Hacking is cool but it also tend to lead to a solo adventure for the hacker while everybody else twiddles their thumbs.Depends on the character! Some characters prefer the subtle approach! My character in our Battletech Hero game is very much the kind to hack into a computer and find out the information we were expected to find by assaulting an enemy stronghold. But I figure so long as we eventually get into a scrap with the big stompy robots it doesn't matter if it's to my character's design instead of the patron's.
I'm still not convinced on how practical a class who's whole gimmick is effects that play out over a long period of time is, especially if they can easily be removed by enemy casters with like... Remove Curse or what have you.