close quarters vs teleport

I'm not all that versed in your version of "literature" so don't expect me to appease you.

And anyway, its quire ridiculous to claim that interpretation of a D&D rule requires a reference from an arbitrarily decided genre of literature to remain plausible. Rules is rules, what Aragorn did or not did, has nothing to do with anything we are talking about.
 

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It's really standard that when something teleports, anything mounted on it, that it's grabbing, etc comes with it. See dragons in Pern, and, yes, if you're actually well versed in fantasy, a variety of situations where when someone's in skin contact, a teleport transports them both.

That's not actually important, of course, as the real question if how this works in D&D. It's not unreasonable that being essentially mounted on a teleporting creature will cause you to teleport when it does. But really, the question is one of rules. If teleportation is "movement", then you'll teleport with your mount when you or your mount are hit with forced teleportation (but not necessarily when you use a teleport power) and Close Quarters will let you go with a creature when it teleports, uses planar travel, or whatnot. If not, not.

The con is easy -- movement is movement, teleportation is teleportation; never the twain shall meet.

For a contrary opinion, I'll reference the rules definition of teleportation: Many powers and rituals allow you to teleport—to move instantaneously from one point to another.

The rest of the definition features a set of ways in which teleportation differs from normal movement, forced teleportation differs from normal forced movement, etc. So, teleportation is movement -- movement that's instantaneous and doesn't need to follow line of sight rules. As such, there's nothing particularly wrong with applying the forced movement while mounted or Close Quarters text to teleportation.
 

A time-honoured tradition that still no one has been able to give a specific example of.

Actually, a number of examples were given. And no examples were given where this tactic failed, to counterbalance...

Which doesn't really matter, unless the examples would actually change your mind, which doesn't appear to be the case. At the end of the day, a DM can decide it either way.

So they should do it whichever way is more fun for their game. Which might mean letting the Rogue do it. Or it might mean always letting teleport trump any form of restraint. Both ways have advantages.
 

Regarding, BTW, examples of this tactic in medieval fantasy...mostly, people don't teleport in medieval fantasy. Tolkien is a particularly hilarious examples, as teleportation doesn't exist in the Lord of the Rings -- in fact, Gandalf's signfiicant transportation power is that he rides a REALLY FAST HORSE.
 


So far, nobody has come up with an example of Aragorn grabbing the teleporting Saruman and going with him.

It's all been about sci fi, or super heroes, or other genres: none of which are applicable to DND.
Gary Gygax would (probably) beg to differ.

The game's D&D, not MERP. If your definition of fantasy doesn't include anything besides the Lord of the Rings, it might be a bit too constrictive.
 

And you continue to claim that examples exist.


I'm talking about medieval fantasy.

So far, nobody has come up with an example of Aragorn grabbing the teleporting Saruman and going with him.

It's all been about sci fi, or super heroes, or other genres: none of which are applicable to DND.
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In medieval fantasy people do not teleport short distances in the time it takes to swing a sword.

At least, not in any medieval fantasy I've read.

In the genres where such teleportation DOES exist, you've been supplied examples.
 

I bet Gord the Rogue did it. Anyone have those books and/or read them recently?

Any examples of hitching a ride on Great Ones in the Riftware Saga? Unlikely anyone would even dare without their knowledge, of course. The cool thing about the Great Ones is that they were able to trigger a bell at the destination before arriving. How's that implemented in D&D?
 

Hey, don't knock his horse. It's frakkin awesome.

Oh, absolutely; Shadowfax is fantastic. But bringing up LotR in a conversation about teleportation is...um...yeah. In general, bringing up LotR as exemplar for D&D magic is unappealing -- LotR is a really low magic setting, despite great powers walking the earth.
 

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