: 8

Items
Pearl of Power (2nd level) (4,000 gp)
Periapt of Wisdom +2 (4,000gp)
Ring of Sustenance (2500gp)
Breastplate +1 (1,350 gp)
Cloak of Resistance +1 (1,000gp)
Masterwork Light Crossbow (335 gp)

3 acres of land (1500 gp)

Masterwork Bolts, 10 (70 gp)
Healer's Kit (50 gp)
Antitoxin (50 gp)
Pony (30 gp)
Flask of Holy Water (25 gp)
Cart (15 gp)
Bullseye Lantern (12 gp)
Silvered Dagger (10 gp)
Ink vial (8 gp)
Spell Components Pouch (5 gp)
Backpack (2 gp)
Bit and Bridle (2 gp)
Wooden Holy symbol (1 gp) (an open book on a shield)
Flint and Steel (1 gp)
Waterskin (1 gp)
2 days worth of Trail Rations (1 gp)
4 sheets of parchment and an inkpen (1 gp)
Winter Blanket (5 sp)
5 Oil Flasks (5 sp)

30 gp
________________________________________________

"Thank you again, Father Antonio."
"Oh, please, Angelina don't say that anymore. And remember, if you need anything, you can find me here. May all the blessings fall upon you, your husband and your sons."
Angelina walked away with a basket full of bread, eggs and cheese.
"Who's that priest, mum?"
"He's Father Antonio d'Este, Daniel"
"Este? Wasn't an Este the man who convicted dad ?"
"It's actually him. He's also a judge."
"And don't you hate him for what he's done to dad?"
"Hate him? Do you know what you're saying, dear? That man saved your father. Let me tell you this: another judge would have easily sent dad to the galleys or directly to the gallows. On the contrary Father Antonio said...

"I find you guilty of theft and assault. I know you're not a bad man, and you did it because you were desperate. But what you did is wrong, you could have seriously hurt someone because you were too proud to ask for help. Your family though deserves assistance, not punishment. Since you know a little carpentry I'll send you to Sirania, where they're working on the new bridge. You'll stay there at the service of master Brentford till the bridge is up. I'll take care of your wife and your sons till then. Work well, the sooner the bridge is up, the sooner you'll be back. If you manage to learn something you'll probably find a job at your return. Don't make me regret about this decision."

..."Really? Dad said priests are only good at eating and stealing."
"Your father sometimes talks nonsense. That man was an Este, and he had more money than what we will ever see in all our life. And he gave pretty much all in charity when he became a priest. He kept a little farm, and even there all the poors of the city can go and be offered a meal. He got the road fixed, the new mill done and he's slowly making life in this town worth living, without taking anything for himself. You'd call this eating and stealing?"
 
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Quinath: city of the spirits

Taisian was seated in the dark with his love beside him and both were tired from the constant dodging of her father. Like Tal's father, he did not approve of the two of them together.

“Let me tell you the story, my love, of how the city of Quinath was founded.” Talisian said to his beloved. “Gandran the Wise had lost his family to a goblin raid and missed them very much. He admits that he wandered the realms mad with grief, searching for them to bring them back to life again. After many years he found the Valley of Sorrows and stayed there listening to the wailing of the lost dead hoping to hear the voice of his wife Quinath. Eventually He was able to hear her and through use of a spell he had learned from a black magician he was able to speak to her. He pleaded for her to return to him with their children but she refused. She was not one of the lost dead and was now at peace. He asked her what he should do and she said that he had been called here for a great purpose. He was directed to build a city in the middle of the valley and the living and the dead would call it home in peace. He did as he was asked spending the last of his great fortune building the Necropolis.
No sooner had he put the last stones in place did the travelers start to wander in. People from all over the world came to commune with their departed loved ones. In respect to Gandran and his wife they named the city Quinath. Some of the people stayed and created the community that is there now. My mother and her ancestors were born and raised there. In fact the hand I wear (his Hand of the Mage) is the hand of my mother’s father. He bid me to go into the vaults and have it enchanted so he could always be near me.
My father had come there looking to communicate with his father who had passed many years ago. He met my mother there and she was able to console him for the time he was there. I was born from that union although my father did not know for many years. I was interested at an early age by the spirits around me and learned much from them. One was the great conjurer Mephities, she showed me the ways of the conjurer’s arts, but my greatest strength is in the art of Necromancy.”
He paused to look deep into the eyes of his dearest. Her savage beauty and noble soul captured him from the moment he saw her. “I vow to you that one day we will be able to wed, even if I have to bind the lands together with my own two hands.”

(BTW.... Tal's stats are a few posts above this.)
 
