CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

airwalkrr said:
I notice no one has the Track feat. Do we want to find a tracker (possibly a hirling) before going any further, or are there obvious signs of the creature's passage?[/COLOR]

OOC: I'm thinking that this thing dragged off or ate two full grown men. There should be some sign of it's passage even to a novice (especially blood).
 

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Kael kneels down next to Mal and asks his familiar, "Do you smell anything, boy? Anything of the guards or what attacked them?"

"Don't follow, yet, just see what you can find close to us," adds Kael.
 

"I'm not liking what is going on in this place," says Danth. "But we have to stop it. Sarenae teaches that the Darkness must be fought by the Light." The young priest grips his morningstar tightly and gestures toward the smuggler's tunnel. "I vote to pursue."
 

Jovik escorts the guard upstairs. The man is a wreck, shaking and sobbing to himself. Jovik knows that there is no way he can just dump this man at the front door. The poor soul is too broken to make his way incognito to a safe haven. The young rogue-turned-hero walks the man to the nearest guard post, knocking on the heavy wooden door. When Thormak, an older man that Jovik has had some run-ins with in the past, opens the door and has his jaw drop. "The goblins?" he blurts out.

Jovik stops him, tells him that the Glassworks is now needing a total lock down, that two guards are lost, that the mayor needs to be told, and that this man needs healing. Without waiting for Thormak to respond, the young rogue is already off at a run back towards the Glassworks.

How far things have changed since ... well, since a week ago. He had been a bit of a wild child, rebelling against his parents and the soul-destroying life of fishing and gutting that lay before him. Now he was shouting out orders to the very town guards who had, not so long ago, been reprimanding him for over-stepping some ridiculously purile little law.

As he ran back to the Glassworks his mind went to the reception he had received back at home. His father was out at sea, but his mother had been home and had hugged him so hard when he had entered the house. The money he had handed her had left her silent. It was a LOT of money. "Your father won't take this" she had said.

"Well don't tell him" had been his response. "You look after the money anyway, maybe you can put it aside in case you need it some day."

He had sounded so mature in his own ears as he said it. He actually blushed, and made quick his exit. And now here he was about to go chasing after some face-split monster that just killed two fully trained town guards. He was probably insane, but he was loving it!
 

Mandraiv: Your knowledge check is good, but the description is not enough to identify the creature yet. I will hold your knowledge check and reveal more if/when you get to see the monster.
 

Jovik returns down the stairs to the cellar just as the rest of you finish examining the area. Now that you are looking for it, you can see drag marks on the stone floor - the faintest traces of blood in long lines leading into the tunnels. The drip noise is audible again, and the stench of death is agitating poor Mal. He has a nose for it now. He could probably lead you straight to the bodies, or what remains of them, if that is what you want to do.
 

Kael, the old hermit begins, if Mal can guide us to the bodies, then let us follow. I am certain we shall find foul things there. Their deaths must be avenged.

Mandraiv grows more resolved by the moment. It seems that bit by bit, he is forgetting his age and acting more like a bold young adventurer. Something about these grave crimes against the people of Sandpoint has ignited something within him.
 

Danth finds himself nodding in agreement with Mandraiv. "We must certainly put a stop to these vile incidents." He again hefts his morningstar. "I am ready."
 

"Even if they have been eaten, we need to recover what we can of the bodies. Sandpoint needs to bury her dead." says Jovik stoically. He draw his dagger and adds "Let's press on."

[sblock=Hewligan]

Thanks for the aside. Good to see we have the same vision of and for Jovik [/sblock]
 

Kael nods and Mal, sensing his companions intentions, begins to follow the trail with Kael close behind him.

"Then the game is afoot, my friends," says Kael simply enough.
 

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