CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

Jokad absorbs Jovik's rebuke silently and grinds his teeth and listens at the door while Danth takes a moment to clean his weapon and offer his prayer.

Finally Danth turns to his companions. "It seems as though there is more to these goblins than we first thought. We should finish a search of the building to make sure there are no living victims, and then alert the guard."

"Now you're talking," Jokad growls. "Let's clean this place out while we still have an ounce of surprise."
 

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Exploring the Glassworks

OOC: I am going to describe the other rooms you come across during your investigations. Please feel free to post any actions (for example, if you want to spend special attention exploring a room or item, let me know, and do the rolls, and I will add the outcome).

The bodies of eight murdered staffers, in various positions of horrible dismemberment, are evident in the large Glassworking room. In a sunlit alcove, seated on an encased wooded chair, sits an old man, his entire body encased in thick runny sheets of hardened glass. The just visible scream set onto the buried face, and bloodied welts within the glass, suggest that the man was alive when this was done to him.

There are no survivors, and from the state of the sticky blood pools, you would guess that the men have been dead since at least a few hours, possibly much longer.

The Glassworks is a sprawling complex, with a large display room to the north of the macabre Glassworking room. The display room contains much broken finery, but also many still untouched works of glass, from the practical (bottles, window panes, bowls) to the beautiful (figurines in various shades of blue and red, stained glass window segments).

A long corridor snakes round behind the Glassworking room to a cluster of little rooms. These range from store rooms and cleaning closets to a staff dining room (the room is a wreck) and a dormitory for the workers who clearly had to spend many a long day and night forking for Lonjiku. The dormitory appears to have been the scene of some carnage, for although there are no bodies, there are signs of blood on the floor, and drag marks towards the Glassworking room.

Further along, and heading close to the place you entered the Glassworks, you find a small office, reception, meeting rooms and various file stores. The place looks largely untouched.

This takes you back into the room from which you first entered. The only area you have not checked so far is the door to the east. Quietly pushing open this door reveals a short passageway, unlit, ending in a narrow flight of stairs that heads down into what must be the basement.....

OOC: Do you want to head down?
 

Danth Brinfield

Danth looks around at his companions, and then whispers a quick orison to the Dawnflower, beseeching her to light their way. As his prayer ends, the cleric's shield begins to glow like a torch, illuminating the way. "The light won't last long," he says. "We should hurry."

How many XPs did we get from the last battle? :D
 

Without speaking a word or hesitating Jokad moves into the darkened coridoor; Danth's light reflecting mutedly from his gore covered axe.

The young barbarian stalks forward cautiously on the balls of his feet, ready to react in the blink of an eye.

OOC: He will move silently at 1/2 spd (20') and still keep pace with Danth and Mandraiv. With his sight reduced Jokad will stop periodically and listen for signs of danger.

Move silently = 18; Listen = 8
http://invisiblecastle.com/find.py?id=1432783
 


Kael and Mal will bring up the rear of the group, or rear of the middle area if someone else wants rearguard, with their senses alert for danger.
 

Rescuing Ameiko

The short flight of stairs leads down into a dark basement, feebly lit by the light of Mandraiv's spell. As the light dances across the walls the shadows appear to leap and dart before your eyes. The passageway splits, offering a left turn or a route straight ahead. As you stand to take stock of the situation, Mal starts to sniff the floor with a sense of urgency, his attention absorbed.

The dog starts to snuffle forward, nose pressed to the ground. He has clearly caught a scent of Ameiko. He starts moving to the left passage, shuffling along, intent on his task. As you warily follow him you start to hear the faintest of noises from ahead. The muffled whistling of a man, coming at you from far away, or behind a wall.

The left passage itself takes a right angle, opening up into a new passage. Before are three visible doors. Two spaced out along the left hand wall of this 35 foot passage (that appears to turn right again at the end), and one straight ahead on the far wall where it turns to the right. You can feel the faintest of drafts emanating from the first door on the left, and the even fainter hint of sea air.

The second door appears to be the source of the whistling. Suddenly it stops.

Mal moves silently ahead, his feet padding with great care as he follows the scent. He takes the briefest turn towards each door before sniffing on a few feet past the second door. He stops, his body rigid, pointing ahead with the entirety of his body. Ameiko lies in the room at the end of the passage.

But ... something awaits in the second room to the left. Silence is required, so first to post gets to chose what you do ..........

OOC: I will be flying to New York early Wednesday morning, so other than perhaps a post tonight, there will be no update from me until Saturday. See the OOC thread for info.
 

Jovik pads ahead next to Mal to the far door pointing to the second door and Jokad as he passes it.

[sblock=OOC]
Jovik Move Silently Post 248 (1d20+5=13)

Once Jokad moves on the second door or some other intrusion occurs, Jovik will enter the far door. He will also quietly check the far door to see if it is locked. [/sblock]
 

Jokad: You get a clear signal from the young rogue. He moves quietly ahead, pointing for you to take position near the second door as he instead pads towards the far door. As he reaches Mal he brushes the dog gently, motioning him onwards. The two of them move up to the far door, ready to enter, waiting for you to take up your position.
 

Jokad will indeed try and creep up to take a position just outside the 2nd door. When he arrives he will nod at Jovik to continue.

OOC:
http://invisiblecastle.com/find.py?id=1434666

Yes, aced it!! Move Silently = 21, Listen = 8

For DM [sblock]He will then ready to attack the first person that comes out that door. If it is a goblin he will attack with his axe. If it is a person, he will try and grapple them.[/sblock]
 

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