D&D 5E Companion thread to 5E Survivor - Subclasses (Part X: Sorcerers)


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Tonguez

A suffusion of yellow
I think that it is going to be a race between shadow magic lovers and everybody else pilling on it. My money is on sea somehow surviving to the end because it remains unnoticed.
Minor confession, I’ve been voting for Sea as an experiment after noticing that the inoffensive mid tier sub classes tend to stay at 20 for a long time while people vote the ‘star’ options up and down. So I started voting up sea early to get it high to see if it would last to the end -I’m suprised its done so well!
but as it may not be there when I wake up in the morning I’ll share my confession now…
 

Effectively a four-way tie at this point is quite surprising.

I'm pretty sure Storm or Shadow will win, but that was always the case.

What I object to is the notion that only good ideas make it into publication. As if Xanathar's or Tasha's were a gold-standard or something. :ROFLMAO:
Actually, Tasha's generally has pretty well-received stuff as I understood it? I always thought people just liked to complain about the book because "noooo how dare you break tradition!!!"

Minor confession, I’ve been voting for Sea as an experiment after noticing that the inoffensive mid tier sub classes tend to stay at 20 for a long time while people vote the ‘star’ options up and down. So I started voting up sea early to get it high to see if it would last to the end -I’m suprised its done so well!
but as it may not be there when I wake up in the morning I’ll share my confession now…
Likewise, I've been specifically avoiding targeting subclasses I actually dislike, and instead targeting only those that are doing well (in the top 3.) That's bee a bit muddy this time around, because sometimes we've had four or even five different options all tied for first. Because, in my experience, people rapidly vote down widely-disliked things no matter what, so there's no profit to my preferences to voting those down faster (and, indeed, often a detriment, if my preference is merely tolerated...which it usually is.)

So, I let others downvote the objectionable things, and instead focused on what I expected to be the primary threats, the things actually inclined to last as opposed to the things I truly have antipathy for. It didn't help that much in the end, likely because downvotes are worth so much more than upvotes. Of course, it also didn't help that for whatever frustrating reason THIS time being bog-standard ordinary is somehow a sin, while in every previous thread it's been a cardinal virtue bordering on automatic win.
 

CleverNickName

Limit Break Dancing
Effectively a four-way tie at this point is quite surprising.
I gotta hand it to the Bad Healbot Divine Soul. It's held on a lot longer than it ever should have I thought it would.

Actually, Tasha's generally has pretty well-received stuff as I understood it? I always thought people just liked to complain about the book because "noooo how dare you break tradition!!!"
I mean, you're not wrong: most of the complaints about Tasha's Cauldron of Everything that I've read on the internet have been along those lines. But what I read on the internet and what I hear at my game table are often different. My players love the customization and expanded options in Tasha's, for example, and all of my players unanimously went with TCoE options for their new characters. Menawhile the Internet loves Xanathar's Guide to Everything, but my players never touch it except for a spell or two...seems like most of it is just bunch of stuff they aren't interested in.

TL;DR: Saying "this got published" isn't always the same as "this is good."
 
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J-H

Hero
Actually, Tasha's generally has pretty well-received stuff as I understood it? I always thought people just liked to complain about the book because "noooo how dare you break tradition!!!"
Mix. The magic items were "meh" and heavily caster-focused, while mostly ignoring martials aside from tattoos... when martials are the ones who are more item-dependent for versatility.
The ACFs were generally good.

Some subclasses, like Rune Knight, Psi Knight, and Psychic Rogue (mis-named soulknife), are great. Others, like the Twilight and Peace domains, should not have made it into print in their current form, and are banned at my table. They also added bonus spells for the new sorcerer subclasses, but not for the old ones. With Tasha's, some classes/subclasses end up with a substantially higher power ceiling compared to options from previous books and other classes.

I gotta hand it to the Bad Healbot Divine Soul. It's held on a lot longer than it ever should have I thought it would.
I haven't been voting, but just a couple of spells known devoted to Cure Wounds and Revivify can be a big help to a healer-light party. This is especially valuable for a 3-4 person party.
In a big fight, if there's only one character with Revivify, and that character goes down, it gets a lot harder.
 

