Can we end all roleplay please, just for now, so that we can focus on the end scene decision. If loose ends remain we can tie them up with the remainder of this thread as I'll be starting a new thread when/if we go ahead with the next part of the game.
Ok, so fairly straight forward yays from Redclaw and renau1g.
I appreciate your comments about boredom and fluid time, Fred. I think what you say is true, but I also appreciate that the emphasis seems to be on one or two characters for most of this thread with other players feeling they are being relegated to back-bench play. And also, I did make it quite clear in OOC that I didn't want to moderate too many concurrent threads. So this is really my fault.
The emphasis on one or two players is also my fault, and springs from two things: my failure to insist Baran take a less commanding role in the camp, and my choice to award the parchment to Baran (the dwarf as a fish out of water just seemed like too good an opportunity to waste tbh, and the game is more heavily influenced by the Hobbit than LotRs, so a dwarf themed adventure seemed befitting).
Actually, the focus of the game has always been on the parchment. But it does look like the focus has always been on Baran and I completely appreciate that. Unfortunately, once I made the decision to place the parchment in Baran's possession all the other threads (the hobbit attack, Thalion and the thrushes etc) snowballed and placed the spotlight of the game firmly on Baran. So, anyway, I apologise if I made any player feel like background scenery. It really wasn't my intention. And the admittedly suspicious fact that Fred's handle is Binder_Fred really is coincidental
Based on suggestions/preferences, here's a revised suggestion for what to do next:
When it becomes obvious Baran isn't going to budge, Thalion sets up camp nearby and, over the course of the next few days intends to persuade others to come with him to the Lonely Mountain (this can be done IC now, as you'll see below).
Aranel and Baran compare notes regarding their interrogation and reach whatever conclusions you guys decide (Shay and Binder you may want to go back over the interrogation and figure out the contradictions and obvious lies).
In the next few days, Aranel leads an expedition into the woods to track the Hobbits. Ulfang, Aranel, Thalion, Aerec and Baran would go along with NPCs Gellion and Mythia (Smeagar will remain in camp to do forced labour until their return), though they would only follow the tracks (if they can find them) to the known limits of Mirkwood's dangerous areas. After certain points, doom is pretty much assured for travellers in Mirkwood, but as all PCs have a sound knowledge of the local woods they won't be in danger of getting lost or exploring too far. Following the tracks, then, would be more an exercise in finding clues, maybe discarded items of food, or clothes, or items, unless of course the tracks hit one of Mirkwood's safe through roads, in which case they can follow them as far as they like. When the group reach the safe extremity of their tracking they can go on to Thranduil's court where Mythia can be healed and her mark examined by those in the know. Thalion may have his own feelings about this part of the adventure as it entails a return to Thranduil's fold.
So this would be the plan, and when they return to the logging camp the fate of the prisoners will need to be decided and the stuff I suggested previously (discussions about the stuff Fred didn't like notwithstanding) can unfold, making the Lake Town sojourn the next leg of the adventure. This isn't set in stone, just the plan. If anything happens during the trip to Thranduil's court or the tracking of the escaped hobbits to change the plan, then we'll roll with it.
Thoughts?