Cold Truths (part 1: The Missing Duke)

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- DM Intervention -
What's up guys?? Haven't lost interest already have you? I would hate to think that the game is stagnating already...
I want this to be a great, fun game and, right now, it seems like you're not interested. What, if anything can I do to help?
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I am having the same issue. I think we just need a segue to the next scene. you know... "the party travels for 5 hours and are surprised by the ancient red dragon that buys them all +5 plate mail and vorpal blades".... The at kind of thing. LOL
 

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A-HA! That's what I was suspecting but I wanted to be sure. The "We travel to the next town" sorta thing. O-Tay!
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You travel all the rest of the day, passing by the farms and fields of the peasants trying hard to feed themselves. Occasionally a family will pass by you with their belongings in tow, heading towards the city, looking for a better situation.
Around nightfall, you move off the side of the road and set up a makeshift camp. It's cold and to Uri and Woden's trained senses, it smells like snow.
The night passes quietly, if slowly, and in the morning you are on yor way again.
After several more days of this, with no real sign of wildlife, you are all getting a bit worried about provisions. But, near the evening of day 4 you come upon the branch in the road that Lenric said would lead to Armet. It is not clear, standing at the fork, which way to go. Eventually Uri rolls up the map, hands it to Swipe for safe keeping, and begins trekking off to the north.
He finally stops late that night, when you all can walk no more.
Early the next morning, you awaken to something wet hitting you on the face. Snow. Wet and cold, melting as soon as it hits the ground, but snow nonetheless.
Early that afternoon you fianlly reach the village of Armet. There are only a few people meandering around in the cold, and there seems to be only one building big enough to be a hostel.
 

Ahh, so no one actully came out and specifically said "we travel to the next town". :heh:

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"My friends, what say we find a drier, warmer place to stay tonight? That larger building looks promising."

As the group makes their way through the town, Swipe keeps an eye out for any sign of the local authorities: Town guards, the mayor's office, things of that nature.
 
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Tyler looks at the Inn with a mix of joy and hunger. "Y-y-yes. W-w-we need t-t-o warm up." he says through clenched teeth.
Whatever it is that is making the paladin look as drained as he does the cold is no help to it.

As soon as they enter the Inn, Tyler goes to the innkeeper and orders warm food and rooms for them all.
 

Woden shivers, wishing he had a coat of fur. "M-Me al-alright in t-t-the c-c-old. R-r-really." However, he is grateful when Tyler finds an inn, though he doesn't say it. He leaves Skaris outside and makes sure the wolf is comfortable before going in.
 

Shivering Aleran follows quickly, glad to be out of the cold. He will sit down at one of the tables and orders a coffee <or tea if they don't have coffee> as well as some food. <The cheapest they have, no need to flash alot of cash around.>
 

The cold doesn't bother Uri. Not yet, at least. He pulls up his hood, and begins to scan the town for anyone who may sell provisions. The lack of game is disconcerning to him, and by the chattering teeth, he'd rather not have any casualties of the elements on his hands. Once they have made arrangements for the night, Uri will meet with Swipe and Woden to plan their next course.
 

Sanning the town, you see only a handfull of people out on the hard-pack streets. Most of them look like they are loading goods into horse- or hand-carts. When you arrive at the largish building, you immediately notice that it is far too quiet for a hostel of any kind. Walking around to the front reveals a large wooden plank with the legend "Gorgious George's" crudely chiseled into it.
Another look, however reveals that the front door and most of the front windows have been borded up.
"You'll not find George around here," a voice from behind you says.
 

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