Sorcerer: Feyborn Soul
Sometimes the spark of magic that fuels a sorcerer comes from a capricious and mysterious source from the Feywild. Having such a soul is a sign that your innate magic might come from a distant but powerful familial connection to an Archfey, a faerie, or other feywild being. Perhaps your ancestor was a Knight of the Seelie Court, transformed into a mortal and sent to fight in the name of Queen Titania. Or your birth might align with an ancient prophecy, marking you as a servant of the archfey or a chosen vessel of wild magic.
A Feyborn Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands otherworldly power, these sorcerers can undermine the existing order by claiming a direct tie to The Feywild itself.
Feyborn Magic
Your link to the
Feywild allows you to learn spells normally associated with the
druid class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the
druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
In addition, choose an affinity for the source of your
Feyborn power:
the Seelie Court, the Unseelie Court, the Wild Hunt, or the Court of Roses. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the druid spell list.
Seelie Court: Charm Person
Unseelie Court: Fog Cloud
The Wild Hunt: Hunter's Mark
The Court of Roses: Entangle
Favored by the Archfey
Starting at 1st level,
the power of the Archfey guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Empowered Enchantment
Starting at 6th level, the
feywild energy coursing through you can empower
enchantment spells. Whenever you or an ally within 5 feet of you
casts an Enchantment spell of 1st level or higher, you can spend 1 sorcery point to
have that spell affect one additional creature, provided you aren't incapacitated. You can use this feature only once per turn.
Faerie Form
Starting at 14th level, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action.
The affinity you chose for your Feyborn Magic feature determines the appearance of the spectral wings:
dragonfly wings for the Seelie Court, wasp wings for the Unseelie court, falcon wings for the Wild Hunt, and bee wings for the Court of Roses.
Unearthly Recovery
At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.
Once you use this feature, you can’t use it again until you finish a long rest.