CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

Jokad silently looks at each of his companions. You know the Shoanti can run hot or cold, but the look you see in his eyes is withering. It is cold, menacing, and brings the promise of death. Seeing the resolve in each of your eyes, he nods.

He kneels to begin putting flint to steel and lighting up a torch. He speaks without looking up, "Jovik, I would have your eyes and ears at the rear of the group. We know there are several tunnels and I would not want to be caught unawares from behind. I will go first with Mal, then Danth, Kael, Mandraiv, and Jovik."
The torch catches and blazes to life and he rises looking at each of you again. "Stay alert and move as quietly as you can. And pray to Desna we find it before it finds us."

"C'mon boy," he says to Mal before heading into the tunnel, torch held high.
 

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Danth follows after Jokad, a grim look on the cleric's face as he tries to conceal the nervousness he felt. He had no doubt that whatever had done this was evil, and needed to be stopped. Still, he felt cold, and butterflies fluttered in his stomach. Although his services in the priesthood had included some martial training, they had never covered anything like this.

As he walked, Danth committed himself mentally to the coming battle. When they found whatever had done this, he would stand his ground and smite the vileness down with all the might of blessed Sarenae.


[sblock=Current Spells]
- Level 0: Detect Magic, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith + (d) Cure Light Wounds
[/sblock]
 

Into the Jaws of Darkness

Mal leads the small band of heroes, his nose pressed to the damp floor of the rough-hewn tunnels. The networks is dark and dank, the tight passages only allowing two abreast, and even that with little comfort.

The drip drip drip of water on stone is audible up ahead, as the passage twists and winds. Mal stops. He points clearly with his nose into the section of once bricked up tunnel, the bricks of which have been smashed and strewn across the corridor.

The dog waits for his master and his friends to give him the signal, and then he is moving again, slowly deliberately, nose to the floor, following the trail of blood in the flickering torch light.

And then it comes.

A horribly deformed humanoid, hairless and emaciated, lurches out of the shadows. Its unnaturally long arms end in three-fingered talons, and its legs bend like those of a dog. A withering network of bulging veins form dark blue patterns across its pallid skin. But worst of all is its face - its nose is little more than a pair of slits and its eyes are bulging and red. The lower jaw splits in half at the chin into two wretched arms that end in tiny three-pronged hands to either side of an open, needle toothed open gullet with a long, pointed, searching tongue.

Its pale face is stained with the glistening sheen of blood. The things spreads its arms towards you, tongue searching out in the light, sensing your presence. Its red eyes darting across you all, judging its prey. It bellows a high, thin screech, and then pounces forward across the tunnel towards you.

Mandraiv recognises the beast at once. It is a Sinspawn, a horrid beast of legend. They were created by the ancient Runelords near the end of the Thassilonian rule. Runelord Alaznist, the Runelord of Wrath, created them as her foot soldiers. You have read of them before in your studies, but you had thought that they would all have died out long ago, what with the centuries that have passed since the old empire faded.

OOC: Attacks required. The Sinspawn is about to attack. Remember that the passage only supports 2 abreast, and that means only the front 2 can attack with melee weapons. Even then, I am going to assume that a natural 1 hits your nearest neighbour (although without crit or bonus damage as I assume you would pull the blow), so be careful out there guys!

OOC: The only online picture I could find of the Sinspawn is a miniature by Paizo. The monster in the books is a bit thinner and scarier, but it gives you an idea:

Picture of the Sinspawn
 

Mandraiv calls out to Desna to bless the weapons of his allies, then exhorts his companions to destroy the beast with all due haste, A vile sinspawn, lads! I thought they had all died out, but clearly I was mistaken. Destroy this abomination now and let justice be done!

OOC: Does Mandraiv recall anything about their special attacks, weaknesses, or resistances?

Initiative 7
 

OOC: Does Mandraiv recall anything about their special attacks, weaknesses, or resistances?

No - the books you read on them said simply that they were cruel, savage beasts that liked to feast on flesh. They have been missing from this world, as far as written records go, for many, MANY centuries. The information you have on them is pretty much third or fourth hand by now, and little more than legend. More research would be required, for you just recall enough to place them, and little more. They were not a major focus of yours when you were conducting your study, and you never really followed the brief mentions of them any further.
 

Sinspawn initiative: 6!

Mandraiv - please let me know your action as well. You got in before the Sinspawn, so I need your action.

Jokad, Danth - you are at the front and can attack.

Mal has wisely moved between your legs to stand beside Kael.

Kael, Mandraiv - you can do spells. Range weapons are possible, but a natural 1 hits either Jokad or Danth.

Jovik ..... er ..... it is nice and safe at the back.
 



Danth's eyes go wide at the sight of the twisted creature before him, and he calls out a prayer to Sarenae, beseeching her for protection.



AC19, HP17/17
Initiative: 11 (sorry, forgot to reference post # in my roll)

Danth casts Shield of Faith for +2 AC, duration 1 of 20 (rounds)
 
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