D&D 5E Classes Rated By Tier

How is that even possible? Even if your party is weak at range (i.e. not built to take advantage of a great tank), a Gargantuan creature doesn't block movement of Medium or Large creatures. Other PCs can get past you if they want to just by paying the extra movement cost for difficult terrain.



Of course not--aside from the newness of Volo's Guide, pure shapeshifting isn't even a good use of the Moon Druid's skills, so I'd expect never to see one of those in play unless a player is enjoying goofing around. (And in that case it's probably more likely that I'd see a Shadow Monk/Moon Druid combination first, who teleports above an enemy and then turns into an earth elemental or triceratops in midair to squish the enemy. A player has already tried that one, but the PCs didn't make it high enough for his strategy to come to full fruition. Also, he got distracted by events in play and wound up emphasizing Shadow Monk advancement more than Moon Druid, despite his original plan.)

Despite running what may be an unusually-lethal campaign with high PC turnover, I've only seen maybe 1% of the possible builds/strategies in play yet. There are thousands and thousands of permutations; hundreds of them are even good permutations.


Your party members count as difficult terrain.
 

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I'm pretty sure I just said that in the part that you quoted ("other PCs can get past you if they want to just by paying the extra movement cost for difficult terrain"); and it doesn't answer the question. "Slightly inconvenience your party," maybe.



The main point being when you are 15 by 15 or 20 by 20 you effectively block people in. And since most wildeshape forms deal little damage past level 6.....

Thats assuming you are not in a dungeon corridor.

In practice wildshape is not always that good and Druid spells are decent at higher levels I htink the CLeric and Wizards have better spells or even some domain spells like fireball and destructive wave.
 
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my experiences thus far

Sorcerer: I am surprised at how high you put them -- I'd bump all the options down a class, but admittedly I haven't seen the storm sorc in play at any levels.

Rogue: you don't mention Assassin or Arcane trickster. In my book Assassin would be tier 1.


Thanks! Fun to think about.


In my experience, the Draconic Sorcerer is, bar none, the most effective AoE damage dealer in the game. On top of that, they also get all kinds of rediculous features, with no real drawbacks. in addition, it is relatively easy to get a 20 AC(unarmored, shield), or a 22 if you use a staff. They are also the most durable caster, having a +1*class level to their HP total, and Con should not be your dump stat if you want to roll saves with your proficiency.

Rogues - i have only played an assassin, and as awesome as it is to play one, i have to say, they really are tier 3. their damage is sub-par once their stealth is gone, and their out of combat skills just cant carry it. as much as i love the assassin, i have to agree - tier 3
 



In my experience, the Draconic Sorcerer is, bar none, the most effective AoE damage dealer in the game. On top of that, they also get all kinds of rediculous features, with no real drawbacks. in addition, it is relatively easy to get a 20 AC(unarmored, shield), or a 22 if you use a staff. They are also the most durable caster, having a +1*class level to their HP total, and Con should not be your dump stat if you want to roll saves with your proficiency.

Rogues - i have only played an assassin, and as awesome as it is to play one, i have to say, they really are tier 3. their damage is sub-par once their stealth is gone, and their out of combat skills just cant carry it. as much as i love the assassin, i have to agree - tier 3
Pheonix from the UA is on par, but not as maneuverable.
 

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