CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings


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Fenris said:
Jovik waits until the sinspawn engages Jokad, the rogue then tumbles past the sinspawn, nimbly dodging it's claws. He then pops up and stabs at the beast with Goblin Hook.

[sblock=OOC]
Jovik Init Post 356 (1d20+3=11)

Jovik Tumble Post 356 (1d20+8=22)

Jovik Attack Post 356 (1d20+3=12, 1d4+2+1d6=8)

Forgot to add the +2 from Flanking so 14 to hit! But others should get it in the front as well.

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OOC: Don't forget the +1 from Mandraiv's bless! (if you delay your action until after it engages me, that is - INIT 6 or lower)
 

The Feasting Sinspawn, Round 1

OOC: Initiative Order: Kael (12), Jovik (11), Danth (11), Mandraiv (7), Sinspawn (6), Jokad (6)

Suddenly the frenzy of combat is upon you once again, and the calm nerves of the young Sorcerer Kael give him the leap on everybody else. The arcane caster lets loose a bolt of energy that arcs up into the damp air, casting a cold light upon the dark proceedings. The bolt hits home with the horrid sizzling of flesh, and the Sinspawn stretches open his horrendously wide jaw as it lets out a scream of agony.

OOC: -4hp to Sinspawn

OOC: Jovik: you cannot tumble that far. You can tumble at half speed, so 3 squares. You have two squares of allies in front of you, and then 1 square of Sinspawn, so to tumble past it in order to get flank would require 4 squares of tumbling. The tumble difficulty would have been 20 (15 + 5 for treacherous terrain), but to do it accelerated requires a -10 penalty (difficulty 30). So I am going to assume that you decide not to tumble. I am going to assume that you elect to throw one of your throwing daggers instead.

Jovik looks for a break in the space in front of him, secretly wanting to get into the thick of the action, but frustrated by the distance and the frenzy of activity. He pulls one of his light bladed throwing daggers and sends it flying across the air, deftly picking a gap that opens in the movement of his allies. The dagger flies forth, striking the Sinspawn, but handle first, and bouncing harmlessly to the ground.

Jokad's torch hits the floor, sending the tunnel into flickering dimness.

Danth calls forth the protective aid of Sarenae, cloaking you all in her embrace (OOC: +2 to AC for 20 rounds).

Mandraiv likewise calls on the aid of Desna to aid you in your combat (OOC: +1 attack, +1 saves against fear, lasts 2 mins = 20 rounds)

The Sinspawn seems to know where its threat lies. The huge barbarian whose face is twisted in rage. It can feel its rage. It likes its rage. It can taste it in the air. Such anger, such wrath, in one so young. It lunges forward with its frenzied attack, trying to bite, trying to claw with its wicked hooked fingers.

Its claw attacks get nowhere close, the barbarian easily bats away its searching arms, but as he focuses on them it lunges forward with its head, its horrible jaw stretching open and clamping down on Jokad's neck, causing him a world of hurt. (OOC: 8, 4, 15 attacks on claw, claw, bite against your current AC of 15. You take 5hp damage!).

And then the bloodied barbarian sees his chance, turning his defensive parry neatly into attack, spinning round with a half body turn to take his battle axe into the shoulder of the Sinspawn. It almost mewls in pain, shaking itself loose, before continuing its frenzied assault.

OOC: Jokad, you need to make a DC 12 will save for me at the start of the next round. If you fail it you suffer -2 to your attack, damage, saving, skill, and ability checks (for a few minutes).

OOC: Sinspawn now -11hp in total. It is still up for the fight.

Round 2 actions and initiative please!
 
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I hate to burst everyone's bubble, but Shielf of Faith actually only affects Danth or whoever he touches. :( So Jokad gets hit, unfortunately.
 

Rhun said:
I hate to burst everyone's bubble, but Shielf of Faith actually only affects Danth or whoever he touches. :( So Jokad gets hit, unfortunately.

Ahem ... yes ... well.. ahem...

I should have read the description. I have edited the previous post to correct. Please all reread the combat post. Jokad, you get hit, my boy!
 

Danth - Round 2

With Sarenae's protections in place to deflect the foe's attacks, Danth steps forward and swings his mace. Unfortunately, the jostling between Jokad and the Sinspawn causes his timing to be off, and the weapon whistles past the creature's head.



Initiative: 13 (rolled by Hewligan)
Attack: 10

Hard to tell positions without a map, but is it possible for Danth to 5' step to the side of the creature this round, which would allow him to 5' step next round to flank the beast?
 
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Yes. Here is a very rough map, where each [...] represents a 5' square. The tunnel is around 10' wide. Mal is at the back, in the safe zone.

[empty] [empty]
[empty] [Sinspawn]
[Danth] [Jokad]
[Kael] [Mandraiv]
[Jovik] [Mal]

If you do a 5' move, then Jovik can do a tumble this round into an attacking position. Jovik still cannot tumble to flank, but he can tumble to attack. In fact, Jovik can tumble without you moving, but it will be a tumble into an attacking position (left of the sinspawn), but not flanking. Given the problems in waiting to see if that is what he would have wanted with the last combat I just went conservative for him. I didn't want to assume an action that killed him.

I will use Excel to map future battles, if this test works:

2193071831_989e23ce9d.jpg
 
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hewligan said:
If you do a 5' move, then Jovik can do a tumble this round into an attacking position. Jovik still cannot tumble to flank, but he can tumble to attack. In fact, Jovik can tumble without you moving, but it will be a tumble into an attacking position (left of the sinspawn), but not flanking. Given the problems in waiting to see if that is what he would have wanted with the last combat I just went conservative for him. I didn't want to assume an action that killed him.

OOC: Hey that's what Improved Feint is for, I don't need to be in a position to flank to get my SA :] Map looks great.

Jovik tumbles into position next to the Sinspawn. He stabs at the thing with Goblin Hook

[sblock=OOC]
Jovik R2 Init Post 368 (1d20+3=11)

Jovik Tumble Post 368 (1d20+8=22)

Jovik Feint Post 368 (1d20+7=18)

Jovik Attack R2 Post 368 (1d20+4=16)

Jovik R2 Damage Post 368 (1d4+2+1d6=4)

Wow that was a crappy damage roll!

[/sblock]
 



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