D&D 3E/3.5 Catalog of 3.5 Creatures and their DR

dravot

First Post
I just went through the 3.5 MM and cataloged all of the creatures with DR and what that DR is. Here's the list. If I missed any, please let me know.

Something which I did not realize: Some creatures have multiple item DR with an OR (Cold Iron OR Good). A weapon with either trait will ignore DR.

Other creatures have multiple DR with an AND (Cold Iron AND Good). A weapon needs to have both traits to ignore DR.

Code:
[COLOR=orange]
Astral Deva, Angel		10/Evil
Planetar, Angel			10/Evil
Solar, Angel			15/Evil & Epic
Archon, Hound			10/Evil & Magic
Archon, Lantern			10/Evil
Barghest			 5/Magic
Bodak				10/Cold Iron
Babau, Demon			10/Cold Iron & Good
Balor, Demon			15/Cold Iron & Good
Bebilith, Demon			10/Good
Dretch, Demon			 5/Cold Iron & Good
Glabrezu, Demon			10/Good
Hezrou, Demon			10/Good
Marilith, Demon			10/Good
Nalfeshnee, Demon		10/Good
Quasit, Demon			 5/Cold Iron or Good
Succubus, Demon			10/Cold Iron or Good
Vrock, Demon			10/Good
Barbed Devil, Devil		10/Good
Bearded Devil, Devil		 5/Silver or Good
Kyton, Devil			 5/Silver or Good
Erinyes, Devil			 5/Good
Hellcat, Devil			 5/Good
Cornugon, Devil			10/Silver or Good
Gelugon, Devil			10/Good
Imp, Devil			 5/Silver or Good
Lemure, Devil			 5/Silver or Good
Pit Fiend, Devil		15/Silver and Good
Dragon				Varies with age... No DR through 20/Magic
Dryad				 5/Cold Iron
Bralani, Eladrin		10/Cold Iron or Evil
Ghaele, Eladrin			10/Cold Iron and Evil
Elementals			 0/-, 5/-, 10/- depending on size/age
Gargoyle			10/Magic
Gibbering Mouther		 5/Bludgeoning
Clay Golem			10/Adamantine & Bludgeoning
Flesh Golem			 5/Adamantine
Iron Golem			15/Adamantine
Stone Golem			10/Adamantine
Grick				10/Magic
Avoral, Guardinal		10/Silver or Evil
Leonal, Guardinal		10/Silver & Evil
Hag				 2/Bludgeoning
Marut, Inevitable		15/Chaotic
Kolyarut, Inevitable		10/Chaotic
Zelekhut, Inevitable		10/Chaotic
Lich				15/Bludgeoning & Magic
Lycanthropes			10/Silver
Magmin				 5/Magic
Mummy				 5/-
Night Hag			10/Cold Iron & Magic
Nightcrawler, Nightshade	15/Silver & Magic
NightWalker, Nightshade		15/Silver & Magic
NightWing, Nightshade		15/Silver & Magic
Nymph				10/Cold Iron
Rakshasa			15/Good & Piercing
Salamander			10/Magic
Salamander, Noble		15/Magic
Satyr				 5/Cold Iron
Skeleton			 5/Bludgeoning
Grey Slaad			10/Lawful
Death Slaad			10/Lawful
Grig, Sprite			 5/Cold Iron
Nixie, Sprite			 5/Cold Iron
Pixie, Sprite			10/Cold Iron
Swarm, Bat			Half dmg Slashing and Piercing
Swarm, Hellwasp			10/Magic
Swarm, Rat			Half dmg Slashing and Piercing
Tarrasque			15/Epic
Titan				15/Law
Treant				10/Slashing
Vampire				10/Silver & Magic
Vampire Spawn			 5/Silver
Xorn				 5/Bludgeoning
Yeth Hound			10/Silver
Zombie				 5/Slashing
[/COLOR]

edit: added mummy and elementals to the list
edit: added slaads to the list; changed 'adamantium' to 'adamantine'
 
Last edited:

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dravot

First Post
Looking over the list, a couple of things come to mind.

  • Demons are DR Good and/or Cold Iron
  • Devils are DR Good and/or Silver
  • Golems are DR Adamantium and/or Bludgeoning
  • Archons and Angels are DR Evil
  • Eladrin are DR Cold Iron and/or Evil
  • Guardinals are DR Silver and/or Evil
  • Fey are DR Cold Iron
  • Very few creatures are DR Law or Chaos
  • Very few undead have DR
  • Undead DR is less categorized: magic, silver, cold iron, bludgeoning
  • Mummies are DR 5/-
  • Elementals are 0/-, 5/- or 10/- depending on their size.
  • Dragons are DR 0/Magic through 20/Magic depending on age category
  • Lycanthropes are all DR 10/Silver

edit: added dragons to the list for analysis
 
Last edited:







Tellerve

Registered User
huh, so where is the benefit of having a lawfully aligned weapon, aka a monk's 11th level power? Obviously the lawful descriptor on a magical weapon gives it a +2d6 against chaotic things. But really that doesn't do much for the monk. At least in terms of monsters we have so far.

Tellerve
 

Geron Raveneye

Explorer
Hmmm...

...seeing as I have a Psychic Warrior in my current game, and that I'm using the "Psionics are different" option, I wonder if the "Metaphysical Weapon" powers can actually create weapons that can hurt a creature with a DR of x/magic?
 

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