CleverNickName

Limit Break Dancing
I haven't been voting, but just a couple of spells known devoted to Cure Wounds and Revivify can be a big help to a healer-light party. This is especially valuable for a 3-4 person party.
In a big fight, if there's only one character with Revivify, and that character goes down, it gets a lot harder.
I agree that healers are always handy. But surely you can agree that--as far as healers go--the Divine Soul isn't the best option for a whole character subclass. It's only slightly better than the Magic Initiate feat, if all you want is a splash of healing. (And I'd argue that Healing Word is far more important on the battlefield than Revivify, based on the amount of use it sees, but ymmv.)

There are some pretty cool necromancy spells on the cleric list, though. If you could ignore the "healbot" vibes, you could build a pretty rad necromancer by cherrypicking from those two spell lists.

I don't want folks to think that I hate the Divine Soul subclass as a concept, though. Like I said upthread, the Divine Soul is a great framework for customization...sort of a "How-To Guide" for DMs wanting to make extraplanar bloodline sorcerers more interesting. It deserves to be in the Top Five for that reason alone, IMO. But I wouldn't say it's Top Three material.
 
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Gradine

Final Form (she/they)
Yeah I'm struggling with figuring out what to vote for today; I can see the merits of all four remaining choices, though I will say that Divine Soul makes a poor substitute for my old 3.5 Favored Soul PC.
 

Divine Soul's lv6 feature is nothing but healbot proficiency, regardless of your lv1 alignment pick, so meh, it has to go on principle.

I wish I felt as good about Shadow as so many others do, but I just don't like seeing casters with a pet feature.
 

Undrave

Hero
Divine Soul's lv6 feature is nothing but healbot proficiency, regardless of your lv1 alignment pick, so meh, it has to go on principle.

I wish I felt as good about Shadow as so many others do, but I just don't like seeing casters with a pet feature.
vote for Sea Sorcery, just to have a UA make it to the Big Showdown!
 


CleverNickName

Limit Break Dancing
There are some pretty cool necromancy spells on the cleric list, though. If you could ignore the "healbot" vibes, you could build a pretty rad necromancer by cherrypicking from those two spell lists.
Inspired by this discussion this morning, I came up with a Cult Necromancer variant for the Divine Soul subclass. Seriously, this subclass is like the Swiss Army Knife of sorcerer concepts.
Sorcerer: Necromage
Flavor text goes here. Basically these are sorcerers who get their power from the power of death. Maybe this power is granted literally by Death itself, or by a powerful god of death? Maybe grandma became a lich before her death, and "blessed" her family line? Maybe daddy was a vampire? Did your sorcerer come from a long line of death cultists and famous necromancers?

Necromancy
Your link to Undeath allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

The source of your necrotic power grants you additional spells. You learn one cantrip and one 1st level spell of your choice from the Necromancy school of magic, from any spell list. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric or sorcerer spell list.

Favored by Death
Starting at 1st level, necrotic power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Empowered Necromancy
Starting at 6th level, the infernal energy coursing through you can empower damaging spells. Whenever you or an ally within 5 feet of you deals damage with a spell or cantrip, you can spend 1 or more sorcery points to add 1d6 points of necrotic damage per sorcery point to the damage rolled. You can use this feature only once per turn.

Necrotic Form
Starting at 14th level, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action. The appearance of the spectral wings is up to you: perhaps they are the wings of a great bat, or wisps of burial shroud, or the translucent wings of a deaths-head moth.

Undead Recovery
At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.

Once you use this feature, you can’t use it again until you finish a long rest.
 

DND_Reborn

The High Aldwin
Regarding Tasha's:

Love sidekick classes and some of the feats.
Don't like power creep and, due to that, most of everything else. 🤷‍♂️

Currently, sidekick classes are the only thing I use from it.
 


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