Cold Truths (part 1: The Missing Duke)

Aleran waits for the others that have gone to scout, this mission was getting more complicated by the moment... something he wasn't too happy about. Once the others got back he would suggest that they moved out as soon as possible.
 

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Tyler nods and starts walking up the road Come on my friends, lets get warm. He tries to pay as much attention to details as he can. Trying to keep his attention focused on surviving and not what may have atacked and what may still e lurking here.
 

Uri will do one last sweep of the outside, and go to find the rest of the group.
"OK, Tyler. Rally the troops. We may as well take shelter and get a fire started.", says Uri, looking for a good place to approach the keep.

Other than Swipe, who is making a circuit around the walls, the rest of the group is huddling just out uf bow-shot from the castle walls, right behind a small hill. From here, there are two decent size breaches in the walls as well as the manglled front gate within easy walking distance.

I'll circle around to the back (south and east), since the rest of the party is exploring the immediate vicinity.

Circling around to the back reveals a very different view than the front and west side wall, is is nearly unscathed, parts of it looking like if may even have been recently repaired. There is no sign of any bodies or other signs of struggle here except for the tracks in the earth.

Aleran waits for the others that have gone to scout, this mission was getting more complicated by the moment... something he wasn't too happy about. Once the others got back he would suggest that they moved out as soon as possible.

Woden and Skaris help in searching out the area, looking to see if there are any survivors.

Skairs is definitly not happy with this area, he seems nervous and skittish, reluctant to go too near the building. There are plenty of tracks to be found but they are all the wide and smooth type and not foot or boot prints. You can find no evidence of bodies.

Tyler nods and starts walking up the road "Come on my friends, lets get warm." He tries to pay as much attention to details as he can. Trying to keep his attention focused on surviving and not what may have atacked and what may still e lurking here.

There is a sense of foreboding about this place. in your minds eye you can see wht it would have looked like before the destruction: Proud walls defended by stout men with flashing swords and stury armor. Where are they now? there are more questions than answers here and that does not make you happy.
 

Guessing that the breech in the wall is the most obvious entrance to the keep, Uri begins to slowly approach the walls. Looking for tracks, the ranger is also trying to keep one eye on the walls, looking for signns of danger.
 


Shivering more from uncertainty than the cold, Tyler Keeps his peace for now. Best not to alarm the others un-needed.

If there is a standard of flag close to him e will try to straighten it or at least clean it off out of respect.
 



OOC: My error, I got directions mixed up. The main group is actually standing by the south-facing wall (where the main entrance gate is) and can see the west-facing wall and the corner tower that joins the two. so swip would have circled 'round to the north-facing wall and then the east to complete the circuit... Sorry again.

Swipe comes back into sight from your right and pads quickly over to the group "the north wall and east are both in decent shape and look like there may have been repairs. no signs of soldiers or bodies or anthing. it's kinda creepy. There's no easily discernable foot- or boot-prints anywhere around the walls, just a few sets of these deep grooves.
All four corner towers look to be in decent shape."

Making your way towards the breach in the south wall, you catch a glimpse of movement up by the main house but, from this distace it's difficult to tell what it is.
 

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