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excellent starts so far, people.
BTW, I'll always use your character names when adressing you, unless it's about something not related to the game, and would like it (though I won't make you) if you would to the same with each other. I find it helps people stay in character.

Father Antonio - any feats/skills from outside the PHB/DMG need to be run by me first, so could you please outline Cosmopolitan and Divine Offering for my aproval?
Also, the people that get food from the farm will donate money out of gratitude. Will that money be coming to you, or, as a tribute to your faith, be sent to your church?

Talisian - excelent post. Nothing more to say.

Good characters so far, everyone. Once at least 1 more is posted, I'll start the new thread and get you going. 1 more thing I need from each of you, though, is country of origin, current country of residence, and which countries/organizations your allegiances ally you to. (could all be same, could all be different.)
 

Ariel de Morceaux Pt II

Ariel will be from Candara. Her political allegiance and residence will be Candara as well. Being a CG nation, I am sure that her Church would have it's seat of Primacy in Candara. Her overall allegiance will be to her Church first. The Almighty Divine Aura of Aphrodite.
 

I have 15000 gp, and we can spend up to 6k on a single item. Two of the items that my character "wants" are going to require some management.

+1 Flaming Longsword (Firebrand) 8000 + 300 + 15
Adamantium Bastard Sword (Gustave's Sword) 9000 + 300 + 35

Enhancement Cost + Masterwork + Weapon

Now, if I follow my 6th level sorcerer setup, I will have craft magic items as a 6th level spellcaster, and +10 to craft (weaponsmithing). The +1 Flaming Longsword has a pre-requisite spellcaster level of 10. The Adamantium Weapon (I think) must be crafted with the craft skill.

I'd like to get an exception so that I can craft these two items. The total xp loss is 680. Depending on how much xp beyond 21,000 we have, that shouldn't be a problem. That would leave me with 15000 - 9150 = 5850.

Feats: Martial Weapon Proficiency (Long Sword), Exotic Weapon Proficiency (Bastard Sword), Ambidexterity, and Craft Magic Arms and Armor.

I would draw both swords for combat, but rather than using two-weapon fighting, I would attack with one weapon each round so that I don't incur any penalties, but I can fight suitably styled for my character.
 
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You can forge the adamantite sword. Once you've finished all your stats (including your craft skill), I'll figure out how long it takes you, and how much it costs (Depends on the skill checks).
There's only 1 way to get the Flaming sword (And yes, this works for everyone). First, you can buy a +1 L.Sword at the beginning(2000 GP). Then after the game starts, you can spend a week getting it upgraded(another 6000 GP) by a 10th level wizard. (IT'll actually be 6 days into the game before you get your weapon though).
NOTE : this only works for up to +2 weapons, or up to +3 armor (Which incidentally you'ld spend 4,000 on to start, then another 5,000 and 5 days to upgrade), b/c the cities you're in don't have wizards that can do anything bigger than that.
 

I updated the post above.

Sorry about the feats, I wanted to ask but was forced to leave the post undone.

Cosmopolitan is from FR and it's a common way to "fix" Skill Focus: it gives +2 to a nonexclusive cross class skill and makes it a class skill.

Divine Cleansing is a divine feat from DotF: spending a turn/rebuke undead attempts you grant all allies within a 60-foot burst (including yourself) a +2 sacred bonus on Fortitude
saving throws for a number of rounds equal to your
Charisma modifier.

Could you tell me something about the church of Ukko? I haven't found yet a deity that appeals me.
 

Father Antonio, those feats are ok. As for the Gods, these are they're specs in this campaign, for anyone who wants to know.
With the exception of Ukko and Mystra, they're all "Greater Dieties", Ukko and Mystra are one step above.

Ukko, LG - God of Air and Storms. Major Diety
Domains : Good, Air, Protection, Healing, and War
Priests : LG or NG.

Thor, NG - God of Thunder.
Domans : War, Strength, Good
Priests : Any Good

Loki, CE - God of Chaos.
Domans : Luck, Chaos, Trickery
Priests : N, CG, CN, NE, CE

Mystra, CN - Godess of Magic. Major Diety
Domans : Magic, Knowledge, Luck,
Priests : any non-lawful

Aphrodite, CG- Godess of Beauty.
Domans : Charm, Luck, Healing
Priests : Any

Mars, CN - God of War.
Domans : Chaos, War, Destruction
Priests : Non lawful

Necron, NE - God of Death.
Domans : Death, Destruction, Evil, War
Priests : Any non-good

Meilikki, N - Goddess of Nature.
Domans : Animal, Sun, Plant, Healing
Priests : Any nature-revearing
 

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